Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Hanyuü
Tyr
Level 29
God Stats
1W - 3L
1,535 SR
Queue Stats
139W - 79L
1,733 Elo+
Solo
Ne Zha
Ne Zha
bibeli28
Ne Zha
Level 28
God Stats
0W - 3L
1,313 SR
Queue Stats
372W - 374L
1,564 Elo+
Party 1
Jing Wei
Jing Wei
pAnnEscito
Jing Wei
Level 16
God Stats
1W - 1L
1,743 SR
Queue Stats
119W - 80L
1,619 Elo+
Solo
Yemoja
Yemoja
Ск0ль3кийТип
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,561 Elo+
Solo
Team Averages
Level 23
1,518 SR
1,595 Elo+

VS

Team Averages
Level 21
1,634 SR
1,662 Elo+
Olorun
Olorun
Dybsyy
Olorun
Level 21
God Stats
3W - 4L
1,458 SR
Queue Stats
133W - 66L
1,704 Elo+
Party 2
Anhur
Anhur
PutridPotato
Anhur
Level 28
God Stats
3W - 2L
1,794 SR
Queue Stats
67W - 43L
1,662 Elo+
Solo
King Arthur
King Arthur
RougeKlone
King Arthur
Level 22
God Stats
3W - 1L
1,682 SR
Queue Stats
108W - 50L
1,760 Elo+
Party 2
Ne Zha
Ne Zha
yunus54637
Ne Zha
Level 25
God Stats
5W - 2L
1,735 SR
Queue Stats
273W - 244L
1,610 Elo+
Solo
Ymir
Ymir
ºSTaTsº
Ymir
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 19L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
4 / 7 / 2
7,472
534
8,734
11,500
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
15
6 / 2 / 2
9,154
654
12,218
14,537
7,589
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
bibeli28
Ne Zha
11
2 / 4 / 5
7,250
518
3,872
8,512
2,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
pAnnEscito
Jing Wei
7
0 / 6 / 1
5,172
369
4,675
10,227
2,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 3 / 3
6,096
435
3,266
8,397
2,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Dybsyy
Olorun
15
8 / 1 / 2
9,387
671
15,737
11,479
4,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
6 / 5 / 4
9,144
653
10,285
9,812
3,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
RougeKlone
King Arthur
14
1 / 2 / 4
8,293
592
5,351
10,407
5,230
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ne Zha
yunus54637
Ne Zha
13
6 / 2 / 2
7,860
561
7,061
9,988
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
1 / 2 / 11
7,980
570
3,616
10,840
6,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
12
Kills
22
22
Deaths
12
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
4
7
2
0.71
W
Olorun
Dybsyy
Olorun
8
1
2
9
L
Tyr
6
2
2
3.5
W
6
5
4
1.6
W
King Arthur
RougeKlone
King Arthur
1
2
4
1.5
L
Ne Zha
bibeli28
Ne Zha
2
4
5
1.13
L
Jing Wei
pAnnEscito
Jing Wei
0
6
1
0.08
W
Ne Zha
yunus54637
Ne Zha
6
2
2
3.5
W
Ymir
1
2
11
3.25
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,765
Damage
42,050
53,173
Taken
52,526
18,101
Mitigated
23,305
17,882
Healing
16,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,734
321
236
3,302
11,500
2,965
0
1,988
9,512
37,307
0
W
Olorun
Dybsyy
Olorun
15,737
10,059
69
7,485
11,479
4,732
3,172
2,559
8,894
68,550
0
L
Tyr
12,218
2,255
0
7,695
14,537
7,589
0
3,056
11,481
0
57,817
W
10,285
4,812
0
1,651
9,812
3,606
240
2,868
6,757
0
59,374
W
King Arthur
RougeKlone
King Arthur
5,351
598
0
3,625
10,407
5,230
0
551
9,830
0
46,648
L
Ne Zha
bibeli28
Ne Zha
3,872
1,139
0
928
8,512
2,144
0
795
7,717
0
30,221
L
Jing Wei
pAnnEscito
Jing Wei
4,675
3,484
0
2,445
10,227
2,450
0
6,937
3,290
0
19,379
W
Ne Zha
yunus54637
Ne Zha
7,061
2,667
0
1,387
9,988
3,496
70
2,026
7,881
0
49,232
W
Ymir
3,616
1,170
0
2,546
10,840
6,241
0
3,487
7,164
23,747
0
L
3,266
1,331
284
2,992
8,397
2,953
0
6,577
1,820
13,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,144
Gold Earned
42,664
300
Minions Killed
456
0
Camps Cleared
0
1,249,351
Distance Traveled
1,281,445
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,472
534
62
4
0
243,104
1
W
Olorun
9,387
671
115
8
0
222,391
3
L
Tyr
9,154
654
123
9
0
333,418
1
W
Anhur
9,144
653
102
7
0
228,262
3
W
King Arthur
8,293
592
116
8
0
292,544
0
L
Ne Zha
7,250
518
64
5
0
301,502
4
L
Jing Wei
5,172
369
30
2
0
172,723
2
W
Ne Zha
7,860
561
74
5
0
277,085
1
W
Ymir
7,980
570
49
4
0
261,163
2
L
Yemoja
6,096
435
21
2
0
198,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role