Player Matchup

Da Ji
Da Ji
Bibo22
Da Ji
Level 20
God Stats
10W - 11L
1,544 SR
Queue Stats
199W - 249L
1,367 Elo+
Solo
Apollo
Apollo
CaptainGambler
Apollo
Level 16
God Stats
10W - 14L
1,356 SR
Queue Stats
29W - 31L
1,409 Elo+
Solo
Tyr
Tyr
IIIMoonlightIII
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,119 Elo+
Solo
Izanami
Izanami
KeraHat
Izanami
Level 21
God Stats
13W - 8L
1,543 SR
Queue Stats
47W - 53L
1,407 Elo+
Solo
Agni
Agni
sf32eqtrfr
Agni
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,460 Elo+
Solo
Team Averages
Level 13
1,488 SR
1,352 Elo+

VS

Team Averages
Level 18
1,557 SR
1,426 Elo+
Kukulkan
Kukulkan
Corkus12
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,447 Elo+
Solo
Vulcan
Vulcan
Dangerclos3
Vulcan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 40L
1,419 Elo+
Solo
Amaterasu
Amaterasu
Hayt0
Amaterasu
Level 22
God Stats
50W - 30L
1,576 SR
Queue Stats
124W - 92L
1,471 Elo+
Solo
Fenrir
Fenrir
slay3r123456789
Fenrir
Level 15
God Stats
2W - 1L
1,709 SR
Queue Stats
7W - 7L
1,397 Elo+
Solo
Terra
Terra
stekku
Terra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 36L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bibo22
Da Ji
12
2 / 3 / 3
7,277
1,040
6,392
9,361
4,956
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 3 / 1
8,703
1,243
9,863
8,214
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
0 / 8 / 3
6,766
967
3,187
12,004
5,330
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
KeraHat
Izanami
13
0 / 1 / 3
6,875
982
5,199
4,889
1,395
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 2
6,196
885
525
1,408
364
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

269

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Corkus12
Kukulkan
12
5 / 2 / 3
7,749
1,107
8,530
4,166
1,658
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
14
0 / 1 / 15
7,506
1,072
6,359
5,324
2,118
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
Hayt0
Amaterasu
13
9 / 0 / 5
8,852
1,265
8,702
6,781
4,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 3 / 6
7,179
1,026
4,776
7,088
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Terra
stekku
Terra
13
0 / 1 / 13
7,846
1,121
2,702
6,017
3,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
59
7
Kills
17
17
Deaths
7
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Bibo22
Da Ji
2
3
3
1.17
L
5
3
1
1.83
W
Kukulkan
Corkus12
Kukulkan
5
2
3
3.25
W
Vulcan
0
1
15
7.5
W
Amaterasu
Hayt0
Amaterasu
9
0
5
11.5
L
0
8
3
0.19
L
Izanami
KeraHat
Izanami
0
1
3
1.5
L
0
2
2
0.5
W
3
3
6
2
W
Terra
stekku
Terra
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,166
Damage
31,069
35,876
Taken
29,376
14,609
Mitigated
14,815
839
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Bibo22
Da Ji
6,392
1,191
0
0
9,361
4,956
0
3,370
5,781
0
12,834
L
9,863
4,573
0
0
8,214
2,564
0
5,052
3,101
0
29,785
W
Kukulkan
Corkus12
Kukulkan
8,530
777
0
285
4,166
1,658
0
10
4,156
23,475
0
W
Vulcan
6,359
2,625
72
379
5,324
2,118
0
0
5,324
18,241
0
W
Amaterasu
Hayt0
Amaterasu
8,702
3,865
0
859
6,781
4,173
0
44
6,737
0
12,611
L
3,187
886
0
809
12,004
5,330
0
6,017
5,810
0
16,382
L
Izanami
KeraHat
Izanami
5,199
2,953
0
30
4,889
1,395
0
2,633
2,193
0
19,297
L
525
114
0
0
1,408
364
0
519
829
2,868
0
W
4,776
1,171
0
561
7,088
2,929
0
212
6,876
0
14,875
W
Terra
stekku
Terra
2,702
723
1,446
1,341
6,017
3,937
0
259
5,758
6,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,817
Gold Earned
39,132
117
Minions Killed
121
4
Camps Cleared
3
542,431
Distance Traveled
676,075
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,277
1,040
15
2
0
123,259
0
L
Apollo
8,703
1,243
49
7
1
121,347
0
W
Kukulkan
7,749
1,107
43
6
0
112,526
0
W
Vulcan
7,506
1,072
32
5
0
124,468
0
W
Amaterasu
8,852
1,265
12
2
2
154,776
0
L
Tyr
6,766
967
20
3
1
136,099
0
L
Izanami
6,875
982
31
4
0
131,337
1
L
Agni
6,196
885
2
0
2
30,389
0
W
Fenrir
7,179
1,026
18
3
1
127,909
0
W
Terra
7,846
1,121
16
2
0
156,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role