Player Matchup

Thanatos
Thanatos
AlagonM
Thanatos
Level 7
God Stats
16W - 16L
1,429 SR
Queue Stats
67W - 71L
1,554 Elo+
Solo
Achilles
Achilles
Backkid87
Achilles
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,509 Elo+
Solo
Neith
Neith
Devilsmerc
Neith
Level 29
God Stats
15W - 26L
1,486 SR
Queue Stats
322W - 373L
1,449 Elo+
Solo
Ares
Ares
ShaakaxX
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,651 Elo+
Solo
Merlin
Merlin
TaroxBlessed
Merlin
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 51L
1,516 Elo+
Solo
Team Averages
Level 19
1,483 SR
1,536 Elo+

VS

Team Averages
Level 19
1,487 SR
1,531 Elo+
Erlang Shen
Erlang Shen
Cardin46
Erlang Shen
Level 5
God Stats
1W - 1L
1,250 SR
Queue Stats
2W - 2L
1,392 Elo+
Solo
Chiron
Chiron
DJLoww
Chiron
Level 29
God Stats
23W - 9L
1,771 SR
Queue Stats
108W - 77L
1,690 Elo+
Party 1
Ymir
Ymir
Dachexmexy
Ymir
Level 17
God Stats
11W - 12L
1,491 SR
Queue Stats
31W - 31L
1,601 Elo+
Party 1
Fenrir
Fenrir
MillersHere
Fenrir
Level 29
God Stats
1W - 0L
1,449 SR
Queue Stats
48W - 43L
1,514 Elo+
Solo
Cthulhu
Cthulhu
Vanishhhh
Cthulhu
Level 13
God Stats
2W - 4L
1,476 SR
Queue Stats
23W - 25L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AlagonM
Thanatos
8
1 / 5 / 4
5,442
495
3,680
8,188
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Achilles
Backkid87
Achilles
9
1 / 3 / 0
5,303
482
5,512
8,952
5,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
3
0 / 9 / 1
3,897
354
697
6,104
1,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
6
1 / 9 / 1
4,655
423
1,880
9,710
5,445
Shoes

Shoes

+6%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
10
4 / 3 / 2
6,612
601
6,700
6,719
2,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cardin46
Erlang Shen
12
5 / 0 / 1
7,053
641
7,298
7,127
4,097
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
DJLoww
Chiron
11
12 / 2 / 3
7,551
686
9,425
6,412
2,041
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
5 / 2 / 9
6,946
631
5,778
6,144
3,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
2 / 3 / 4
5,993
545
2,937
9,128
3,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Vanishhhh
Cthulhu
9
3 / 1 / 2
6,053
550
3,810
5,584
2,163
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
27
29
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AlagonM
Thanatos
1
5
4
0.6
L
Achilles
Backkid87
Achilles
1
3
0
0.33
W
Erlang Shen
Cardin46
Erlang Shen
5
0
1
5.5
W
Chiron
DJLoww
Chiron
12
2
3
6.75
W
5
2
9
4.75
L
Neith
0
9
1
0.06
W
Fenrir
2
3
4
1.33
L
Ares
1
9
1
0.17
L
Merlin
4
3
2
1.67
W
Cthulhu
Vanishhhh
Cthulhu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,469
Damage
29,248
39,673
Taken
34,395
17,317
Mitigated
15,305
6,165
Healing
11,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AlagonM
Thanatos
3,680
1,820
0
2,319
8,188
2,450
0
1,410
6,736
0
17,709
L
Achilles
Backkid87
Achilles
5,512
2,176
0
2,677
8,952
5,101
0
1,016
7,900
0
25,575
W
Erlang Shen
Cardin46
Erlang Shen
7,298
3,953
0
2,829
7,127
4,097
0
1,107
5,970
0
39,357
W
Chiron
DJLoww
Chiron
9,425
4,763
463
1,583
6,412
2,041
3,057
1,690
4,592
0
38,773
W
5,778
2,225
261
932
6,144
3,912
410
2,748
3,260
19,378
0
L
Neith
697
270
0
330
6,104
1,964
0
1,703
4,245
0
3,799
W
Fenrir
2,937
864
0
2,679
9,128
3,092
911
1,324
7,714
0
25,474
L
Ares
1,880
569
0
170
9,710
5,445
0
3,150
6,520
8,203
0
L
Merlin
6,700
497
0
669
6,719
2,357
0
1,833
4,684
26,852
0
W
Cthulhu
Vanishhhh
Cthulhu
3,810
579
0
2,284
5,584
2,163
183
1,076
4,279
23,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,909
Gold Earned
33,596
161
Minions Killed
294
0
Camps Cleared
0
954,214
Distance Traveled
1,015,505
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,442
495
37
3
0
215,869
1
L
Achilles
5,303
482
49
4
0
191,863
0
W
Erlang Shen
7,053
641
84
8
0
227,337
2
W
Chiron
7,551
686
68
6
0
162,884
0
W
Ymir
6,946
631
29
3
0
212,019
1
L
Neith
3,897
354
6
1
0
179,420
1
W
Fenrir
5,993
545
58
5
0
203,063
1
L
Ares
4,655
423
11
1
0
183,839
0
L
Merlin
6,612
601
58
5
0
183,223
3
W
Cthulhu
6,053
550
55
5
0
210,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role