Player Matchup

Guan Yu
Guan Yu
BonnyHornet2335
Guan Yu
Level 8
God Stats
1W - 0L
1,346 SR
Queue Stats
2W - 5L
1,078 Elo+
Party 2
Pele
Pele
DividingGhost
Pele
Level 68
God Stats
10W - 21L
1,340 SR
Queue Stats
23W - 53L
1,276 Elo+
Party 2
Izanami
Izanami
MqgxSlays
Izanami
Level 18
God Stats
6W - 8L
1,382 SR
Queue Stats
27W - 30L
1,383 Elo+
Solo
Bacchus
Bacchus
goatfetus00
Bacchus
Level 57
God Stats
14W - 12L
1,323 SR
Queue Stats
111W - 101L
1,409 Elo+
Party 2
Scylla
Scylla
tht0n3guy6634
Scylla
Level 7
God Stats
3W - 2L
1,480 SR
Queue Stats
18W - 22L
1,445 Elo+
Party 2
Team Averages
Level 32
1,374 SR
1,318 Elo+

VS

Team Averages
Level 21
1,360 SR
1,224 Elo+
Agni
Agni
Flagstone15
Agni
Level 23
God Stats
5W - 7L
1,428 SR
Queue Stats
79W - 101L
1,267 Elo+
Party 1
Ymir
Ymir
Lone rider16485
Ymir
Level 19
God Stats
28W - 32L
1,531 SR
Queue Stats
98W - 127L
1,315 Elo+
Party 1
Neith
Neith
MaybeJenkins
Neith
Level 32
God Stats
1W - 2L
1,679 SR
Queue Stats
118W - 124L
1,295 Elo+
Party 1
Loki
Loki
lowky181
Loki
Level 5
God Stats
0W - 5L
987 SR
Queue Stats
3W - 8L
1,008 Elo+
Party 3
Chaac
Chaac
xJuniorRacingx
Chaac
Level 26
God Stats
0W - 6L
1,173 SR
Queue Stats
5W - 10L
1,234 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 1
9,680
421
2,369
10,938
10,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
10 / 0 / 3
11,778
512
19,590
15,041
8,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
MqgxSlays
Izanami
19
5 / 5 / 5
11,768
512
17,299
11,799
4,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
goatfetus00
Bacchus
13
5 / 9 / 2
9,741
424
11,837
18,291
11,450
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
5 / 1 / 5
11,894
517
14,044
12,018
4,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 1
10,113
440
5,597
17,009
4,829
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 7 / 5
9,801
426
6,300
19,125
14,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
8 / 4 / 4
10,664
464
11,630
16,657
6,221
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
16
2 / 5 / 4
10,267
446
5,062
11,610
4,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 3 / 2
10,311
448
12,402
18,976
20,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
36
25
Kills
20
20
Deaths
25
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
5
1
0.1
W
10
0
3
11.5
L
1
6
1
0.25
L
2
7
5
0.64
L
8
4
4
2.5
W
Izanami
MqgxSlays
Izanami
5
5
5
1.5
W
Bacchus
goatfetus00
Bacchus
5
9
2
0.67
L
Loki
2
5
4
0.8
W
5
1
5
7.5
L
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,139
Damage
40,991
68,087
Taken
83,377
40,599
Mitigated
49,701
15,012
Healing
9,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,369
671
0
2,504
10,938
10,872
1,924
338
10,600
0
39,281
W
19,590
5,093
0
5,064
15,041
8,579
0
621
14,420
0
79,086
L
5,597
550
0
180
17,009
4,829
611
9,503
6,874
55,759
0
L
6,300
1,518
0
756
19,125
14,071
395
6,133
12,882
31,783
0
L
11,630
3,879
0
1,965
16,657
6,221
2,275
4,638
11,859
0
49,236
W
Izanami
MqgxSlays
Izanami
17,299
11,742
0
0
11,799
4,986
2,383
1,751
10,048
0
92,781
W
Bacchus
goatfetus00
Bacchus
11,837
1,616
615
2,185
18,291
11,450
111
6,062
12,229
35,011
0
L
Loki
5,062
1,466
0
250
11,610
4,234
166
1,060
10,325
0
47,506
W
14,044
1,814
243
4,401
12,018
4,712
846
3,125
8,893
73,363
0
L
12,402
2,921
0
5,917
18,976
20,346
333
3,698
14,764
0
51,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,861
Gold Earned
51,156
521
Minions Killed
403
0
Camps Cleared
0
2,008,780
Distance Traveled
2,056,464
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,680
421
64
3
0
329,419
0
W
Pele
11,778
512
127
6
0
501,110
0
L
Agni
10,113
440
99
4
0
418,152
4
L
Ymir
9,801
426
56
2
0
408,614
0
L
Neith
10,664
464
82
4
0
410,194
2
W
Izanami
11,768
512
153
7
0
386,256
0
W
Bacchus
9,741
424
37
2
0
375,233
7
L
Loki
10,267
446
88
4
0
415,568
0
W
Scylla
11,894
517
140
6
0
416,762
1
L
Chaac
10,311
448
78
3
0
403,936
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role