Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DrunkenIrish-26
Cerberus
Level 107
God Stats
5W - 2L
1,537 SR
Queue Stats
72W - 108L
1,322 Elo+
Party 2
Fenrir
Fenrir
killshot1387
Fenrir
Level 7
God Stats
1W - 0L
1,714 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 73
1,583 SR
1,441 Elo+

VS

Team Averages
Level 49
1,481 SR
1,470 Elo+
Artemis
Artemis
BeatsByRay
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GigityGangsta
Tsukuyomi
Level 139
God Stats
0W - 3L
1,442 SR
Queue Stats
98W - 133L
1,411 Elo+
Party 1
Ah Puch
Ah Puch
blkalchamist
Ah Puch
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
13 / 3 / 9
16,906
768
28,714
26,736
12,234
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
20
10 / 6 / 8
15,988
727
17,339
27,678
35,344
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
16
1 / 9 / 11
13,122
596
3,297
18,355
7,401
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BeatsByRay
Artemis
18
1 / 6 / 10
13,237
602
6,364
10,773
3,993
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
GigityGangsta
Tsukuyomi
20
11 / 9 / 5
15,950
725
17,485
22,537
11,566
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ah Puch
blkalchamist
Ah Puch
18
6 / 9 / 10
14,975
681
27,184
25,801
11,813
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
43
24
Kills
18
18
Deaths
24
28
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
13
3
9
5.83
L
Artemis
BeatsByRay
Artemis
1
6
10
1
W
Cerberus
10
6
8
2.33
L
Tsukuyomi
GigityGangsta
Tsukuyomi
11
9
5
1.5
L
Ah Puch
blkalchamist
Ah Puch
6
9
10
1.22
W
Fenrir
1
9
11
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,350
Damage
51,033
72,769
Taken
59,111
54,979
Mitigated
27,372
26,961
Healing
11,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
28,714
12,948
0
17,299
26,736
12,234
1,874
10,563
16,173
0
105,530
L
Artemis
BeatsByRay
Artemis
6,364
2,140
0
0
10,773
3,993
0
3,759
7,014
0
19,118
W
Cerberus
17,339
353
1,181
7,618
27,678
35,344
0
10,549
17,129
66,292
0
L
Tsukuyomi
GigityGangsta
Tsukuyomi
17,485
4,006
0
1,272
22,537
11,566
0
6,737
15,800
0
65,761
L
Ah Puch
blkalchamist
Ah Puch
27,184
3,429
0
10,416
25,801
11,813
44
6,843
18,958
64,681
0
W
Fenrir
3,297
590
0
863
18,355
7,401
214
6,072
12,283
0
8,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,016
Gold Earned
44,162
315
Minions Killed
178
0
Camps Cleared
0
1,053,826
Distance Traveled
830,036
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
16,906
768
166
8
0
331,637
0
L
Artemis
13,237
602
25
1
0
222,704
3
W
Cerberus
15,988
727
135
6
0
363,325
0
L
Tsukuyomi
15,950
725
69
3
0
368,207
1
L
Ah Puch
14,975
681
84
4
0
239,125
0
W
Fenrir
13,122
596
14
1
0
358,864
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role