Player Matchup

Izanami
Izanami
Reign0vDarkness
Izanami
Level 159
God Stats
151W - 97L
1,611 SR
Queue Stats
564W - 581L
1,422 Elo+
Solo
Thanatos
Thanatos
UNCLE FDU
Thanatos
Level 68
God Stats
12W - 7L
1,616 SR
Queue Stats
194W - 180L
1,470 Elo+
Solo
Thoth
Thoth
Zamorak Spawn
Thoth
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
306W - 323L
1,427 Elo+
Solo
Cthulhu
Cthulhu
alexpopov
Cthulhu
Level 70
God Stats
13W - 15L
1,544 SR
Queue Stats
156W - 154L
1,477 Elo+
Solo
Horus
Horus
killingjoke546
Horus
Level 109
God Stats
0W - 2L
1,342 SR
Queue Stats
86W - 79L
1,567 Elo+
Solo
Team Averages
Level 97
1,522 SR
1,473 Elo+

VS

Team Averages
Level 86
1,489 SR
1,382 Elo+
Heimdallr
Heimdallr
ADMlN
Heimdallr
Level 160
God Stats
5W - 6L
1,511 SR
Queue Stats
376W - 418L
1,402 Elo+
Solo
Neith
Neith
BonecoJosiasPin
Neith
Level 41
God Stats
3W - 4L
1,319 SR
Queue Stats
16W - 23L
1,326 Elo+
Solo
Ra
Ra
Krebskrum
Ra
Level 64
God Stats
16W - 8L
1,639 SR
Queue Stats
304W - 331L
1,405 Elo+
Party 1
Hades
Hades
Zeit05
Hades
Level 95
God Stats
17W - 22L
1,433 SR
Queue Stats
628W - 699L
1,379 Elo+
Solo
Gilgamesh
Gilgamesh
mauparody666
Gilgamesh
Level 71
God Stats
57W - 52L
1,544 SR
Queue Stats
418W - 462L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,357
536
2,512
5,399
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thanatos
UNCLE FDU
Thanatos
9
2 / 2 / 2
5,282
528
3,250
6,445
1,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
2 / 4 / 2
5,423
542
4,467
6,417
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
alexpopov
Cthulhu
10
0 / 1 / 1
5,129
513
2,266
6,622
5,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 3 / 1
4,372
437
2,146
7,161
3,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ADMlN
Heimdallr
10
0 / 1 / 3
5,304
530
2,539
5,120
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 0 / 0
5,866
587
5,253
4,698
1,642
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 1 / 1
5,295
530
3,538
3,804
833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hades
Zeit05
Hades
10
2 / 2 / 4
6,200
620
6,138
8,713
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
mauparody666
Gilgamesh
10
6 / 1 / 1
6,280
628
4,001
3,986
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
5
Kills
12
12
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ADMlN
Heimdallr
0
1
3
1.5
W
1
0
0
1
W
3
1
1
3.5
L
1
2
1
0.75
L
Thanatos
UNCLE FDU
Thanatos
2
2
2
1.5
L
2
4
2
0.75
W
Hades
Zeit05
Hades
2
2
4
2
L
Cthulhu
alexpopov
Cthulhu
0
1
1
0.5
L
0
3
1
0.17
W
Gilgamesh
mauparody666
Gilgamesh
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,641
Damage
21,469
32,044
Taken
26,321
14,681
Mitigated
8,856
13,544
Healing
12,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ADMlN
Heimdallr
2,539
1,104
0
1,990
5,120
1,960
575
54
5,066
0
25,491
W
5,253
1,815
0
2,348
4,698
1,642
52
1,464
2,844
0
32,163
W
3,538
424
837
1,423
3,804
833
726
608
3,149
25,375
0
L
2,512
1,013
0
2,055
5,399
1,542
0
1,904
3,495
0
37,402
L
Thanatos
UNCLE FDU
Thanatos
3,250
1,500
0
3,424
6,445
1,938
0
466
5,979
0
25,346
L
4,467
907
318
2,289
6,417
1,855
0
3,766
2,651
21,887
0
W
Hades
Zeit05
Hades
6,138
748
0
4,409
8,713
3,045
0
3,389
4,955
33,266
0
L
Cthulhu
alexpopov
Cthulhu
2,266
137
0
2,736
6,622
5,700
0
0
6,622
21,516
0
L
2,146
1,252
466
2,256
7,161
3,646
0
3,540
3,621
0
9,518
W
Gilgamesh
mauparody666
Gilgamesh
4,001
644
195
1,584
3,986
1,376
0
352
3,574
0
22,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,563
Gold Earned
28,945
230
Minions Killed
294
0
Camps Cleared
0
863,373
Distance Traveled
908,310
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
5,304
530
53
5
0
160,440
2
W
Neith
5,866
587
68
7
0
158,538
0
W
Ra
5,295
530
51
5
0
187,782
0
L
Izanami
5,357
536
75
8
0
154,615
4
L
Thanatos
5,282
528
55
6
0
185,179
2
L
Thoth
5,423
542
44
4
0
190,212
2
W
Hades
6,200
620
65
7
0
174,310
1
L
Cthulhu
5,129
513
44
4
0
157,009
4
L
Horus
4,372
437
12
1
0
176,358
1
W
Gilgamesh
6,280
628
57
6
0
227,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role