Player Matchup

Artemis
Artemis
LastingRage2
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,139 Elo+
Party 2
Tiamat
Tiamat
Monkspunk
Tiamat
Level 8
God Stats
8W - 11L
1,292 SR
Queue Stats
265W - 250L
1,381 Elo+
Party 2
Chang'e
Chang'e
OfficialPresson
Chang'e
Level 8
God Stats
14W - 14L
1,366 SR
Queue Stats
328W - 299L
1,381 Elo+
Party 2
Ah Puch
Ah Puch
Omaremaki
Ah Puch
Level 21
God Stats
3W - 1L
1,272 SR
Queue Stats
50W - 40L
1,419 Elo+
Solo
Set
Set
OniRavoli
Set
Level 7
God Stats
7W - 8L
1,599 SR
Queue Stats
106W - 109L
1,408 Elo+
Party 2
Team Averages
Level 9
1,406 SR
1,346 Elo+

VS

Team Averages
Level 5
1,554 SR
1,331 Elo+
Ymir
Ymir
AlvaroMontan13
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,255 Elo+
Solo
Nemesis
Nemesis
Babaliu
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 20L
1,341 Elo+
Party 1
Bellona
Bellona
EBScarlett
Bellona
Level 4
God Stats
0W - 2L
1,276 SR
Queue Stats
4W - 8L
1,226 Elo+
Solo
Kukulkan
Kukulkan
Phegazo
Kukulkan
Level 10
God Stats
26W - 23L
1,744 SR
Queue Stats
70W - 72L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Shaglo
Cthulhu
Level 6
God Stats
1W - 2L
1,748 SR
Queue Stats
35W - 33L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LastingRage2
Artemis
19
9 / 5 / 23
12,084
1,099
15,844
10,929
3,779
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
Monkspunk
Tiamat
20
13 / 2 / 28
14,817
1,347
25,347
10,656
12,134
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 5 / 30
12,089
1,099
13,111
12,651
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Omaremaki
Ah Puch
19
2 / 4 / 24
11,982
1,089
21,027
11,994
4,149
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
16 / 3 / 20
14,302
1,300
18,085
14,238
6,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

213

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 10 / 5
10,311
937
4,352
19,933
10,931
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
Babaliu
Nemesis
17
12 / 13 / 3
13,712
1,247
16,462
26,763
11,048
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
EBScarlett
Bellona
16
0 / 10 / 4
9,745
886
3,350
22,415
12,698
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Phegazo
Kukulkan
17
1 / 1 / 7
10,831
985
15,701
7,799
2,839
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Shaglo
Cthulhu
17
5 / 9 / 9
11,815
1,074
17,905
24,858
26,301
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
47
43
Kills
19
19
Deaths
43
125
Assists
28
Player
Kills
Deaths
Assists
KDA
L
1
10
5
0.35
L
Nemesis
Babaliu
Nemesis
12
13
3
1.04
L
Bellona
EBScarlett
Bellona
0
10
4
0.2
W
Artemis
LastingRage2
Artemis
9
5
23
4.1
W
Tiamat
Monkspunk
Tiamat
13
2
28
13.5
W
3
5
30
3.6
W
Ah Puch
Omaremaki
Ah Puch
2
4
24
3.5
W
16
3
20
8.67
L
Kukulkan
Phegazo
Kukulkan
1
1
7
4.5
L
Cthulhu
Shaglo
Cthulhu
5
9
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,414
Damage
57,770
60,468
Taken
101,768
30,720
Mitigated
63,817
17,512
Healing
4,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,352
919
0
357
19,933
10,931
0
10,853
8,773
13,324
0
L
Nemesis
Babaliu
Nemesis
16,462
7,572
0
456
26,763
11,048
0
16,583
9,662
0
32,481
L
Bellona
EBScarlett
Bellona
3,350
1,030
0
85
22,415
12,698
0
12,802
9,241
38
11,365
W
Artemis
LastingRage2
Artemis
15,844
12,114
0
1,055
10,929
3,779
0
7,416
3,513
0
17,315
W
Tiamat
Monkspunk
Tiamat
25,347
3,985
0
3,355
10,656
12,134
0
6,658
3,998
43,297
0
W
13,111
2,141
5,936
4,734
12,651
4,396
0
7,743
4,908
28,776
0
W
Ah Puch
Omaremaki
Ah Puch
21,027
2,018
0
2,069
11,994
4,149
0
5,667
6,327
61,066
0
W
18,085
11,563
0
363
14,238
6,262
0
10,512
3,726
0
23,321
L
Kukulkan
Phegazo
Kukulkan
15,701
1,293
0
2,194
7,799
2,839
0
5,226
2,441
44,676
0
L
Cthulhu
Shaglo
Cthulhu
17,905
1,012
118
828
24,858
26,301
0
11,900
12,166
36,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,274
Gold Earned
56,414
220
Minions Killed
192
3
Camps Cleared
0
1,025,113
Distance Traveled
894,819
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,311
937
22
2
0
128,178
1
L
Nemesis
13,712
1,247
37
3
0
246,604
0
L
Bellona
9,745
886
17
2
0
149,586
1
W
Artemis
12,084
1,099
3
0
0
162,382
1
W
Tiamat
14,817
1,347
59
5
1
223,257
2
W
Chang'e
12,089
1,099
38
3
1
219,257
1
W
Ah Puch
11,982
1,089
105
10
0
184,696
3
W
Set
14,302
1,300
15
1
1
235,521
1
L
Kukulkan
10,831
985
80
7
0
169,031
0
L
Cthulhu
11,815
1,074
36
3
0
201,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role