Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
ActualNun
Serqet
Level 84
God Stats
3W - 8L
1,273 SR
Queue Stats
133W - 138L
1,420 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SkarletAbyss
Morgan Le Fay
Level 100
God Stats
19W - 11L
1,316 SR
Queue Stats
276W - 273L
1,464 Elo+
Solo
Neith
Neith
Yiphyin
Neith
Level 64
God Stats
2W - 2L
1,729 SR
Queue Stats
63W - 50L
1,520 Elo+
Solo
Janus
Janus
x850x Flyer
Janus
Level 86
God Stats
31W - 29L
1,472 SR
Queue Stats
466W - 433L
1,494 Elo+
Solo
Team Averages
Level 80
1,458 SR
1,480 Elo+

VS

Team Averages
Level 45
1,438 SR
1,416 Elo+
Bacchus
Bacchus
Kjuan00
Bacchus
Level 67
God Stats
3W - 10L
1,117 SR
Queue Stats
277W - 291L
1,368 Elo+
Party 2
Danzaburou
Danzaburou
PhantomIPhoenix
Danzaburou
Level 77
God Stats
25W - 21L
1,453 SR
Queue Stats
78W - 74L
1,426 Elo+
Solo
Ravana
Ravana
Shadows2000
Ravana
Level 29
God Stats
8W - 10L
1,391 SR
Queue Stats
77W - 103L
1,289 Elo+
Party 2
Anubis
Anubis
jjsmallpepe
Anubis
Level 7
God Stats
2W - 4L
1,459 SR
Queue Stats
8W - 7L
1,570 Elo+
Party 2
Nike
Nike
sixtoesloth
Nike
Level 47
God Stats
1W - 1L
1,770 SR
Queue Stats
217W - 232L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
4 / 2 / 7
9,140
538
6,660
11,145
6,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
ActualNun
Serqet
13
1 / 5 / 5
8,116
477
5,229
13,118
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
SkarletAbyss
Morgan Le Fay
15
7 / 2 / 1
9,487
558
9,869
10,991
6,232
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
Yiphyin
Neith
14
6 / 6 / 6
8,994
529
9,171
10,047
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
8 / 3 / 1
10,296
606
8,558
8,078
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kjuan00
Bacchus
13
3 / 4 / 2
9,448
556
8,343
11,586
7,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
PhantomIPhoenix
Danzaburou
14
1 / 7 / 5
8,344
491
4,171
13,406
4,678
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ravana
10
0 / 6 / 1
6,647
391
1,742
7,887
2,628
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anubis
16
11 / 3 / 2
9,967
586
11,294
9,134
4,571
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 7 / 2
7,405
436
9,009
13,576
6,296
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
29
26
Kills
17
18
Deaths
27
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
7
3.75
W
Serqet
ActualNun
Serqet
1
5
5
0.7
L
Bacchus
Kjuan00
Bacchus
3
4
2
1
L
Danzaburou
PhantomIPhoenix
Danzaburou
1
7
5
0.5
L
Ravana
0
6
1
0.08
W
Morgan Le Fay
SkarletAbyss
Morgan Le Fay
7
2
1
3.75
W
Neith
Yiphyin
Neith
6
6
6
1.5
L
Anubis
11
3
2
4
L
2
7
2
0.43
W
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,487
Damage
34,559
53,379
Taken
55,589
22,494
Mitigated
25,705
13,743
Healing
12,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,660
1,255
0
1,700
11,145
6,787
126
4,722
6,423
26,616
0
W
Serqet
ActualNun
Serqet
5,229
1,749
0
4,684
13,118
4,430
0
2,926
10,192
0
49,130
L
Bacchus
Kjuan00
Bacchus
8,343
1,543
0
1,677
11,586
7,532
0
6,922
4,484
25,850
0
L
Danzaburou
PhantomIPhoenix
Danzaburou
4,171
820
0
2,868
13,406
4,678
1,931
2,581
10,774
0
50,520
L
Ravana
1,742
729
0
368
7,887
2,628
0
2,546
5,341
0
25,368
W
Morgan Le Fay
SkarletAbyss
Morgan Le Fay
9,869
1,644
0
3,330
10,991
6,232
0
2,987
8,004
57,780
0
W
Neith
Yiphyin
Neith
9,171
4,605
0
2,871
10,047
2,516
624
5,582
4,465
0
42,971
L
Anubis
11,294
349
336
4,185
9,134
4,571
698
4,795
4,339
56,107
0
L
9,009
1,905
0
3,038
13,576
6,296
151
8,507
4,645
0
34,493
W
8,558
264
0
1,158
8,078
2,529
197
3,420
4,658
65,895
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,033
Gold Earned
41,811
453
Minions Killed
348
0
Camps Cleared
0
1,496,504
Distance Traveled
1,478,673
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,140
538
38
2
0
320,350
1
W
Serqet
8,116
477
81
5
0
339,776
0
L
Bacchus
9,448
556
44
3
0
331,515
2
L
Danzaburou
8,344
491
89
5
0
283,765
3
L
Ravana
6,647
391
42
2
0
264,600
0
W
Morgan Le Fay
9,487
558
117
7
0
280,491
5
W
Neith
8,994
529
83
5
0
240,765
0
L
Anubis
9,967
586
109
6
0
283,259
1
L
Nike
7,405
436
64
4
0
315,534
0
W
Janus
10,296
606
134
8
0
315,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role