Player Matchup

Bacchus
Bacchus
IShinobuº
Bacchus
Level 144
God Stats
1W - 2L
1,547 SR
Queue Stats
152W - 123L
1,577 Elo+
Party 2
Arachne
Arachne
JungleOrRopeNeck
Arachne
Level 13
God Stats
2W - 2L
1,314 SR
Queue Stats
31W - 26L
1,667 Elo+
Party 1
Chernobog
Chernobog
KAKSHI007
Chernobog
Level 47
God Stats
2W - 1L
1,498 SR
Queue Stats
154W - 164L
1,431 Elo+
Solo
Hercules
Hercules
ShadowMonarchS
Hercules
Level 15
God Stats
2W - 0L
1,722 SR
Queue Stats
17W - 14L
1,635 Elo+
Party 2
Zeus
Zeus
TheMachinegun
Zeus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 66L
1,607 Elo+
Party 1
Team Averages
Level 55
1,516 SR
1,583 Elo+

VS

Team Averages
Level 73
1,631 SR
1,628 Elo+
Amaterasu
Amaterasu
AyYoDovah
Amaterasu
Level 46
God Stats
151W - 157L
1,539 SR
Queue Stats
446W - 501L
1,438 Elo+
Solo
Neith
Neith
Grenge
Neith
Level 142
God Stats
4W - 3L
1,537 SR
Queue Stats
154W - 144L
1,602 Elo+
Party 3
Sobek
Sobek
JJshake
Sobek
Level 16
God Stats
8W - 7L
1,687 SR
Queue Stats
151W - 102L
1,693 Elo+
Party 3
Anubis
Anubis
Knicks-City7
Anubis
Level 143
God Stats
3W - 3L
1,697 SR
Queue Stats
227W - 158L
1,744 Elo+
Party 3
Ne Zha
Ne Zha
ikillingjoker
Ne Zha
Level 18
God Stats
8W - 6L
1,695 SR
Queue Stats
42W - 28L
1,661 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IShinobuº
Bacchus
13
4 / 2 / 12
9,734
608
7,078
11,041
7,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 3 / 9
9,902
619
7,516
14,852
5,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
KAKSHI007
Chernobog
13
2 / 6 / 7
8,525
533
5,128
12,890
3,468
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
15
3 / 0 / 5
9,112
570
7,540
7,096
6,647
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 5 / 3
10,086
630
10,872
6,971
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AyYoDovah
Amaterasu
13
1 / 4 / 1
7,905
494
4,269
13,070
8,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Grenge
Neith
14
3 / 3 / 4
8,857
554
10,040
8,669
2,920
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
JJshake
Sobek
12
0 / 6 / 7
8,195
512
4,320
14,430
12,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
15
6 / 5 / 3
8,983
561
9,729
11,320
5,802
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
6 / 4 / 4
8,994
562
4,162
13,135
5,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
35
22
Kills
16
16
Deaths
22
36
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
AyYoDovah
Amaterasu
1
4
1
0.38
L
Neith
Grenge
Neith
3
3
4
1.67
W
Bacchus
IShinobuº
Bacchus
4
2
12
5
L
Sobek
JJshake
Sobek
0
6
7
0.58
W
5
3
9
3.17
W
Chernobog
KAKSHI007
Chernobog
2
6
7
0.92
L
Anubis
6
5
3
1.5
W
Hercules
3
0
5
5.5
W
8
5
3
1.9
L
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,134
Damage
32,520
52,850
Taken
60,624
24,628
Mitigated
34,520
15,388
Healing
18,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
AyYoDovah
Amaterasu
4,269
2,357
0
4,294
13,070
8,081
0
258
12,772
0
33,634
L
Neith
Grenge
Neith
10,040
2,974
0
2,297
8,669
2,920
868
2,742
5,923
0
70,240
W
Bacchus
IShinobuº
Bacchus
7,078
1,056
0
980
11,041
7,003
0
4,713
6,328
19,134
0
L
Sobek
JJshake
Sobek
4,320
456
0
2,360
14,430
12,388
128
7,253
6,835
16,340
0
W
7,516
5,729
0
7,025
14,852
5,731
0
3,002
11,850
0
75,202
W
Chernobog
KAKSHI007
Chernobog
5,128
2,536
0
3,951
12,890
3,468
1,312
2,931
9,959
0
43,558
L
Anubis
9,729
516
0
3,840
11,320
5,802
280
4,633
6,328
63,610
0
W
Hercules
7,540
3,033
0
2,730
7,096
6,647
546
668
6,428
374
41,358
W
10,872
1,303
0
702
6,971
1,779
57
2,961
4,010
50,938
0
L
4,162
1,076
0
5,486
13,135
5,329
0
3,864
9,079
0
48,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,359
Gold Earned
42,934
429
Minions Killed
437
0
Camps Cleared
0
1,586,829
Distance Traveled
1,514,387
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,905
494
80
5
0
309,522
4
L
Neith
8,857
554
116
7
0
311,651
4
W
Bacchus
9,734
608
23
1
0
304,383
2
L
Sobek
8,195
512
25
2
0
308,170
2
W
Arachne
9,902
619
125
8
0
347,103
3
W
Chernobog
8,525
533
87
5
0
319,242
0
L
Anubis
8,983
561
123
8
0
275,204
6
W
Hercules
9,112
570
97
6
0
319,786
5
W
Zeus
10,086
630
97
6
0
296,315
3
L
Ne Zha
8,994
562
93
6
0
309,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role