Player Matchup

Ne Zha
Ne Zha
Dizzys
Ne Zha
Level 122
God Stats
1W - 1L
1,601 SR
Queue Stats
97W - 98L
1,483 Elo+
Party 1
Gilgamesh
Gilgamesh
SlantedLeft
Gilgamesh
Level 58
God Stats
24W - 24L
1,574 SR
Queue Stats
192W - 153L
1,591 Elo+
Party 3
Baron Samedi
Baron Samedi
TLBN
Baron Samedi
Level 26
God Stats
53W - 51L
1,635 SR
Queue Stats
74W - 61L
1,612 Elo+
Party 3
Zeus
Zeus
squadbull
Zeus
Level 14
God Stats
5W - 3L
1,570 SR
Queue Stats
26W - 32L
1,435 Elo+
Party 1
Anhur
Anhur
x69andCloudy
Anhur
Level 48
God Stats
16W - 24L
1,417 SR
Queue Stats
223W - 192L
1,444 Elo+
Solo
Team Averages
Level 54
1,559 SR
1,513 Elo+

VS

Team Averages
Level 56
1,506 SR
1,513 Elo+
Terra
Terra
Arcohn
Terra
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 73L
1,504 Elo+
Party 2
Apollo
Apollo
FosterAC
Apollo
Level 121
God Stats
6W - 2L
1,836 SR
Queue Stats
70W - 67L
1,553 Elo+
Party 2
Tyr
Tyr
Ts3Chetomal
Tyr
Level 29
God Stats
18W - 14L
1,458 SR
Queue Stats
109W - 90L
1,505 Elo+
Party 4
Baron Samedi
Baron Samedi
VheXen
Baron Samedi
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
248W - 216L
1,495 Elo+
Solo
Fenrir
Fenrir
ezeeeeeTS3
Fenrir
Level 37
God Stats
4W - 6L
1,239 SR
Queue Stats
179W - 168L
1,508 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dizzys
Ne Zha
6
0 / 2 / 0
3,858
643
1,254
3,988
1,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
SlantedLeft
Gilgamesh
2
0 / 0 / 0
2,869
478
0
549
125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
TLBN
Baron Samedi
6
0 / 0 / 0
3,456
576
1,609
2,616
789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Zeus
6
0 / 1 / 1
3,786
631
791
1,928
510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

6
0 / 1 / 0
3,591
599
1,190
2,770
427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Arcohn
Terra
5
0 / 0 / 1
3,718
620
249
1,473
313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
FosterAC
Apollo
7
2 / 0 / 0
4,319
720
2,318
2,789
549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 0
4,286
714
1,194
3,657
1,140
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
VheXen
Baron Samedi
7
0 / 0 / 1
4,029
672
1,710
1,896
699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
ezeeeeeTS3
Fenrir
7
2 / 1 / 2
4,204
701
1,113
3,358
892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
8
0
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
Arcohn
Terra
0
0
1
0.5
L
Ne Zha
Dizzys
Ne Zha
0
2
0
0
W
Apollo
FosterAC
Apollo
2
0
0
2
L
Gilgamesh
SlantedLeft
Gilgamesh
0
0
0
0
L
Baron Samedi
TLBN
Baron Samedi
0
0
0
0
W
0
0
0
0
W
Baron Samedi
VheXen
Baron Samedi
0
0
1
0.5
W
Fenrir
ezeeeeeTS3
Fenrir
2
1
2
3
L
Zeus
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,844
Damage
6,584
11,851
Taken
13,173
2,872
Mitigated
3,593
3,169
Healing
6,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Arcohn
Terra
249
109
99
697
1,473
313
0
0
1,473
2,818
0
L
Ne Zha
Dizzys
Ne Zha
1,254
277
0
1,178
3,988
1,021
0
584
3,404
0
12,522
W
Apollo
FosterAC
Apollo
2,318
1,481
0
1,615
2,789
549
0
0
2,789
0
20,250
L
Gilgamesh
SlantedLeft
Gilgamesh
0
0
0
0
549
125
0
88
461
0
2,385
L
Baron Samedi
TLBN
Baron Samedi
1,609
366
0
1,054
2,616
789
0
0
2,616
13,632
0
W
1,194
97
0
1,759
3,657
1,140
0
1,332
2,144
0
21,261
W
Baron Samedi
VheXen
Baron Samedi
1,710
112
0
738
1,896
699
0
791
1,105
15,106
0
W
Fenrir
ezeeeeeTS3
Fenrir
1,113
179
0
1,437
3,358
892
0
66
3,262
0
12,052
L
Zeus
791
104
0
530
1,928
510
0
1,147
781
12,644
0
L
1,190
723
0
407
2,770
427
216
140
2,630
0
14,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,560
Gold Earned
20,556
118
Minions Killed
184
0
Camps Cleared
0
474,244
Distance Traveled
593,248
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
3,718
620
4
1
0
129,183
0
L
Ne Zha
3,858
643
24
4
0
125,507
3
W
Apollo
4,319
720
56
9
0
99,932
1
L
Gilgamesh
2,869
478
8
1
0
34,157
1
L
Baron Samedi
3,456
576
22
4
0
111,010
0
W
Tyr
4,286
714
51
9
0
113,718
3
W
Baron Samedi
4,029
672
31
5
0
114,484
2
W
Fenrir
4,204
701
42
7
0
135,931
0
L
Zeus
3,786
631
35
6
0
93,986
2
L
Anhur
3,591
599
29
5
0
109,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role