Player Matchup

Janus
Janus
Platinum III
 
Janus
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold I
DtrainUnchained
Cerberus
Gold I
Level 127
God Stats
2W - 3L
2,004 SR
Queue Stats
63W - 59L
1,752 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
Mwinch
Gilgamesh
Platinum III
Level 129
God Stats
2W - 1L
1,603 SR
Queue Stats
204W - 185L
1,844 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
PokemonTrainer69
Ao Kuang
Platinum IV
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 66L
1,858 MMR
Party 1
Apollo
Apollo
Platinum III
saainz
Apollo
Platinum III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
281W - 277L
1,806 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,622 SR
1,752 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,585 SR
1,824 MMR
Sun Wukong
Sun Wukong
Platinum IV
FizzyAutounm
Sun Wukong
Platinum IV
Level 141
God Stats
3W - 3L
1,717 SR
Queue Stats
162W - 168L
1,871 MMR
Solo
Sylvanus
Sylvanus
Platinum III
MaxiFTW
Sylvanus
Platinum III
Level 127
God Stats
10W - 10L
1,722 SR
Queue Stats
98W - 105L
1,839 MMR
Solo
Hou Yi
Hou Yi
Gold II
UgotRice
Hou Yi
Gold II
Level 127
God Stats
3W - 4L
1,428 SR
Queue Stats
564W - 579L
1,775 MMR
Solo
Loki
Loki
Gold IV
Wafflercho2
Loki
Gold IV
Level 58
God Stats
3W - 7L
1,517 SR
Queue Stats
30W - 26L
1,815 MMR
Solo
Ra
Ra
Platinum I
ÒpÇôDì
Ra
Platinum I
Level 159
God Stats
11W - 16L
1,541 SR
Queue Stats
895W - 900L
1,818 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 3
6,043
604
3,920
3,284
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
9
0 / 1 / 2
5,244
524
2,811
6,300
1,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Mwinch
Gilgamesh
11
1 / 0 / 1
5,783
578
3,383
7,962
3,340
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Short Bow

Short Bow

+15%
Attack Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
5 / 0 / 1
6,422
642
3,554
4,367
1,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
saainz
Apollo
11
2 / 0 / 0
6,346
635
4,147
4,670
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
TiamatSetAthenaTsukuyomiKing Arthur

VS

Bans
PersephoneSobekAnhurYemojaChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FizzyAutounm
Sun Wukong
11
0 / 0 / 0
6,149
615
5,180
6,426
2,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
MaxiFTW
Sylvanus
8
0 / 0 / 1
5,220
522
1,750
6,774
2,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
UgotRice
Hou Yi
9
1 / 1 / 0
5,269
527
2,906
4,918
1,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 6 / 0
4,608
461
1,568
7,317
2,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 1 / 0
6,188
619
2,475
4,708
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
8
Kills
1
1
Deaths
8
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
3
1.5
W
Cerberus
0
1
2
1
L
Sun Wukong
FizzyAutounm
Sun Wukong
0
0
0
0
L
Sylvanus
MaxiFTW
Sylvanus
0
0
1
0.5
W
Gilgamesh
Mwinch
Gilgamesh
1
0
1
1.5
W
5
0
1
5.5
L
Hou Yi
UgotRice
Hou Yi
1
1
0
1
L
0
6
0
0
W
Apollo
saainz
Apollo
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,815
Damage
13,879
26,583
Taken
30,143
8,891
Mitigated
10,075
11,346
Healing
10,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,920
40
0
1,361
3,284
862
0
1,532
1,480
40,020
0
W
Cerberus
2,811
96
0
2,281
6,300
1,983
0
1,827
4,459
11,876
0
L
Sun Wukong
FizzyAutounm
Sun Wukong
5,180
1,005
0
2,995
6,426
2,789
0
857
5,569
0
38,732
L
Sylvanus
MaxiFTW
Sylvanus
1,750
648
1,003
2,354
6,774
2,495
0
3,082
3,640
15,371
0
W
Gilgamesh
Mwinch
Gilgamesh
3,383
752
0
3,267
7,962
3,340
0
0
7,962
0
32,068
W
3,554
361
0
1,986
4,367
1,312
0
80
4,287
34,843
0
L
Hou Yi
UgotRice
Hou Yi
2,906
845
0
848
4,918
1,192
0
423
4,495
0
27,832
L
1,568
319
0
1,945
7,317
2,019
0
3,110
4,118
0
19,471
W
Apollo
saainz
Apollo
4,147
2,310
0
2,451
4,670
1,394
0
500
4,170
0
39,254
L
2,475
384
296
1,526
4,708
1,580
0
2,510
2,036
48,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,838
Gold Earned
27,434
360
Minions Killed
349
0
Camps Cleared
0
1,071,192
Distance Traveled
943,196
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,043
604
103
10
0
218,351
1
W
Cerberus
5,244
524
25
3
0
214,207
4
L
Sun Wukong
6,149
615
100
10
0
228,304
2
L
Sylvanus
5,220
522
30
3
0
201,957
4
W
Gilgamesh
5,783
578
71
7
0
215,668
3
W
Ao Kuang
6,422
642
72
7
0
230,215
4
L
Hou Yi
5,269
527
63
6
0
155,261
2
L
Loki
4,608
461
45
5
0
146,149
0
W
Apollo
6,346
635
89
9
0
192,751
6
L
Ra
6,188
619
111
11
0
211,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role