Player Matchup

Fenrir
Fenrir
Terrss_-_
Fenrir
Level 26
God Stats
12W - 10L
1,516 SR
Queue Stats
62W - 60L
1,465 Elo+
Party 1
Danzaburou
Danzaburou
Thorbadoff
Danzaburou
Level 23
God Stats
30W - 27L
1,524 SR
Queue Stats
47W - 54L
1,436 Elo+
Party 1
Susano
Susano
Zelnograd
Susano
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,445 Elo+
Solo
Tiamat
Tiamat
gusanitozamrom
Tiamat
Level 18
God Stats
7W - 5L
1,500 SR
Queue Stats
55W - 71L
1,423 Elo+
Party 1
Raijin
Raijin
yosehardy
Raijin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 102L
1,456 Elo+
Party 1
Team Averages
Level 32
1,508 SR
1,445 Elo+

VS

Team Averages
Level 21
1,501 SR
1,524 Elo+
Hel
Hel
GraveAcrobat45
Hel
Level 18
God Stats
2W - 3L
1,484 SR
Queue Stats
3W - 3L
1,529 Elo+
Solo
Neith
Neith
Jazlyn09
Neith
Level 29
God Stats
83W - 69L
1,603 SR
Queue Stats
95W - 87L
1,578 Elo+
Solo
Tyr
Tyr
Orion3044
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,490 Elo+
Solo
Ah Puch
Ah Puch
Unphasiblephilip
Ah Puch
Level 24
God Stats
29W - 19L
1,599 SR
Queue Stats
367W - 337L
1,500 Elo+
Solo
Skadi
Skadi
XxLunacornxX
Skadi
Level 6
God Stats
2W - 2L
1,319 SR
Queue Stats
17W - 11L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Terrss_-_
Fenrir
20
5 / 3 / 19
14,722
920
11,334
16,177
10,612
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Thorbadoff
Danzaburou
20
8 / 1 / 13
15,253
953
16,064
10,789
4,434
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
Zelnograd
Susano
20
10 / 6 / 18
15,365
960
31,682
18,744
7,824
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
3 / 4 / 20
15,353
960
16,686
19,324
13,068
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Raijin
yosehardy
Raijin
20
10 / 1 / 14
16,420
1,026
22,048
17,872
7,957
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

117

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 14 / 7
15,046
940
19,886
28,392
14,063
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
Jazlyn09
Neith
20
2 / 4 / 6
13,696
856
7,354
12,797
4,911
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 9 / 8
15,784
987
20,741
35,478
36,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
4 / 3 / 7
15,331
958
26,724
21,300
8,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 6 / 1
11,529
721
539
6,899
2,391

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
44
36
Kills
15
15
Deaths
36
84
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
14
7
0.54
L
Neith
Jazlyn09
Neith
2
4
6
1.25
L
5
9
8
1
W
Fenrir
Terrss_-_
Fenrir
5
3
19
4.83
W
Danzaburou
Thorbadoff
Danzaburou
8
1
13
14.5
L
4
3
7
2.5
L
0
6
1
0.08
W
Susano
Zelnograd
Susano
10
6
18
3.17
W
3
4
20
3.25
W
Raijin
yosehardy
Raijin
10
1
14
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,814
Damage
75,244
82,906
Taken
104,866
43,895
Mitigated
66,212
7,439
Healing
19,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,886
2,318
5,833
4,802
28,392
14,063
0
8,315
20,077
45,146
0
L
Neith
Jazlyn09
Neith
7,354
2,991
512
1,482
12,797
4,911
0
5,630
7,167
0
28,770
L
20,741
5,105
0
2,912
35,478
36,783
0
13,073
22,405
0
52,413
W
Fenrir
Terrss_-_
Fenrir
11,334
981
0
40
16,177
10,612
0
9,553
6,624
0
19,254
W
Danzaburou
Thorbadoff
Danzaburou
16,064
5,361
0
1,257
10,789
4,434
0
6,589
4,200
0
22,410
L
26,724
2,530
0
4,362
21,300
8,064
0
8,533
12,767
59,660
0
L
539
338
0
0
6,899
2,391
0
3,183
3,716
0
3,257
W
Susano
Zelnograd
Susano
31,682
5,697
0
126
18,744
7,824
0
10,832
7,912
0
49,323
W
16,686
2,579
0
4,041
19,324
13,068
0
10,739
8,585
50,611
0
W
Raijin
yosehardy
Raijin
22,048
1,898
268
1,707
17,872
7,957
0
8,897
8,975
67,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,113
Gold Earned
71,386
275
Minions Killed
278
8
Camps Cleared
3
1,508,550
Distance Traveled
1,127,071
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
15,046
940
74
5
0
253,649
0
L
Neith
13,696
856
48
3
1
183,257
0
L
Tyr
15,784
987
63
4
1
335,109
0
W
Fenrir
14,722
920
14
1
1
322,116
0
W
Danzaburou
15,253
953
27
2
1
331,008
0
L
Ah Puch
15,331
958
85
5
1
296,423
0
L
Skadi
11,529
721
8
1
0
58,633
1
W
Susano
15,365
960
48
3
0
276,099
0
W
Tiamat
15,353
960
87
5
1
285,681
1
W
Raijin
16,420
1,026
99
6
5
293,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role