Player Matchup

Achilles
Achilles
 
Achilles
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Cristiian7Gamerz
Apollo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,368 Elo+
Solo
Zeus
Zeus
Darbitim
Zeus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,655 Elo+
Solo
Fenrir
Fenrir
TheLost360
Fenrir
Level 25
God Stats
1W - 2L
1,568 SR
Queue Stats
50W - 45L
1,404 Elo+
Solo
Da Ji
Da Ji
gizno57
Da Ji
Level 28
God Stats
0W - 2L
1,715 SR
Queue Stats
150W - 206L
1,371 Elo+
Solo
Team Averages
Level 23
1,557 SR
1,460 Elo+

VS

Team Averages
Level 49
1,560 SR
1,348 Elo+
Ra
Ra
Leoy3
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,102 Elo+
Party 1
Fenrir
Fenrir
Matii11
Fenrir
Level 140
God Stats
1W - 2L
1,668 SR
Queue Stats
44W - 48L
1,444 Elo+
Party 1
Hel
Hel
Miltoon
Hel
Level 67
God Stats
1W - 0L
1,238 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
PistoleroCosmic0
Medusa
Level 6
God Stats
2W - 2L
1,493 SR
Queue Stats
2W - 4L
1,171 Elo+
Party 1
Chronos
Chronos
SidedOrpheus406
Chronos
Level 25
God Stats
6W - 3L
1,902 SR
Queue Stats
143W - 159L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 2 / 0
5,061
506
2,226
6,959
3,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

7
0 / 3 / 0
4,272
427
423
4,403
1,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zeus
8
1 / 6 / 0
4,803
480
3,382
4,821
1,135
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
TheLost360
Fenrir
10
0 / 2 / 0
5,064
506
2,573
6,167
2,164
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Da Ji
gizno57
Da Ji
3
0 / 3 / 0
3,693
369
149
2,714
638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
2 / 1 / 6
5,756
576
2,618
3,099
1,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Fenrir
Matii11
Fenrir
11
10 / 0 / 4
7,069
707
5,992
5,660
2,218
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Hel
9
1 / 1 / 5
5,182
518
3,306
3,433
883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

9
1 / 0 / 5
5,236
524
2,112
2,689
752
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
2 / 0 / 0
6,626
663
3,671
4,482
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
36
2
Kills
16
16
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
0
0.5
L
0
3
0
0
L
Zeus
1
6
0
0.17
W
Ra
2
1
6
5
W
Fenrir
Matii11
Fenrir
10
0
4
12
W
Hel
1
1
5
3.5
W
1
0
5
3.5
W
2
0
0
2
L
Fenrir
TheLost360
Fenrir
0
2
0
0
L
Da Ji
gizno57
Da Ji
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,753
Damage
17,699
25,064
Taken
19,363
8,473
Mitigated
6,369
4,680
Healing
7,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,226
132
0
1,231
6,959
3,361
0
2,060
4,899
0
14,240
L
423
423
381
967
4,403
1,175
0
1,848
2,555
0
12,110
L
Zeus
3,382
390
0
129
4,821
1,135
0
1,500
3,321
14,690
0
W
Ra
2,618
585
237
926
3,099
1,067
689
1,847
1,252
16,663
0
W
Fenrir
Matii11
Fenrir
5,992
1,334
0
1,260
5,660
2,218
0
400
5,260
0
31,605
W
Hel
3,306
529
1,115
1,850
3,433
883
0
380
3,006
16,624
0
W
2,112
792
0
580
2,689
752
256
755
1,934
0
25,120
W
3,671
1,970
0
1,797
4,482
1,449
607
0
4,482
40,161
0
L
Fenrir
TheLost360
Fenrir
2,573
552
0
1,458
6,167
2,164
0
3,671
2,496
0
23,536
L
Da Ji
gizno57
Da Ji
149
86
0
514
2,714
638
0
516
2,198
0
4,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,893
Gold Earned
29,869
165
Minions Killed
267
0
Camps Cleared
0
759,246
Distance Traveled
892,325
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,061
506
27
3
0
179,637
3
L
Apollo
4,272
427
34
3
0
143,735
1
L
Zeus
4,803
480
36
4
0
147,994
2
W
Ra
5,756
576
44
4
0
155,731
1
W
Fenrir
7,069
707
56
6
0
222,049
4
W
Hel
5,182
518
28
3
0
175,314
2
W
Medusa
5,236
524
53
5
0
173,850
2
W
Chronos
6,626
663
86
9
0
165,381
0
L
Fenrir
5,064
506
50
5
0
201,422
0
L
Da Ji
3,693
369
18
2
0
86,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role