Player Matchup

Nemesis
Nemesis
Ghostjay614
Nemesis
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
KeigoNi
Sun Wukong
Level 23
God Stats
15W - 7L
1,553 SR
Queue Stats
38W - 29L
1,298 Elo+
Solo
Janus
Janus
Marinesi
Janus
Level 27
God Stats
4W - 3L
1,781 SR
Queue Stats
108W - 128L
1,474 Elo+
Solo
Thor
Thor
cblaw96
Thor
Level 26
God Stats
11W - 11L
1,289 SR
Queue Stats
249W - 236L
1,512 Elo+
Solo
Terra
Terra
dragonxslayer123
Terra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Team Averages
Level 16
1,525 SR
1,457 Elo+

VS

Team Averages
Level 21
1,464 SR
1,386 Elo+
Arachne
Arachne
 
Arachne
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
DrunkAFCowboy
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 54L
1,482 Elo+
Solo
Scylla
Scylla
ZVEBP
Scylla
Level 23
God Stats
7W - 11L
1,367 SR
Queue Stats
56W - 70L
1,394 Elo+
Solo
Ares
Ares
eltilin78
Ares
Level 6
God Stats
0W - 2L
1,545 SR
Queue Stats
0W - 2L
1,222 Elo+
Solo
Ullr
Ullr
kingbear909
Ullr
Level 28
God Stats
13W - 17L
1,407 SR
Queue Stats
52W - 71L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ghostjay614
Nemesis
13
12 / 3 / 3
8,606
574
10,147
8,971
3,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
KeigoNi
Sun Wukong
15
4 / 0 / 0
8,463
564
3,673
6,256
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Marinesi
Janus
15
9 / 1 / 3
9,158
611
8,238
7,129
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
cblaw96
Thor
13
4 / 3 / 5
8,010
534
6,511
9,149
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 2 / 9
7,675
512
3,584
6,806
4,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 4 / 3
7,620
508
1,404
10,233
3,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 4 / 0
6,717
448
2,754
6,244
2,149
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
ZVEBP
Scylla
11
3 / 6 / 3
7,268
485
4,811
9,954
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
7
0 / 11 / 2
5,847
390
2,863
13,350
6,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 7 / 1
6,998
467
4,143
11,335
3,192
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
32
Kills
7
9
Deaths
32
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
4
3
1.13
L
0
4
0
0
W
Nemesis
Ghostjay614
Nemesis
12
3
3
4.5
W
Sun Wukong
KeigoNi
Sun Wukong
4
0
0
4
W
Janus
Marinesi
Janus
9
1
3
10.5
L
Scylla
ZVEBP
Scylla
3
6
3
0.75
W
Thor
cblaw96
Thor
4
3
5
2.17
W
3
2
9
3.75
L
Ares
0
11
2
0.09
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,153
Damage
15,975
38,311
Taken
51,116
16,726
Mitigated
17,534
11,999
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,404
699
0
2,533
10,233
3,049
344
2,021
8,066
0
25,596
L
2,754
2,429
0
500
6,244
2,149
90
34
6,210
0
34,854
W
Nemesis
Ghostjay614
Nemesis
10,147
6,576
0
663
8,971
3,691
55
2,041
6,885
0
33,941
W
Sun Wukong
KeigoNi
Sun Wukong
3,673
237
0
2,957
6,256
3,097
1,629
0
6,256
0
45,550
W
Janus
Marinesi
Janus
8,238
1,495
0
3,096
7,129
2,153
232
2,587
4,430
59,691
0
L
Scylla
ZVEBP
Scylla
4,811
643
0
1,732
9,954
2,533
0
1,314
8,510
34,902
0
W
Thor
cblaw96
Thor
6,511
1,885
0
2,932
9,149
3,293
0
1,341
7,660
0
45,080
W
3,584
1,492
830
1,521
6,806
4,492
406
1,324
5,406
13,301
0
L
Ares
2,863
696
0
2,198
13,350
6,611
0
4,722
8,356
9,808
0
L
4,143
3,033
0
1,794
11,335
3,192
0
3,139
8,152
0
33,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,912
Gold Earned
34,450
374
Minions Killed
263
0
Camps Cleared
0
1,367,208
Distance Traveled
1,173,417
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,620
508
53
4
0
247,976
4
L
Rama
6,717
448
83
6
0
238,282
1
W
Nemesis
8,606
574
60
4
0
320,027
1
W
Sun Wukong
8,463
564
88
6
0
217,770
2
W
Janus
9,158
611
121
8
0
275,733
1
L
Scylla
7,268
485
64
4
0
238,092
1
W
Thor
8,010
534
91
6
0
285,396
2
W
Terra
7,675
512
14
1
0
268,282
1
L
Ares
5,847
390
8
1
0
236,940
5
L
Ullr
6,998
467
55
4
0
212,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role