Player Matchup

Cthulhu
Cthulhu
Exzul 709
Cthulhu
Level 16
God Stats
10W - 10L
1,477 SR
Queue Stats
25W - 31L
1,277 Elo+
Party 1
Neith
Neith
WoodyLex
Neith
Level 82
God Stats
0W - 1L
1,250 SR
Queue Stats
31W - 23L
1,502 Elo+
Party 1
Ra
Ra
Woodyeli
Ra
Level 48
God Stats
2W - 2L
1,504 SR
Queue Stats
157W - 198L
1,394 Elo+
Party 1
Team Averages
Level 49
1,410 SR
1,391 Elo+

VS

Team Averages
Level 33
1,576 SR
1,271 Elo+
Sol
Sol
Doc u BigMad
Sol
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,114 Elo+
Solo
Arachne
Arachne
DonkeyPaste1
Arachne
Level 26
God Stats
1W - 0L
1,559 SR
Queue Stats
43W - 54L
1,372 Elo+
Party 2
Khepri
Khepri
Wokiki8780
Khepri
Level 65
God Stats
4W - 3L
1,670 SR
Queue Stats
100W - 155L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exzul 709
Cthulhu
15
1 / 2 / 2
10,521
619
8,123
14,784
6,166
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
WoodyLex
Neith
15
3 / 5 / 1
10,211
601
10,979
16,791
6,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
1 / 9 / 1
9,221
542
9,557
15,844
6,376
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 5
12,126
713
20,927
14,681
6,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
DonkeyPaste1
Arachne
16
8 / 2 / 5
12,282
722
12,868
12,951
9,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Wokiki8780
Khepri
15
1 / 0 / 14
12,208
718
6,688
11,375
16,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
5
Kills
16
16
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
3
5
3.17
W
Arachne
DonkeyPaste1
Arachne
8
2
5
5.25
L
Cthulhu
Exzul 709
Cthulhu
1
2
2
1
W
Khepri
Wokiki8780
Khepri
1
0
14
8
L
Neith
WoodyLex
Neith
3
5
1
0.7
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,659
Damage
40,483
47,419
Taken
39,007
19,540
Mitigated
32,520
9,244
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,927
3,782
85
7,534
14,681
6,720
1,779
6,925
7,756
70,776
0
W
Arachne
DonkeyPaste1
Arachne
12,868
9,140
0
2,630
12,951
9,462
469
5,422
7,529
0
32,329
L
Cthulhu
Exzul 709
Cthulhu
8,123
146
0
2,890
14,784
6,166
0
8,824
5,601
43,160
0
W
Khepri
Wokiki8780
Khepri
6,688
300
1,254
2,012
11,375
16,338
283
5,333
6,042
29,039
0
L
Neith
WoodyLex
Neith
10,979
6,002
0
3,009
16,791
6,998
0
7,552
8,929
0
50,144
L
9,557
1,390
1,183
2,162
15,844
6,376
0
10,164
5,274
34,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,953
Gold Earned
36,616
201
Minions Killed
174
0
Camps Cleared
0
866,836
Distance Traveled
936,918
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,126
713
111
7
0
263,704
0
W
Arachne
12,282
722
42
2
0
352,162
1
L
Cthulhu
10,521
619
57
3
0
311,655
3
W
Khepri
12,208
718
21
1
0
321,052
0
L
Neith
10,211
601
90
5
0
277,510
1
L
Ra
9,221
542
54
3
0
277,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role