Player Matchup

Amaterasu
Amaterasu
Chapachah
Amaterasu
Level 18
God Stats
14W - 10L
1,448 SR
Queue Stats
26W - 28L
1,488 Elo+
Party 2
Achilles
Achilles
Dasuve
Achilles
Level 28
God Stats
15W - 18L
1,234 SR
Queue Stats
37W - 39L
1,494 Elo+
Party 2
Khepri
Khepri
TLHJMG
Khepri
Level 6
God Stats
4W - 4L
1,431 SR
Queue Stats
4W - 6L
1,417 Elo+
Solo
Nox
Nox
YmirMainxD
Nox
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 14L
1,616 Elo+
Solo
Neith
Neith
a1lqkakbar
Neith
Level 17
God Stats
1W - 1L
1,502 SR
Queue Stats
12W - 11L
1,454 Elo+
Solo
Team Averages
Level 15
1,423 SR
1,494 Elo+

VS

Team Averages
Level 18
1,474 SR
1,460 Elo+
Da Ji
Da Ji
 
Da Ji
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Gargashmel
Baron Samedi
Level 4
God Stats
2W - 6L
1,582 SR
Queue Stats
2W - 9L
1,543 Elo+
Solo
Neith
Neith
Lockite
Neith
Level 24
God Stats
1W - 4L
1,318 SR
Queue Stats
79W - 78L
1,380 Elo+
Party 1
Rama
Rama
ZeonKlin
Rama
Level 12
God Stats
0W - 1L
1,489 SR
Queue Stats
3W - 7L
1,382 Elo+
Solo
King Arthur
King Arthur
matealves26
King Arthur
Level 20
God Stats
7W - 6L
1,482 SR
Queue Stats
29W - 31L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Chapachah
Amaterasu
12
5 / 0 / 0
7,185
599
4,053
4,188
2,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Dasuve
Achilles
10
4 / 0 / 3
6,530
544
3,319
7,644
3,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Khepri
TLHJMG
Khepri
10
1 / 2 / 6
6,233
519
2,534
6,279
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 1 / 0
7,316
610
3,953
4,998
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Neith
10
3 / 3 / 4
6,117
510
4,911
5,880
2,056
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
2 / 1 / 1
5,651
471
2,483
4,877
1,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Gargashmel
Baron Samedi
8
2 / 5 / 1
5,460
455
3,241
7,014
2,432
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Neith
Lockite
Neith
8
2 / 3 / 3
5,584
465
4,559
5,160
1,518
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
5
0 / 5 / 0
4,474
373
1,241
5,343
1,520
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
matealves26
King Arthur
8
0 / 4 / 0
5,264
439
2,391
8,176
3,751
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
6
6
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
1
1
2.5
W
Amaterasu
Chapachah
Amaterasu
5
0
0
5
W
Achilles
Dasuve
Achilles
4
0
3
5.5
L
Baron Samedi
Gargashmel
Baron Samedi
2
5
1
0.5
L
Neith
Lockite
Neith
2
3
3
1.17
W
Khepri
TLHJMG
Khepri
1
2
6
2
W
4
1
0
4
L
Rama
0
5
0
0
W
Neith
3
3
4
1.67
L
King Arthur
matealves26
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,770
Damage
13,915
28,989
Taken
30,570
13,675
Mitigated
10,630
12,120
Healing
4,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,483
340
0
1,522
4,877
1,409
0
356
4,481
0
19,357
W
Amaterasu
Chapachah
Amaterasu
4,053
2,046
0
2,350
4,188
2,925
1,719
0
4,188
0
28,281
W
Achilles
Dasuve
Achilles
3,319
669
0
5,097
7,644
3,215
171
107
7,537
0
27,501
L
Baron Samedi
Gargashmel
Baron Samedi
3,241
1,190
45
1,528
7,014
2,432
104
1,586
5,428
20,094
0
L
Neith
Lockite
Neith
4,559
2,468
0
1,557
5,160
1,518
0
773
4,387
0
29,028
W
Khepri
TLHJMG
Khepri
2,534
219
465
1,697
6,279
3,508
133
2,266
4,013
22,464
0
W
3,953
197
0
1,569
4,998
1,971
0
0
4,998
42,546
0
L
Rama
1,241
980
0
260
5,343
1,520
462
2,360
2,703
0
9,945
W
Neith
4,911
2,074
0
942
5,880
2,056
805
868
5,012
0
20,720
L
King Arthur
matealves26
King Arthur
2,391
540
0
0
8,176
3,751
0
1,102
6,788
0
23,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,381
Gold Earned
26,433
309
Minions Killed
209
0
Camps Cleared
0
1,089,919
Distance Traveled
916,925
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,651
471
46
4
0
223,627
3
W
Amaterasu
7,185
599
63
5
0
232,791
3
W
Achilles
6,530
544
62
5
0
213,235
4
L
Baron Samedi
5,460
455
40
3
0
148,324
0
L
Neith
5,584
465
54
5
0
193,204
2
W
Khepri
6,233
519
27
2
0
222,360
5
W
Nox
7,316
610
105
9
0
219,275
5
L
Rama
4,474
373
17
1
0
156,986
2
W
Neith
6,117
510
52
4
0
202,258
0
L
King Arthur
5,264
439
52
4
0
194,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role