Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
EvilDarkrai
King Arthur
Level 48
God Stats
6W - 13L
1,343 SR
Queue Stats
51W - 77L
1,315 Elo+
Party 2
Nu Wa
Nu Wa
Gurruncho
Nu Wa
Level 147
God Stats
27W - 14L
2,038 SR
Queue Stats
282W - 250L
1,519 Elo+
Party 4
Sobek
Sobek
Sennarok
Sobek
Level 57
God Stats
1W - 0L
1,831 SR
Queue Stats
78W - 107L
1,330 Elo+
Party 2
Chiron
Chiron
XOGutierrez
Chiron
Level 118
God Stats
8W - 7L
1,633 SR
Queue Stats
140W - 121L
1,494 Elo+
Party 4
Team Averages
Level 90
1,669 SR
1,431 Elo+

VS

Team Averages
Level 42
1,574 SR
1,466 Elo+
Arachne
Arachne
EliteMeme
Arachne
Level 45
God Stats
1W - 4L
1,406 SR
Queue Stats
298W - 305L
1,446 Elo+
Party 3
Zeus
Zeus
PunyCellar76618
Zeus
Level 13
God Stats
0W - 1L
1,502 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Telion1
Neith
Level 29
God Stats
105W - 86L
1,511 SR
Queue Stats
143W - 132L
1,440 Elo+
Party 3
Gilgamesh
Gilgamesh
lilsmoothconray
Gilgamesh
Level 43
God Stats
11W - 20L
1,713 SR
Queue Stats
371W - 386L
1,495 Elo+
Party 3
Cthulhu
Cthulhu
xLittleSquidlex
Cthulhu
Level 79
God Stats
8W - 3L
1,739 SR
Queue Stats
54W - 68L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
5
0 / 0 / 1
3,258
652
134
1,335
542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
EvilDarkrai
King Arthur
6
0 / 2 / 0
3,332
666
1,241
2,844
1,144
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nu Wa
Gurruncho
Nu Wa
7
0 / 0 / 0
3,655
731
1,351
1,106
273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
Sennarok
Sobek
3
0 / 0 / 1
2,934
587
180
414
117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chiron
6
2 / 0 / 0
3,923
785
1,441
2,816
566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EliteMeme
Arachne
5
0 / 0 / 0
3,278
656
0
1,751
576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

1
0 / 0 / 0
2,469
494
0
180
55
Neith
Telion1
Neith
5
0 / 2 / 0
3,091
618
1,472
2,339
458
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
lilsmoothconray
Gilgamesh
7
2 / 0 / 0
3,777
755
1,348
3,130
1,063
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 0 / 0
3,241
648
695
3,278
922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
2
2
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
0
0
1
0.5
L
Arachne
EliteMeme
Arachne
0
0
0
0
W
King Arthur
EvilDarkrai
King Arthur
0
2
0
0
W
Nu Wa
Gurruncho
Nu Wa
0
0
0
0
L
0
0
0
0
W
Sobek
Sennarok
Sobek
0
0
1
0.5
L
Neith
Telion1
Neith
0
2
0
0
W
Chiron
2
0
0
2
L
Gilgamesh
lilsmoothconray
Gilgamesh
2
0
0
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,347
Damage
3,515
8,515
Taken
10,678
2,642
Mitigated
3,074
2,225
Healing
2,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
134
40
0
0
1,335
542
0
0
1,335
11,605
0
L
Arachne
EliteMeme
Arachne
0
0
0
818
1,751
576
0
176
1,575
0
11,801
W
King Arthur
EvilDarkrai
King Arthur
1,241
196
0
250
2,844
1,144
0
0
2,844
0
8,811
W
Nu Wa
Gurruncho
Nu Wa
1,351
296
0
250
1,106
273
0
160
946
14,302
0
L
0
0
0
0
180
55
0
180
0
0
0
W
Sobek
Sennarok
Sobek
180
0
0
36
414
117
0
101
313
836
0
L
Neith
Telion1
Neith
1,472
1,007
0
764
2,339
458
104
430
1,909
0
7,908
W
Chiron
1,441
820
35
1,654
2,816
566
0
434
2,382
0
12,523
L
Gilgamesh
lilsmoothconray
Gilgamesh
1,348
341
0
1,108
3,130
1,063
0
174
2,956
0
10,953
L
695
64
0
220
3,278
922
0
705
2,573
8,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,102
Gold Earned
15,856
105
Minions Killed
86
0
Camps Cleared
0
397,759
Distance Traveled
425,064
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
3,258
652
33
7
0
88,457
0
L
Arachne
3,278
656
33
7
0
120,648
0
W
King Arthur
3,332
666
13
3
0
84,618
0
W
Nu Wa
3,655
731
27
5
0
80,913
0
L
Zeus
2,469
494
0
0
0
0
0
W
Sobek
2,934
587
3
1
0
56,950
0
L
Neith
3,091
618
20
4
0
92,835
1
W
Chiron
3,923
785
29
6
0
86,821
0
L
Gilgamesh
3,777
755
21
4
0
100,581
0
L
Cthulhu
3,241
648
12
2
0
111,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role