Player Matchup

Kuzenbo
Kuzenbo
AWeeaboo
Kuzenbo
Level 15
God Stats
3W - 2L
1,660 SR
Queue Stats
7W - 7L
1,514 Elo+
Party 2
Susano
Susano
Dragonox485
Susano
Level 7
God Stats
2W - 3L
1,399 SR
Queue Stats
2W - 3L
1,342 Elo+
Party 2
Cthulhu
Cthulhu
FarmerMel
Cthulhu
Level 22
God Stats
19W - 20L
1,462 SR
Queue Stats
29W - 40L
1,401 Elo+
Solo
Heimdallr
Heimdallr
FlapperJakker
Heimdallr
Level 106
God Stats
0W - 1L
1,266 SR
Queue Stats
20W - 14L
1,601 Elo+
Party 2
Poseidon
Poseidon
Serchamps
Poseidon
Level 24
God Stats
5W - 3L
1,500 SR
Queue Stats
210W - 214L
1,337 Elo+
Solo
Team Averages
Level 35
1,457 SR
1,439 Elo+

VS

Team Averages
Level 15
1,515 SR
1,452 Elo+
Chiron
Chiron
Angel12822
Chiron
Level 29
God Stats
6W - 3L
1,500 SR
Queue Stats
63W - 54L
1,444 Elo+
Party 1
Terra
Terra
Gplxys
Terra
Level 11
God Stats
1W - 0L
1,473 SR
Queue Stats
33W - 19L
1,500 Elo+
Party 1
Bellona
Bellona
IllVA1
Bellona
Level 2
God Stats
6W - 2L
1,500 SR
Queue Stats
14W - 6L
1,500 Elo+
Party 1
Awilix
Awilix
Neville6428
Awilix
Level 14
God Stats
2W - 0L
1,699 SR
Queue Stats
38W - 29L
1,407 Elo+
Solo
Scylla
Scylla
TrebleCleff
Scylla
Level 19
God Stats
13W - 16L
1,404 SR
Queue Stats
90W - 108L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AWeeaboo
Kuzenbo
12
0 / 1 / 6
8,964
374
4,848
11,316
13,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Susano
14
1 / 4 / 4
9,383
391
9,428
17,082
6,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
FarmerMel
Cthulhu
14
1 / 9 / 1
9,588
400
10,277
23,093
17,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
FlapperJakker
Heimdallr
19
5 / 1 / 1
11,953
498
19,605
15,856
7,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Serchamps
Poseidon
19
5 / 4 / 2
11,951
498
9,201
14,071
5,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Angel12822
Chiron
20
2 / 2 / 1
12,975
541
9,046
13,480
5,814
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
Gplxys
Terra
17
3 / 0 / 6
12,955
540
12,141
28,385
37,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
IllVA1
Bellona
20
10 / 4 / 0
13,924
580
23,877
23,507
16,726
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Awilix
18
2 / 2 / 3
11,723
488
9,487
22,339
14,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Scylla
19
1 / 5 / 2
12,675
528
6,797
11,731
3,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
12
Kills
18
19
Deaths
13
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AWeeaboo
Kuzenbo
0
1
6
3
W
Chiron
Angel12822
Chiron
2
2
1
1.25
L
Susano
1
4
4
0.75
L
Cthulhu
FarmerMel
Cthulhu
1
9
1
0.17
L
Heimdallr
FlapperJakker
Heimdallr
5
1
1
5.5
W
Terra
Gplxys
Terra
3
0
6
6
W
Bellona
IllVA1
Bellona
10
4
0
2.5
W
Awilix
2
2
3
1.75
L
Poseidon
Serchamps
Poseidon
5
4
2
1.5
W
Scylla
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,359
Damage
61,348
81,418
Taken
99,442
50,234
Mitigated
78,116
15,085
Healing
44,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AWeeaboo
Kuzenbo
4,848
2,110
0
1,824
11,316
13,362
0
4,194
7,056
12,772
0
W
Chiron
Angel12822
Chiron
9,046
1,729
1,738
6,127
13,480
5,814
3,398
917
12,525
0
114,604
L
Susano
9,428
1,036
0
679
17,082
6,585
0
2,800
14,232
0
60,350
L
Cthulhu
FarmerMel
Cthulhu
10,277
691
0
3,263
23,093
17,618
0
636
22,457
46,199
0
L
Heimdallr
FlapperJakker
Heimdallr
19,605
11,433
0
6,907
15,856
7,393
0
3,631
12,225
0
91,880
W
Terra
Gplxys
Terra
12,141
1,050
2,669
10,235
28,385
37,041
143
3,989
24,176
43,297
0
W
Bellona
IllVA1
Bellona
23,877
12,732
0
9,439
23,507
16,726
3,905
10,224
12,243
0
103,500
W
Awilix
9,487
3,887
0
10,448
22,339
14,621
0
4,290
17,925
0
79,240
L
Poseidon
Serchamps
Poseidon
9,201
478
0
2,412
14,071
5,276
0
7,157
6,510
70,870
0
W
Scylla
6,797
213
0
4,140
11,731
3,914
1,942
5,992
5,111
77,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,839
Gold Earned
64,252
460
Minions Killed
685
0
Camps Cleared
0
2,236,687
Distance Traveled
2,395,685
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,964
374
21
1
0
477,842
5
W
Chiron
12,975
541
187
8
0
466,877
8
L
Susano
9,383
391
83
3
0
487,991
3
L
Cthulhu
9,588
400
94
4
0
404,704
3
L
Heimdallr
11,953
498
132
6
0
428,898
6
W
Terra
12,955
540
51
2
0
555,862
6
W
Bellona
13,924
580
175
7
0
426,494
4
W
Awilix
11,723
488
117
5
0
546,498
2
L
Poseidon
11,951
498
130
5
0
437,252
1
W
Scylla
12,675
528
155
6
0
399,954
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role