Player Matchup

Janus
Janus
Gold V
 
Janus
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
Anmin
Izanami
Gold IV
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 74L
1,362 MMR
Solo
Fenrir
Fenrir
Gold IV
Badandy312
Fenrir
Gold IV
Level 144
God Stats
20W - 16L
1,533 SR
Queue Stats
460W - 468L
1,368 MMR
Solo
Ymir
Ymir
Gold V
TheyCallMeLo
Ymir
Gold V
Level 158
God Stats
9W - 4L
1,587 SR
Queue Stats
43W - 48L
1,326 MMR
Solo
Odin
Odin
Silver III
shadefaker
Odin
Silver III
Level 156
God Stats
7W - 2L
1,500 SR
Queue Stats
134W - 133L
1,387 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 152
1,524 SR
1,389 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,731 SR
1,369 MMR
Bellona
Bellona
Gold II
Dlizard72
Bellona
Gold II
Level 140
God Stats
65W - 40L
1,712 SR
Queue Stats
343W - 334L
1,427 MMR
Solo
Hades
Hades
Bronze III
Domrax
Hades
Bronze III
Level 124
God Stats
0W - 1L
2,010 SR
Queue Stats
42W - 42L
1,291 MMR
Party 1
Hercules
Hercules
Silver I
FkedUrDad
Hercules
Silver I
Level 66
God Stats
6W - 3L
1,691 SR
Queue Stats
37W - 38L
1,339 MMR
Party 2
Chiron
Chiron
Silver II
KittyCatsGO
Chiron
Silver II
Level 102
God Stats
10W - 5L
1,740 SR
Queue Stats
60W - 61L
1,498 MMR
Party 2
He Bo
He Bo
Bronze III
Kromai
He Bo
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,291 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 1 / 2
6,659
605
3,109
3,869
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Anmin
Izanami
10
1 / 2 / 3
5,862
533
5,484
6,780
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
Badandy312
Fenrir
11
7 / 0 / 4
6,992
636
6,167
5,219
1,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 3
5,521
502
3,051
6,045
3,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 2 / 4
5,567
506
3,255
5,738
3,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetAthenaGilgameshTiamatApollo

VS

Bans
TsukuyomiNemesisAresAnhurGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dlizard72
Bellona
11
1 / 3 / 1
6,326
575
4,087
7,242
4,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
Domrax
Hades
9
0 / 3 / 0
5,640
513
1,441
5,497
1,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hercules
FkedUrDad
Hercules
8
1 / 3 / 1
5,138
467
2,523
6,456
2,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
10
1 / 2 / 1
5,836
531
5,978
7,366
1,897
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Kromai
He Bo
10
2 / 5 / 0
5,848
532
2,739
6,647
1,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
16
Kills
5
5
Deaths
16
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
2
4
W
Izanami
Anmin
Izanami
1
2
3
1.25
W
Fenrir
Badandy312
Fenrir
7
0
4
9
L
Bellona
Dlizard72
Bellona
1
3
1
0.5
L
Hades
Domrax
Hades
0
3
0
0
L
Hercules
FkedUrDad
Hercules
1
3
1
0.5
L
Chiron
1
2
1
0.75
L
He Bo
Kromai
He Bo
2
5
0
0.4
W
4
0
3
5.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,066
Damage
16,768
27,651
Taken
33,208
11,120
Mitigated
12,654
10,707
Healing
10,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,109
787
0
1,231
3,869
1,250
192
2,133
1,736
38,180
0
W
Izanami
Anmin
Izanami
5,484
3,247
0
3,063
6,780
1,624
0
0
6,780
0
38,878
W
Fenrir
Badandy312
Fenrir
6,167
1,795
0
1,787
5,219
1,949
0
1,129
4,090
0
32,871
L
Bellona
Dlizard72
Bellona
4,087
1,037
0
2,732
7,242
4,492
518
420
6,342
0
36,188
L
Hades
Domrax
Hades
1,441
370
189
2,277
5,497
1,786
233
994
4,405
33,642
0
L
Hercules
FkedUrDad
Hercules
2,523
623
0
2,479
6,456
2,586
0
2,104
4,306
0
5,890
L
Chiron
5,978
2,872
276
2,444
7,366
1,897
0
867
6,499
0
41,182
L
He Bo
Kromai
He Bo
2,739
154
0
303
6,647
1,893
0
1,595
4,986
29,470
0
W
3,051
1,111
0
2,316
6,045
3,274
0
593
5,452
13,166
0
W
3,255
389
0
2,310
5,738
3,023
76
325
5,312
0
21,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,601
Gold Earned
28,788
288
Minions Killed
323
0
Camps Cleared
0
1,110,785
Distance Traveled
1,041,077
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,659
605
82
7
0
251,230
4
W
Izanami
5,862
533
80
7
0
189,956
3
W
Fenrir
6,992
636
63
6
0
227,442
1
L
Bellona
6,326
575
85
8
0
213,408
4
L
Hades
5,640
513
83
8
0
216,665
6
L
Hercules
5,138
467
11
1
0
229,223
2
L
Chiron
5,836
531
81
7
0
186,407
1
L
He Bo
5,848
532
63
6
0
195,374
3
W
Ymir
5,521
502
22
2
0
215,541
5
W
Odin
5,567
506
41
4
0
226,616
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role