Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Fuegō
Hercules
Level 160
God Stats
3W - 0L
2,023 SR
Queue Stats
166W - 59L
1,796 Elo+
Party 3
Neith
Neith
Joe_472
Neith
Level 88
God Stats
1W - 0L
1,849 SR
Queue Stats
4W - 1L
1,340 Elo+
Party 1
Cthulhu
Cthulhu
LordSlambino
Cthulhu
Level 69
God Stats
1W - 0L
1,704 SR
Queue Stats
2W - 2L
1,298 Elo+
Party 1
Team Averages
Level 118
1,769 SR
1,484 Elo+

VS

Team Averages
Level 99
1,767 SR
1,619 Elo+
Odin
Odin
DURUMavecpiquant
Odin
Level 114
God Stats
1W - 1L
1,618 SR
Queue Stats
33W - 34L
1,515 Elo+
Solo
Vulcan
Vulcan
KaniXj
Vulcan
Level 149
God Stats
1W - 1L
1,974 SR
Queue Stats
3W - 4L
1,702 Elo+
Solo
Chaac
Chaac
MrLonelyTeddy
Chaac
Level 42
God Stats
4W - 2L
1,807 SR
Queue Stats
9W - 10L
1,660 Elo+
Party 2
Medusa
Medusa
Shawnz997
Medusa
Level 89
God Stats
2W - 1L
1,670 SR
Queue Stats
16W - 14L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
7 / 4 / 10
13,563
798
25,996
19,410
16,877
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Fuegō
Hercules
20
14 / 1 / 7
14,776
869
25,290
26,882
44,119
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Neith
Joe_472
Neith
18
1 / 3 / 9
12,274
722
13,069
11,460
6,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
LordSlambino
Cthulhu
17
2 / 3 / 11
11,980
705
10,421
18,384
19,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 4
10,893
641
12,139
24,209
23,515
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
KaniXj
Vulcan
18
4 / 6 / 4
12,214
718
13,746
16,410
6,809
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 4 / 5
11,484
676
9,788
22,051
22,569
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Shawnz997
Medusa
17
3 / 9 / 1
11,655
686
15,029
19,489
8,201
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
25
24
Kills
11
11
Deaths
24
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
4
10
3
L
3
5
4
1
W
Hercules
Fuegō
Hercules
14
1
7
17.5
W
Neith
Joe_472
Neith
1
3
9
1.83
L
Vulcan
KaniXj
Vulcan
4
6
4
1
W
Cthulhu
LordSlambino
Cthulhu
2
3
11
2.5
L
1
4
5
0.88
L
Medusa
Shawnz997
Medusa
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,776
Damage
50,702
76,136
Taken
82,159
86,518
Mitigated
61,094
26,410
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
25,996
3,609
412
4,393
19,410
16,877
794
4,199
15,211
67,142
0
L
12,139
2,120
0
140
24,209
23,515
176
11,819
11,910
1,066
25,824
W
Hercules
Fuegō
Hercules
25,290
8,705
472
14,005
26,882
44,119
176
5,427
21,455
11,277
55,336
W
Neith
Joe_472
Neith
13,069
4,106
0
2,598
11,460
6,223
4,344
1,991
9,469
0
59,185
L
Vulcan
KaniXj
Vulcan
13,746
4,237
924
2,388
16,410
6,809
873
8,190
7,950
57,045
0
W
Cthulhu
LordSlambino
Cthulhu
10,421
499
1,043
3,487
18,384
19,299
768
3,865
14,519
35,807
0
L
9,788
1,289
663
5,373
22,051
22,569
550
11,778
9,703
0
38,992
L
Medusa
Shawnz997
Medusa
15,029
6,480
0
926
19,489
8,201
1,463
7,772
11,207
0
50,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,593
Gold Earned
46,246
309
Minions Killed
242
19
Camps Cleared
7
1,402,211
Distance Traveled
1,290,469
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,563
798
88
5
4
388,769
0
L
Odin
10,893
641
32
2
1
342,094
0
W
Hercules
14,776
869
87
5
7
381,540
0
W
Neith
12,274
722
88
5
5
288,552
1
L
Vulcan
12,214
718
90
5
2
302,996
2
W
Cthulhu
11,980
705
46
3
3
343,350
1
L
Chaac
11,484
676
53
3
2
358,182
3
L
Medusa
11,655
686
67
4
2
287,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role