Player Matchup

Pele
Pele
DiabolicL13
Pele
Level 29
God Stats
7W - 3L
1,529 SR
Queue Stats
42W - 33L
1,559 Elo+
Solo
Odin
Odin
RelinquishedQQ
Odin
Level 17
God Stats
15W - 11L
1,626 SR
Queue Stats
306W - 189L
1,691 Elo+
Solo
Ao Kuang
Ao Kuang
Tom-043
Ao Kuang
Level 29
God Stats
16W - 15L
1,478 SR
Queue Stats
141W - 147L
1,458 Elo+
Solo
Zeus
Zeus
YT-_tayko
Zeus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Ganesha
Ganesha
schanaja
Ganesha
Level 27
God Stats
13W - 4L
1,690 SR
Queue Stats
60W - 93L
1,341 Elo+
Solo
Team Averages
Level 24
1,564 SR
1,510 Elo+

VS

Team Averages
Level 21
1,495 SR
1,485 Elo+
Ganesha
Ganesha
Gliesdearis
Ganesha
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 69L
1,369 Elo+
Solo
Fenrir
Fenrir
Max9787
Fenrir
Level 29
God Stats
186W - 177L
1,545 SR
Queue Stats
370W - 371L
1,478 Elo+
Solo
Ah Puch
Ah Puch
XxGunz4LyfexX
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 14L
1,662 Elo+
Solo
Mercury
Mercury
lishgo
Mercury
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
213W - 215L
1,523 Elo+
Solo
Hel
Hel
miichellah
Hel
Level 15
God Stats
10W - 7L
1,431 SR
Queue Stats
41W - 43L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 3 / 14
11,661
1,166
17,089
11,239
4,974
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
6 / 1 / 15
11,341
1,134
11,217
12,904
12,576
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Tom-043
Ao Kuang
17
7 / 2 / 8
11,166
1,117
8,102
13,706
5,888
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zeus
16
4 / 3 / 11
10,468
1,047
10,297
6,181
2,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
schanaja
Ganesha
17
0 / 2 / 19
11,374
1,137
7,388
12,137
11,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

232

VS

Team 2 Tickets

113

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Gliesdearis
Ganesha
15
0 / 1 / 7
9,524
952
3,628
5,697
3,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Max9787
Fenrir
15
0 / 9 / 7
9,403
940
6,899
17,397
7,768
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ah Puch
17
7 / 4 / 2
12,056
1,206
25,939
10,757
3,897
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
lishgo
Mercury
16
2 / 5 / 4
9,824
982
5,931
11,070
3,614
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 8 / 7
10,347
1,035
8,959
13,424
4,842
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
38
27
Kills
11
11
Deaths
27
67
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
3
14
5.67
L
Ganesha
Gliesdearis
Ganesha
0
1
7
3.5
L
Fenrir
Max9787
Fenrir
0
9
7
0.39
W
6
1
15
13.5
W
Ao Kuang
Tom-043
Ao Kuang
7
2
8
5.5
L
Ah Puch
7
4
2
2
W
Zeus
4
3
11
3.17
L
Mercury
lishgo
Mercury
2
5
4
0.8
L
2
8
7
0.69
W
Ganesha
schanaja
Ganesha
0
2
19
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,093
Damage
51,356
56,167
Taken
58,345
37,281
Mitigated
23,698
8,649
Healing
8,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,089
3,583
0
1,853
11,239
4,974
0
7,943
3,296
0
28,627
L
Ganesha
Gliesdearis
Ganesha
3,628
244
0
458
5,697
3,577
0
2,718
2,785
8,817
0
L
Fenrir
Max9787
Fenrir
6,899
1,254
243
2,494
17,397
7,768
0
8,407
8,830
0
15,664
W
11,217
3,709
663
584
12,904
12,576
0
7,742
5,162
0
16,869
W
Ao Kuang
Tom-043
Ao Kuang
8,102
2,573
0
3,593
13,706
5,888
0
8,609
5,097
25,469
0
L
Ah Puch
25,939
1,240
0
1,506
10,757
3,897
0
4,682
5,987
67,000
0
W
Zeus
10,297
1,432
0
737
6,181
2,466
0
5,271
910
44,619
0
L
Mercury
lishgo
Mercury
5,931
1,202
0
415
11,070
3,614
0
4,878
6,022
0
18,621
L
8,959
799
1,806
1,700
13,424
4,842
0
4,335
8,934
22,531
0
W
Ganesha
schanaja
Ganesha
7,388
212
0
1,219
12,137
11,377
0
8,961
3,176
18,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,010
Gold Earned
51,154
205
Minions Killed
179
5
Camps Cleared
9
1,091,597
Distance Traveled
918,173
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,661
1,166
41
4
1
220,694
1
L
Ganesha
9,524
952
0
0
0
125,523
0
L
Fenrir
9,403
940
17
2
6
202,242
1
W
Odin
11,341
1,134
17
2
1
245,771
0
W
Ao Kuang
11,166
1,117
53
5
2
215,699
0
L
Ah Puch
12,056
1,206
92
9
1
188,774
0
W
Zeus
10,468
1,047
94
9
1
181,072
1
L
Mercury
9,824
982
28
3
1
232,830
0
L
Hel
10,347
1,035
42
4
1
168,804
0
W
Ganesha
11,374
1,137
0
0
0
228,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role