Player Matchup

Tsukuyomi
Tsukuyomi
Jacobfc21
Tsukuyomi
Level 74
God Stats
10W - 7L
1,501 SR
Queue Stats
61W - 89L
1,326 Elo+
Party 1
Jormungandr
Jormungandr
WONDERMUFFIN44
Jormungandr
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,341 Elo+
Party 1
Merlin
Merlin
pdxwarrior14
Merlin
Level 68
God Stats
5W - 3L
1,656 SR
Queue Stats
163W - 125L
1,539 Elo+
Party 1
Team Averages
Level 52
1,552 SR
1,402 Elo+

VS

Team Averages
Level 59
1,472 SR
1,273 Elo+
Heimdallr
Heimdallr
Andrew8719
Heimdallr
Level 17
God Stats
4W - 3L
1,386 SR
Queue Stats
6W - 7L
1,117 Elo+
Solo
Cthulhu
Cthulhu
SpartaSqwerl
Cthulhu
Level 13
God Stats
7W - 9L
1,500 SR
Queue Stats
8W - 14L
1,175 Elo+
Party 2
Vamana
Vamana
lISerenityII
Vamana
Level 146
God Stats
0W - 1L
1,530 SR
Queue Stats
29W - 29L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Jacobfc21
Tsukuyomi
20
17 / 5 / 10
17,301
752
37,900
27,367
12,987
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
WONDERMUFFIN44
Jormungandr
17
0 / 3 / 16
14,565
633
10,963
18,499
26,633
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
20
14 / 4 / 9
16,059
698
24,207
16,826
8,424
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Andrew8719
Heimdallr
17
3 / 14 / 4
14,402
626
13,820
24,381
10,645
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
SpartaSqwerl
Cthulhu
19
3 / 11 / 6
15,554
676
14,772
28,919
24,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
19
6 / 6 / 4
17,135
745
18,077
34,756
32,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
31
Kills
12
12
Deaths
31
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Andrew8719
Heimdallr
3
14
4
0.36
W
Tsukuyomi
Jacobfc21
Tsukuyomi
17
5
10
4.4
L
Cthulhu
SpartaSqwerl
Cthulhu
3
11
6
0.55
W
Jormungandr
WONDERMUFFIN44
Jormungandr
0
3
16
2.67
L
Vamana
6
6
4
1.33
W
Merlin
14
4
9
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,070
Damage
46,669
62,692
Taken
88,056
48,044
Mitigated
67,044
18,833
Healing
10,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Andrew8719
Heimdallr
13,820
4,539
0
0
24,381
10,645
2,363
8,465
15,432
0
46,005
W
Tsukuyomi
Jacobfc21
Tsukuyomi
37,900
10,275
0
12,216
27,367
12,987
1,316
7,313
20,049
0
100,204
L
Cthulhu
SpartaSqwerl
Cthulhu
14,772
1,033
280
2,431
28,919
24,241
111
12,921
15,305
47,657
0
W
Jormungandr
WONDERMUFFIN44
Jormungandr
10,963
2,117
0
2,682
18,499
26,633
761
3,478
15,021
41,044
0
L
Vamana
18,077
9,977
0
7,649
34,756
32,158
334
11,982
22,149
0
48,562
W
Merlin
24,207
1,331
0
3,935
16,826
8,424
703
3,981
12,845
78,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,925
Gold Earned
47,091
228
Minions Killed
191
0
Camps Cleared
0
1,260,508
Distance Traveled
1,059,572
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
14,402
626
65
3
0
351,413
1
W
Tsukuyomi
17,301
752
79
3
0
518,935
0
L
Cthulhu
15,554
676
63
3
0
325,598
0
W
Jormungandr
14,565
633
37
2
0
338,079
0
L
Vamana
17,135
745
63
3
0
382,561
1
W
Merlin
16,059
698
112
5
0
403,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role