Player Matchup

Cabrakan
Cabrakan
Gold III
DarkkrauseR
Cabrakan
Gold III
Level 105
God Stats
90W - 77L
1,574 SR
Queue Stats
297W - 314L
1,505 MMR
Party 2
Gilgamesh
Gilgamesh
Gold III
GloboPop
Gilgamesh
Gold III
Level 109
God Stats
1W - 1L
1,848 SR
Queue Stats
6W - 9L
1,567 MMR
Party 2
Izanami
Izanami
Silver II
Llunarr
Izanami
Silver II
Level 84
God Stats
2W - 2L
1,801 SR
Queue Stats
6W - 9L
1,529 MMR
Solo
King Arthur
King Arthur
Gold V
TheCornChili
King Arthur
Gold V
Level 107
God Stats
0W - 2L
1,375 SR
Queue Stats
38W - 59L
1,512 MMR
Solo
Hera
Hera
Gold III
sxndwich
Hera
Gold III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 165L
1,553 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,620 SR
1,533 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,597 SR
1,500 MMR
Thanatos
Thanatos
Gold II
 
Thanatos
Gold II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tiamat
Tiamat
Gold V
BatRap
Tiamat
Gold V
Level 134
God Stats
1W - 1L
1,611 SR
Queue Stats
33W - 32L
1,624 MMR
Party 1
Medusa
Medusa
Gold IV
Reflex1205
Medusa
Gold IV
Level 68
God Stats
26W - 11L
1,782 SR
Queue Stats
173W - 178L
1,391 MMR
Party 3
Chang'e
Chang'e
Gold V
TvSkippy
Chang'e
Gold V
Level 137
God Stats
3W - 2L
1,594 SR
Queue Stats
74W - 66L
1,483 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DarkkrauseR
Cabrakan
10
1 / 0 / 6
6,728
561
4,276
6,217
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
GloboPop
Gilgamesh
10
1 / 3 / 3
5,995
500
4,679
9,613
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Llunarr
Izanami
11
4 / 2 / 2
6,955
580
5,028
7,430
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
TheCornChili
King Arthur
9
0 / 5 / 0
5,306
442
2,299
10,752
5,526
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
10
2 / 4 / 1
6,166
514
3,388
6,915
2,304
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Bans
PersephoneAthenaSetApollo

VS

Bans
TsukuyomiAnhurNemesisChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
6 / 3 / 2
7,159
597
6,320
9,638
3,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
 
Bacchus
10
2 / 3 / 2
6,487
541
4,381
7,789
4,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
BatRap
Tiamat
11
0 / 2 / 3
6,363
530
2,794
6,104
3,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Reflex1205
Medusa
12
1 / 0 / 5
6,870
573
6,631
3,889
1,085
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
TvSkippy
Chang'e
14
5 / 0 / 3
8,042
670
7,777
7,274
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
8
Kills
14
14
Deaths
8
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
3
2
2.33
W
Bacchus
 
Bacchus
2
3
2
1
W
Tiamat
BatRap
Tiamat
0
2
3
0.75
L
Cabrakan
DarkkrauseR
Cabrakan
1
0
6
4
L
Gilgamesh
GloboPop
Gilgamesh
1
3
3
0.83
L
Izanami
Llunarr
Izanami
4
2
2
2.5
W
Medusa
Reflex1205
Medusa
1
0
5
3.5
L
King Arthur
TheCornChili
King Arthur
0
5
0
0
W
Chang'e
TvSkippy
Chang'e
5
0
3
6.5
L
Hera
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,670
Damage
27,903
40,927
Taken
34,694
19,865
Mitigated
14,590
7,753
Healing
19,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,320
1,688
0
9,242
9,638
3,137
0
1,570
8,068
0
38,467
W
Bacchus
 
Bacchus
4,381
460
0
2,458
7,789
4,635
0
2,237
5,552
13,070
0
W
Tiamat
BatRap
Tiamat
2,794
204
52
1,632
6,104
3,116
432
1,884
4,220
34,290
0
L
Cabrakan
DarkkrauseR
Cabrakan
4,276
843
0
1,685
6,217
5,707
0
1,575
4,642
14,883
0
L
Gilgamesh
GloboPop
Gilgamesh
4,679
876
0
980
9,613
3,594
0
2,524
7,089
0
37,107
L
Izanami
Llunarr
Izanami
5,028
3,749
0
2,015
7,430
2,734
52
2,615
4,815
0
53,976
W
Medusa
Reflex1205
Medusa
6,631
2,860
0
616
3,889
1,085
0
718
3,171
0
50,334
L
King Arthur
TheCornChili
King Arthur
2,299
116
0
1,545
10,752
5,526
0
5,859
4,893
0
24,761
W
Chang'e
TvSkippy
Chang'e
7,777
710
652
4,878
7,274
2,617
979
1,255
6,019
50,257
0
L
Hera
3,388
998
0
1,528
6,915
2,304
41
2,379
4,536
30,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,150
Gold Earned
34,921
341
Minions Killed
386
0
Camps Cleared
0
1,130,315
Distance Traveled
1,168,053
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,159
597
75
6
0
245,145
4
W
Bacchus
6,487
541
22
2
0
236,706
3
W
Tiamat
6,363
530
78
7
0
223,376
1
L
Cabrakan
6,728
561
24
2
0
237,850
4
L
Gilgamesh
5,995
500
71
6
0
256,200
6
L
Izanami
6,955
580
131
11
0
214,020
4
W
Medusa
6,870
573
102
9
0
238,710
1
L
King Arthur
5,306
442
46
4
0
219,092
1
W
Chang'e
8,042
670
109
9
0
224,116
5
L
Hera
6,166
514
69
6
0
203,153
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role