Player Matchup

Chaac
Chaac
BobbieC
Chaac
Level 22
God Stats
5W - 2L
1,556 SR
Queue Stats
16W - 11L
1,691 Elo+
Party 1
Olorun
Olorun
Shortimus
Olorun
Level 16
God Stats
0W - 2L
1,527 SR
Queue Stats
5W - 5L
1,626 Elo+
Party 1
Athena
Athena
TheBigMoist08
Athena
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,156 Elo+
Party 1
Set
Set
YungSure
Set
Level 7
God Stats
2W - 1L
1,525 SR
Queue Stats
2W - 4L
1,520 Elo+
Party 1
Neith
Neith
wamfist
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,457 Elo+
Party 1
Team Averages
Level 11
1,522 SR
1,490 Elo+

VS

Team Averages
Level 40
1,649 SR
1,632 Elo+
Mercury
Mercury
Keik0Fujimori
Mercury
Level 6
God Stats
3W - 1L
1,485 SR
Queue Stats
17W - 12L
1,696 Elo+
Party 2
Izanami
Izanami
KevserFox
Izanami
Level 26
God Stats
8W - 8L
1,604 SR
Queue Stats
177W - 146L
1,612 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Red2389
Morgan Le Fay
Level 125
God Stats
6W - 9L
1,666 SR
Queue Stats
150W - 143L
1,606 Elo+
Party 2
Guan Yu
Guan Yu
greatplayer6969
Guan Yu
Level 26
God Stats
2W - 0L
1,833 SR
Queue Stats
126W - 76L
1,683 Elo+
Solo
Cthulhu
Cthulhu
hunt2cold
Cthulhu
Level 19
God Stats
14W - 13L
1,658 SR
Queue Stats
129W - 122L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BobbieC
Chaac
12
2 / 3 / 1
6,971
498
8,452
15,108
9,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
Shortimus
Olorun
13
2 / 5 / 3
7,328
523
7,009
11,244
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 4 / 1
5,626
402
886
7,192
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 2 / 0
5,461
390
1,885
10,235
3,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
wamfist
Neith
11
1 / 3 / 2
6,218
444
5,639
8,954
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
1 / 3 / 9
8,337
596
6,290
12,625
4,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
KevserFox
Izanami
14
2 / 0 / 6
8,635
617
7,449
6,575
2,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
Red2389
Morgan Le Fay
15
7 / 2 / 6
9,252
661
9,446
9,306
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 4
8,695
621
11,658
12,449
9,649
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
hunt2cold
Cthulhu
14
4 / 0 / 1
8,173
584
4,564
9,027
5,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
43
5
Kills
17
17
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
BobbieC
Chaac
2
3
1
0.83
W
Mercury
1
3
9
1.83
W
Izanami
KevserFox
Izanami
2
0
6
5
W
Morgan Le Fay
Red2389
Morgan Le Fay
7
2
6
5
L
Olorun
Shortimus
Olorun
2
5
3
0.7
L
0
4
1
0.13
L
0
2
0
0
W
3
1
4
5
W
Cthulhu
hunt2cold
Cthulhu
4
0
1
4.5
L
Neith
wamfist
Neith
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,871
Damage
39,407
52,733
Taken
49,982
21,995
Mitigated
26,033
17,659
Healing
16,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BobbieC
Chaac
8,452
540
0
6,671
15,108
9,910
0
1,438
13,282
1,927
28,578
W
Mercury
6,290
3,782
0
883
12,625
4,436
0
2,618
9,827
0
60,427
W
Izanami
KevserFox
Izanami
7,449
4,317
0
2,848
6,575
2,080
2,458
140
6,435
0
67,832
W
Morgan Le Fay
Red2389
Morgan Le Fay
9,446
640
268
2,834
9,306
3,987
623
3,873
5,373
53,219
0
L
Olorun
Shortimus
Olorun
7,009
3,628
246
3,536
11,244
3,711
0
3,675
7,219
36,552
0
L
886
215
0
1,265
7,192
2,754
0
2,800
4,194
7,071
0
L
1,885
904
0
3,092
10,235
3,406
0
1,613
8,552
0
26,836
W
11,658
2,143
2,047
6,373
12,449
9,649
351
2,051
9,815
0
54,433
W
Cthulhu
hunt2cold
Cthulhu
4,564
334
0
1,631
9,027
5,881
68
424
8,603
34,282
0
L
Neith
wamfist
Neith
5,639
2,760
0
2,849
8,954
2,214
0
3,352
5,200
0
27,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,604
Gold Earned
43,092
244
Minions Killed
522
0
Camps Cleared
0
1,317,087
Distance Traveled
1,408,442
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,971
498
47
3
0
270,039
0
W
Mercury
8,337
596
113
8
0
335,440
0
W
Izanami
8,635
617
133
10
0
262,563
2
W
Morgan Le Fay
9,252
661
105
8
0
274,756
2
L
Olorun
7,328
523
75
5
0
240,914
0
L
Athena
5,626
402
14
1
0
279,931
1
L
Set
5,461
390
58
4
0
264,760
1
W
Guan Yu
8,695
621
109
8
0
276,893
3
W
Cthulhu
8,173
584
62
4
0
258,790
0
L
Neith
6,218
444
50
4
0
261,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role