Player Matchup

Jing Wei
Jing Wei
Fizurr
Jing Wei
Level 87
God Stats
2W - 3L
1,305 SR
Queue Stats
139W - 116L
1,568 Elo+
Party 2
Loki
Loki
Himkaa
Loki
Level 147
God Stats
11W - 5L
1,819 SR
Queue Stats
40W - 38L
1,545 Elo+
Party 2
Cthulhu
Cthulhu
Jrxmiir
Cthulhu
Level 47
God Stats
39W - 36L
1,626 SR
Queue Stats
39W - 36L
1,556 Elo+
Party 2
Fenrir
Fenrir
Krimson_Loli
Fenrir
Level 127
God Stats
1W - 1L
1,617 SR
Queue Stats
43W - 49L
1,516 Elo+
Party 2
Nox
Nox
PrincessxTrap
Nox
Level 108
God Stats
0W - 2L
1,224 SR
Queue Stats
5W - 5L
1,853 Elo+
Party 2
Team Averages
Level 103
1,518 SR
1,607 Elo+

VS

Team Averages
Level 102
1,525 SR
1,554 Elo+
Sol
Sol
MinnieYongsun
Sol
Level 125
God Stats
3W - 3L
1,245 SR
Queue Stats
27W - 22L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
SeparatedMango1
Cthulhu
Level 145
God Stats
11W - 4L
1,745 SR
Queue Stats
269W - 223L
1,645 Elo+
Party 3
Rama
Rama
The WuTang Wolf
Rama
Level 85
God Stats
4W - 5L
1,392 SR
Queue Stats
534W - 482L
1,564 Elo+
Party 3
Loki
Loki
The Younglingz
Loki
Level 29
God Stats
8W - 4L
1,666 SR
Queue Stats
9W - 4L
1,669 Elo+
Party 3
Pele
Pele
iTsKroNiiCz
Pele
Level 127
God Stats
8W - 7L
1,575 SR
Queue Stats
27W - 15L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fizurr
Jing Wei
16
0 / 3 / 2
9,569
456
3,874
12,651
4,523
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
Himkaa
Loki
13
1 / 4 / 2
8,451
402
4,511
15,213
5,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Jrxmiir
Cthulhu
14
1 / 7 / 1
8,734
416
7,736
19,087
19,171
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
13
2 / 7 / 2
8,751
417
6,221
15,674
10,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

13
0 / 7 / 1
7,610
362
6,778
11,119
4,126
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 4
13,508
643
8,532
11,124
4,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 3 / 14
12,497
595
8,901
22,559
27,291
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
3 / 0 / 6
12,691
604
9,028
11,274
4,813
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
13 / 0 / 8
14,057
669
23,117
13,747
11,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
3 / 1 / 9
11,503
548
4,185
12,148
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
69
4
Kills
28
28
Deaths
4
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Fizurr
Jing Wei
0
3
2
0.33
L
Loki
Himkaa
Loki
1
4
2
0.5
L
Cthulhu
Jrxmiir
Cthulhu
1
7
1
0.21
L
Fenrir
2
7
2
0.43
W
6
0
4
8
L
0
7
1
0.07
W
3
3
14
3.33
W
3
0
6
6
W
13
0
8
17
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,120
Damage
53,763
73,744
Taken
70,852
44,155
Mitigated
52,648
16,100
Healing
31,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Fizurr
Jing Wei
3,874
3,216
0
3,055
12,651
4,523
1,389
3,055
9,566
0
62,187
L
Loki
Himkaa
Loki
4,511
810
0
5,592
15,213
5,425
0
2,358
12,605
0
60,164
L
Cthulhu
Jrxmiir
Cthulhu
7,736
286
114
309
19,087
19,171
0
2,633
16,422
48,874
0
L
Fenrir
6,221
736
0
4,792
15,674
10,910
0
3,427
12,221
0
32,114
W
8,532
1,426
0
6,821
11,124
4,407
5,077
1,712
9,412
104,521
0
L
6,778
52
0
2,238
11,119
4,126
0
5,701
5,156
32,591
0
W
8,901
152
675
4,744
22,559
27,291
393
4,980
17,579
35,571
0
W
9,028
6,661
0
6,236
11,274
4,813
3,433
3,336
7,938
0
90,755
W
23,117
9,012
0
5,282
13,747
11,140
4,359
4,019
9,013
0
106,206
W
4,185
907
0
7,303
12,148
4,997
1,352
2,929
9,219
0
57,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,115
Gold Earned
64,256
434
Minions Killed
667
0
Camps Cleared
0
1,992,826
Distance Traveled
2,138,970
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,569
456
131
6
0
353,937
5
L
Loki
8,451
402
103
5
0
432,018
4
L
Cthulhu
8,734
416
100
5
0
407,242
3
L
Fenrir
8,751
417
46
2
0
394,485
4
W
Sol
13,508
643
177
8
0
420,714
2
L
Nox
7,610
362
54
3
0
405,144
7
W
Cthulhu
12,497
595
48
2
0
418,507
6
W
Rama
12,691
604
175
8
0
378,136
1
W
Loki
14,057
669
163
8
0
460,318
3
W
Pele
11,503
548
104
5
0
461,295
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role