Player Matchup

Erlang Shen
Erlang Shen
Silver IV
AFKayd
Erlang Shen
Silver IV
Level 60
God Stats
1W - 0L
1,461 SR
Queue Stats
10W - 26L
918 MMR
Solo
Cerberus
Cerberus
Silver II
Attitude
Cerberus
Silver II
Level 126
God Stats
27W - 25L
1,616 SR
Queue Stats
198W - 232L
1,025 MMR
Solo
Sobek
Sobek
Gold V
KEEEELO
Sobek
Gold V
Level 128
God Stats
46W - 45L
1,601 SR
Queue Stats
313W - 309L
1,247 MMR
Solo
Rama
Rama
Silver II
enzaogrelao
Rama
Silver II
Level 108
God Stats
56W - 60L
1,385 SR
Queue Stats
241W - 255L
953 MMR
Solo
Ra
Ra
Silver II
sasaint1
Ra
Silver II
Level 142
God Stats
1W - 1L
1,658 SR
Queue Stats
14W - 18L
1,220 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 113
1,544 SR
1,073 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,637 SR
1,293 MMR
Kali
Kali
Silver II
 
Kali
Silver II
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver V
 
Ares
Silver V
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver I
BoomLoL
Tiamat
Silver I
Level 84
God Stats
1W - 1L
1,710 SR
Queue Stats
103W - 109L
1,139 MMR
Solo
Horus
Horus
Silver II
CakePowa
Horus
Silver II
Level 120
God Stats
0W - 1L
1,898 SR
Queue Stats
158W - 164L
993 MMR
Solo
Chiron
Chiron
Silver I
IIDamon
Chiron
Silver I
Level 155
God Stats
1W - 2L
1,575 SR
Queue Stats
104W - 107L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AFKayd
Erlang Shen
10
1 / 1 / 4
5,947
541
3,925
7,358
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Attitude
Cerberus
11
3 / 0 / 2
6,414
583
6,652
9,776
6,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
KEEEELO
Sobek
10
3 / 0 / 4
6,640
604
2,464
7,859
5,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 1
6,944
631
919
4,087
1,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 0 / 2
7,461
678
6,799
4,004
1,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
TsukuyomiApolloSetGilgameshJanus

VS

Bans
AthenaDanzaburouNemesisCu ChulainnKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
1 / 4 / 0
5,736
521
5,232
8,963
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
 
Ares
9
0 / 3 / 0
4,595
418
1,639
6,262
2,273
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
BoomLoL
Tiamat
10
0 / 5 / 1
5,367
488
3,096
6,975
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Horus
CakePowa
Horus
10
0 / 2 / 0
5,472
497
3,081
10,282
6,579
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
IIDamon
Chiron
11
0 / 0 / 0
5,969
543
2,103
3,023
774
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
14
Kills
1
1
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
1
4
0
0.25
L
Ares
 
Ares
0
3
0
0
W
Erlang Shen
AFKayd
Erlang Shen
1
1
4
3
W
Cerberus
Attitude
Cerberus
3
0
2
4
L
Tiamat
BoomLoL
Tiamat
0
5
1
0.1
L
Horus
CakePowa
Horus
0
2
0
0
L
Chiron
IIDamon
Chiron
0
0
0
0
W
Sobek
KEEEELO
Sobek
3
0
4
5
W
1
0
1
1.5
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,759
Damage
15,151
33,084
Taken
35,505
17,072
Mitigated
15,975
15,740
Healing
9,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,232
2,595
0
1,258
8,963
3,502
0
3,430
5,375
0
38,349
L
Ares
 
Ares
1,639
163
0
553
6,262
2,273
0
2,766
3,366
12,979
0
W
Erlang Shen
AFKayd
Erlang Shen
3,925
2,352
0
1,650
7,358
2,623
0
1,368
5,869
0
29,490
W
Cerberus
Attitude
Cerberus
6,652
781
0
5,739
9,776
6,819
112
181
9,557
35,164
0
L
Tiamat
BoomLoL
Tiamat
3,096
643
0
1,458
6,975
2,847
0
2,713
4,109
26,673
0
L
Horus
CakePowa
Horus
3,081
1,522
0
4,335
10,282
6,579
440
5,745
3,931
0
24,357
L
Chiron
IIDamon
Chiron
2,103
447
200
1,438
3,023
774
0
214
2,809
0
39,071
W
Sobek
KEEEELO
Sobek
2,464
341
0
4,632
7,859
5,173
132
2,148
5,507
15,469
0
W
919
804
0
2,148
4,087
1,247
868
116
3,971
0
43,409
W
6,799
1,236
546
1,025
4,004
1,210
496
517
3,445
48,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,406
Gold Earned
27,139
373
Minions Killed
298
0
Camps Cleared
0
1,105,282
Distance Traveled
1,053,465
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,736
521
78
7
0
207,069
0
L
Ares
4,595
418
23
2
0
212,077
1
W
Erlang Shen
5,947
541
53
5
0
237,425
5
W
Cerberus
6,414
583
83
8
0
201,375
3
L
Tiamat
5,367
488
69
6
0
220,797
3
L
Horus
5,472
497
44
4
0
186,019
3
L
Chiron
5,969
543
84
8
0
227,503
7
W
Sobek
6,640
604
23
2
0
252,655
5
W
Rama
6,944
631
104
9
0
193,612
1
W
Ra
7,461
678
110
10
0
220,215
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role