Player Matchup

Chaac
Chaac
Gold II
GodKingSlayer
Chaac
Gold II
Level 108
God Stats
19W - 18L
1,541 SR
Queue Stats
37W - 31L
1,749 MMR
Solo
Thanatos
Thanatos
Bronze I
Itsterrec
Thanatos
Bronze I
Level 60
God Stats
0W - 1L
1,712 SR
Queue Stats
3W - 13L
1,143 MMR
Solo
Ra
Ra
Gold V
Jomakal
Ra
Gold V
Level 125
God Stats
1W - 2L
1,512 SR
Queue Stats
168W - 191L
1,197 MMR
Solo
Jing Wei
Jing Wei
Silver IV
Xx_HaMoN_xX
Jing Wei
Silver IV
Level 65
God Stats
7W - 9L
1,484 SR
Queue Stats
99W - 113L
642 MMR
Party 1
Ganesha
Ganesha
Silver II
gabrielbussola
Ganesha
Silver II
Level 65
God Stats
6W - 4L
1,632 SR
Queue Stats
98W - 107L
1,098 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 85
1,576 SR
1,166 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,609 SR
1,124 MMR
Hercules
Hercules
Silver II
DagoTheBabo
Hercules
Silver II
Level 160
God Stats
6W - 6L
1,470 SR
Queue Stats
639W - 664L
846 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Red Baron 2008
Gilgamesh
Platinum V
Level 104
God Stats
7W - 2L
1,551 SR
Queue Stats
72W - 70L
1,735 MMR
Party 2
Scylla
Scylla
Platinum IV
Thxxcc
Scylla
Platinum IV
Level 123
God Stats
66W - 49L
1,694 SR
Queue Stats
194W - 181L
1,783 MMR
Party 2
Sol
Sol
Silver II
X-BLUE-88
Sol
Silver II
Level 106
God Stats
4W - 2L
1,631 SR
Queue Stats
342W - 357L
917 MMR
Solo
Bacchus
Bacchus
Bronze I
ricos2013ricos
Bacchus
Bronze I
Level 72
God Stats
25W - 13L
1,697 SR
Queue Stats
208W - 237L
341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 0
7,706
514
7,924
11,249
9,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thanatos
Itsterrec
Thanatos
10
1 / 6 / 2
6,544
436
3,968
10,795
3,361
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 3 / 1
6,880
459
3,984
4,876
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Xx_HaMoN_xX
Jing Wei
11
2 / 7 / 1
6,591
439
5,298
12,013
3,141
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 2
6,812
454
3,105
14,679
6,952
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
SetNemesisAthenaTiamatDanzaburou

VS

Bans
ChironAwilixTsukuyomiApolloSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DagoTheBabo
Hercules
13
2 / 2 / 3
7,395
493
5,281
14,076
10,102
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gilgamesh
Red Baron 2008
Gilgamesh
13
7 / 2 / 4
8,495
566
7,001
10,295
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Thxxcc
Scylla
15
6 / 0 / 7
8,860
591
7,113
2,593
693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 1 / 6
9,251
617
15,948
10,380
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 2 / 7
6,914
461
3,676
9,013
5,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
7
Kills
22
22
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hercules
DagoTheBabo
Hercules
2
2
3
1.75
L
4
3
0
1.33
L
Thanatos
Itsterrec
Thanatos
1
6
2
0.33
L
0
3
1
0.17
W
Gilgamesh
Red Baron 2008
Gilgamesh
7
2
4
4.5
W
Scylla
Thxxcc
Scylla
6
0
7
9.5
W
7
1
6
10
L
Jing Wei
Xx_HaMoN_xX
Jing Wei
2
7
1
0.36
L
0
3
2
0.33
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,279
Damage
39,019
53,612
Taken
46,357
24,203
Mitigated
24,179
16,364
Healing
18,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DagoTheBabo
Hercules
5,281
1,735
0
5,932
14,076
10,102
694
1,087
12,437
0
32,655
L
7,924
1,200
0
4,238
11,249
9,303
0
1,299
9,485
0
37,346
L
Thanatos
Itsterrec
Thanatos
3,968
895
0
7,197
10,795
3,361
0
3,463
7,302
0
34,036
L
3,984
41
257
1,086
4,876
1,446
0
3,041
1,805
36,107
0
W
Gilgamesh
Red Baron 2008
Gilgamesh
7,001
1,796
0
2,241
10,295
3,680
567
1,510
8,561
0
41,423
W
Scylla
Thxxcc
Scylla
7,113
688
0
970
2,593
693
805
426
2,105
52,702
0
W
15,948
4,995
0
5,858
10,380
3,771
2,306
1,999
8,311
61,984
4,795
L
Jing Wei
Xx_HaMoN_xX
Jing Wei
5,298
3,778
0
1,449
12,013
3,141
0
7,921
4,092
0
38,612
L
3,105
654
0
2,137
14,679
6,952
0
10,357
4,322
15,036
0
W
3,676
623
294
3,556
9,013
5,933
0
1,609
7,200
17,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,533
Gold Earned
40,915
322
Minions Killed
353
0
Camps Cleared
0
1,356,164
Distance Traveled
1,385,130
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,395
493
60
4
0
268,295
1
L
Chaac
7,706
514
70
5
0
291,960
5
L
Thanatos
6,544
436
76
5
0
240,934
3
L
Ra
6,880
459
89
6
0
272,537
0
W
Gilgamesh
8,495
566
68
5
0
299,334
1
W
Scylla
8,860
591
96
6
0
286,065
2
W
Sol
9,251
617
92
6
0
265,490
3
L
Jing Wei
6,591
439
70
5
0
258,196
1
L
Ganesha
6,812
454
17
1
0
292,537
3
W
Bacchus
6,914
461
37
2
0
265,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role