Player Matchup

Cthulhu
Cthulhu
Akiteska
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Pele
Pele
EmileYuya
Pele
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Thoth
Thoth
Obampo
Thoth
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
SimpMeHarderUwU
Jing Wei
Level 11
God Stats
3W - 2L
1,520 SR
Queue Stats
50W - 29L
1,440 Elo+
Solo
Nemesis
Nemesis
xTadzuki
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 8
1,504 SR
1,488 Elo+

VS

Team Averages
Level 27
1,417 SR
1,342 Elo+
Tiamat
Tiamat
Esumorphen
Tiamat
Level 24
God Stats
1W - 4L
1,263 SR
Queue Stats
17W - 19L
1,314 Elo+
Solo
Bellona
Bellona
PontiacTransMaam
Bellona
Level 26
God Stats
1W - 3L
1,346 SR
Queue Stats
33W - 48L
1,310 Elo+
Solo
Hades
Hades
SpeedOfir
Hades
Level 28
God Stats
2W - 2L
1,834 SR
Queue Stats
6W - 13L
1,332 Elo+
Solo
Arachne
Arachne
TorMenT GS
Arachne
Level 33
God Stats
1W - 2L
1,465 SR
Queue Stats
23W - 17L
1,406 Elo+
Party 2
Artio
Artio
ponyop
Artio
Level 25
God Stats
0W - 4L
1,176 SR
Queue Stats
13W - 15L
1,348 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akiteska
Cthulhu
10
3 / 1 / 3
6,884
459
6,683
6,220
4,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
13
8 / 1 / 1
8,224
548
8,488
10,017
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Obampo
Thoth
17
7 / 0 / 1
9,879
659
7,664
6,319
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
12
0 / 2 / 4
7,106
474
4,644
7,317
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
xTadzuki
Nemesis
12
0 / 2 / 3
6,740
449
1,776
7,866
2,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Esumorphen
Tiamat
11
0 / 4 / 0
6,387
426
924
9,468
3,903
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 2 / 0
7,075
472
4,557
9,263
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hades
SpeedOfir
Hades
10
0 / 5 / 0
6,019
401
3,306
10,746
6,247
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Arachne
TorMenT GS
Arachne
10
1 / 4 / 4
7,023
468
5,959
9,695
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
ponyop
Artio
11
3 / 3 / 0
7,528
502
1,875
8,914
3,250
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
18
Kills
6
6
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Akiteska
Cthulhu
3
1
3
4.5
W
Pele
8
1
1
8.5
L
Tiamat
Esumorphen
Tiamat
0
4
0
0
W
Thoth
Obampo
Thoth
7
0
1
7.5
L
2
2
0
1
W
Jing Wei
0
2
4
1
L
Hades
SpeedOfir
Hades
0
5
0
0
L
Arachne
TorMenT GS
Arachne
1
4
4
0.75
L
Artio
ponyop
Artio
3
3
0
1
W
Nemesis
xTadzuki
Nemesis
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,255
Damage
16,621
37,739
Taken
48,086
14,203
Mitigated
20,884
10,304
Healing
12,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Akiteska
Cthulhu
6,683
1,041
257
1,284
6,220
4,937
0
1,322
4,886
21,941
0
W
Pele
8,488
2,464
0
678
10,017
2,756
0
2,075
7,942
0
47,482
L
Tiamat
Esumorphen
Tiamat
924
136
0
2,360
9,468
3,903
0
5,072
4,016
25,754
0
W
Thoth
Obampo
Thoth
7,664
661
0
2,671
6,319
2,058
0
452
5,789
78,069
0
L
4,557
1,049
0
3,845
9,263
5,186
110
2,944
6,113
0
35,637
W
Jing Wei
4,644
3,596
0
2,892
7,317
2,171
0
1,890
5,427
0
33,416
L
Hades
SpeedOfir
Hades
3,306
416
97
1,163
10,746
6,247
175
1,631
8,785
22,203
0
L
Arachne
TorMenT GS
Arachne
5,959
4,257
0
3,723
9,695
2,298
423
2,455
7,099
0
27,035
L
Artio
ponyop
Artio
1,875
185
366
875
8,914
3,250
396
1,008
7,726
15,646
0
W
Nemesis
xTadzuki
Nemesis
1,776
504
0
2,522
7,866
2,281
0
230
7,590
0
23,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,833
Gold Earned
34,032
395
Minions Killed
239
0
Camps Cleared
0
1,305,237
Distance Traveled
1,314,314
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,884
459
26
2
0
244,084
4
W
Pele
8,224
548
83
6
0
282,000
0
L
Tiamat
6,387
426
48
3
0
231,455
3
W
Thoth
9,879
659
163
11
0
272,174
0
L
Bellona
7,075
472
72
5
0
296,787
0
W
Jing Wei
7,106
474
65
4
0
277,343
0
L
Hades
6,019
401
43
3
0
228,725
3
L
Arachne
7,023
468
51
3
0
306,676
1
L
Artio
7,528
502
25
2
0
250,671
3
W
Nemesis
6,740
449
58
4
0
229,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role