Player Matchup

Cerberus
Cerberus
FriskyVRoyal
Cerberus
Level 45
God Stats
2W - 2L
1,285 SR
Queue Stats
53W - 60L
1,440 Elo+
Party 1
Fenrir
Fenrir
OhThatsPhoUp
Fenrir
Level 126
God Stats
57W - 25L
1,308 SR
Queue Stats
1,141W - 623L
1,694 Elo+
Party 1
Ra
Ra
XGNVoid9088
Ra
Level 67
God Stats
1W - 2L
1,686 SR
Queue Stats
59W - 59L
1,343 Elo+
Party 1
Team Averages
Level 79
1,426 SR
1,492 Elo+

VS

Team Averages
Level 48
1,582 SR
1,402 Elo+
Ao Kuang
Ao Kuang
SE BreakingSlim
Ao Kuang
Level 29
God Stats
1W - 2L
1,573 SR
Queue Stats
7W - 6L
1,340 Elo+
Solo
Amaterasu
Amaterasu
SnaPPer26600
Amaterasu
Level 69
God Stats
1W - 3L
1,487 SR
Queue Stats
38W - 50L
1,369 Elo+
Party 2
Anhur
Anhur
jojoyou999
Anhur
Level 47
God Stats
3W - 2L
1,686 SR
Queue Stats
103W - 119L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FriskyVRoyal
Cerberus
15
4 / 1 / 12
12,802
753
10,701
14,023
16,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
16
9 / 0 / 9
12,462
733
16,165
16,335
16,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

17
8 / 1 / 9
12,249
721
12,800
10,167
6,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
0 / 10 / 1
8,549
503
8,379
18,846
5,892
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Amaterasu
SnaPPer26600
Amaterasu
14
1 / 4 / 0
9,199
541
6,299
20,013
13,716
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
13
1 / 7 / 1
9,412
554
8,146
15,415
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
4
21
Kills
2
2
Deaths
21
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
FriskyVRoyal
Cerberus
4
1
12
10
W
Fenrir
9
0
9
13.5
L
Ao Kuang
0
10
1
0.05
L
Amaterasu
SnaPPer26600
Amaterasu
1
4
0
0.25
W
8
1
9
12.5
L
Anhur
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,666
Damage
22,824
40,525
Taken
54,274
38,601
Mitigated
25,736
10,534
Healing
10,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
FriskyVRoyal
Cerberus
10,701
383
283
3,288
14,023
16,327
640
4,248
9,775
40,491
0
W
Fenrir
16,165
3,588
0
1,623
16,335
16,040
1,170
2,680
13,655
0
25,284
L
Ao Kuang
8,379
3,080
0
5,004
18,846
5,892
0
6,102
12,744
25,419
0
L
Amaterasu
SnaPPer26600
Amaterasu
6,299
1,714
0
4,084
20,013
13,716
0
9,784
10,229
0
32,748
W
12,800
1,566
1,174
4,166
10,167
6,234
104
1,451
8,716
63,979
0
L
Anhur
8,146
3,695
0
1,626
15,415
6,128
0
7,615
7,800
0
39,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,513
Gold Earned
27,160
194
Minions Killed
135
0
Camps Cleared
0
960,961
Distance Traveled
795,492
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,802
753
74
4
0
310,151
1
W
Fenrir
12,462
733
19
1
0
342,761
0
L
Ao Kuang
8,549
503
19
1
0
250,801
0
L
Amaterasu
9,199
541
59
3
0
293,263
0
W
Ra
12,249
721
101
6
0
308,049
2
L
Anhur
9,412
554
57
3
0
251,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role