Player Matchup

Arachne
Arachne
FearMyShorts
Arachne
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
169W - 150L
1,365 Elo+
Party 1
Janus
Janus
JZ_1197
Janus
Level 66
God Stats
36W - 39L
1,464 SR
Queue Stats
706W - 801L
1,432 Elo+
Party 3
Neith
Neith
SwimOcean801575
Neith
Level 28
God Stats
8W - 5L
1,522 SR
Queue Stats
36W - 35L
1,419 Elo+
Party 1
Ymir
Ymir
Will Of Alchemy
Ymir
Level 157
God Stats
4W - 1L
1,536 SR
Queue Stats
188W - 191L
1,286 Elo+
Party 1
Gilgamesh
Gilgamesh
hosseinenayati7
Gilgamesh
Level 37
God Stats
26W - 23L
1,435 SR
Queue Stats
246W - 303L
1,417 Elo+
Party 3
Team Averages
Level 83
1,491 SR
1,384 Elo+

VS

Team Averages
Level 42
1,396 SR
1,292 Elo+
Ymir
Ymir
DanieIMG
Ymir
Level 37
God Stats
53W - 51L
1,470 SR
Queue Stats
360W - 373L
1,370 Elo+
Solo
Pele
Pele
LorthrusCain
Pele
Level 40
God Stats
29W - 35L
1,456 SR
Queue Stats
266W - 359L
1,230 Elo+
Party 2
Tyr
Tyr
MathManKage
Tyr
Level 37
God Stats
30W - 37L
1,317 SR
Queue Stats
206W - 310L
1,220 Elo+
Party 2
Neith
Neith
Renzaddy
Neith
Level 35
God Stats
2W - 5L
1,296 SR
Queue Stats
4W - 10L
1,255 Elo+
Solo
Sol
Sol
blackychan8797
Sol
Level 60
God Stats
159W - 163L
1,443 SR
Queue Stats
275W - 305L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FearMyShorts
Arachne
14
4 / 2 / 3
8,482
530
3,478
8,497
3,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
JZ_1197
Janus
16
3 / 0 / 3
9,145
572
6,891
5,198
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 2 / 7
7,187
449
7,096
8,023
2,406
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
4 / 1 / 6
8,539
534
10,471
10,502
5,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
hosseinenayati7
Gilgamesh
13
6 / 1 / 1
8,494
531
6,432
6,905
5,278
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 3 / 1
7,726
483
4,852
13,532
5,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 3 / 0
6,963
435
3,440
11,896
3,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 4 / 1
6,818
426
2,223
10,535
6,094
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Neith
Renzaddy
Neith
11
0 / 2 / 0
6,876
430
668
6,701
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 7 / 3
6,508
407
8,662
11,040
2,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
19
Kills
5
6
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
3
3
1
1.17
W
Arachne
FearMyShorts
Arachne
4
2
3
2.75
W
Janus
JZ_1197
Janus
3
0
3
4.5
L
1
3
0
0.33
L
0
4
1
0.13
L
Neith
Renzaddy
Neith
0
2
0
0
W
2
2
7
2.75
W
4
1
6
7
L
1
7
3
0.36
W
Gilgamesh
hosseinenayati7
Gilgamesh
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,368
Damage
19,845
39,125
Taken
53,704
19,139
Mitigated
19,767
11,610
Healing
16,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,852
872
417
4,553
13,532
5,644
152
6,525
6,967
31,217
0
W
Arachne
FearMyShorts
Arachne
3,478
2,059
0
2,505
8,497
3,999
948
978
7,519
0
53,411
W
Janus
JZ_1197
Janus
6,891
889
0
694
5,198
1,768
40
1,454
3,744
67,443
0
L
3,440
1,033
0
3,636
11,896
3,392
0
857
10,957
0
45,788
L
2,223
631
0
1,771
10,535
6,094
470
1,650
8,853
0
22,572
L
Neith
Renzaddy
Neith
668
390
0
2,738
6,701
1,951
922
2,935
3,486
0
30,971
W
7,096
2,678
270
2,685
8,023
2,406
1,798
4,582
3,441
0
28,047
W
10,471
1,879
894
4,480
10,502
5,688
797
6,500
4,002
42,888
0
L
8,662
4,343
417
3,363
11,040
2,686
708
4,855
6,079
27,908
0
W
Gilgamesh
hosseinenayati7
Gilgamesh
6,432
1,881
0
82
6,905
5,278
76
0
6,905
0
30,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,847
Gold Earned
34,891
408
Minions Killed
312
0
Camps Cleared
0
1,453,093
Distance Traveled
1,387,516
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,726
483
70
4
0
245,271
0
W
Arachne
8,482
530
98
6
0
306,333
0
W
Janus
9,145
572
134
8
0
316,132
2
L
Pele
6,963
435
79
5
0
338,227
1
L
Tyr
6,818
426
49
3
0
316,720
7
L
Neith
6,876
430
72
5
0
224,753
3
W
Neith
7,187
449
50
3
0
256,954
0
W
Ymir
8,539
534
59
4
0
276,363
2
L
Sol
6,508
407
42
3
0
262,545
4
W
Gilgamesh
8,494
531
67
4
0
297,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role