Player Matchup

Pele
Pele
Diamond V
Sqouki
Pele
Diamond V
Level 119
God Stats
60W - 67L
1,620 SR
Queue Stats
208W - 198L
2,031 MMR
Solo
Cernunnos
Cernunnos
Diamond III
TACITHYDRAV
Cernunnos
Diamond III
Level 153
God Stats
11W - 11L
1,415 SR
Queue Stats
698W - 689L
2,019 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond IV
TH3lMADlHATT3R
Sun Wukong
Diamond IV
Level 105
God Stats
8W - 11L
1,512 SR
Queue Stats
1,058W - 1,061L
1,991 MMR
Party 1
Tiamat
Tiamat
Platinum I
U_RocCancelThat
Tiamat
Platinum I
Level 122
God Stats
9W - 7L
1,585 SR
Queue Stats
217W - 208L
2,012 MMR
Solo
Bacchus
Bacchus
Diamond IV
rustyshckl3ford
Bacchus
Diamond IV
Level 157
God Stats
4W - 3L
1,329 SR
Queue Stats
546W - 544L
1,993 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,492 SR
2,009 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,770 SR
2,009 MMR
Cupid
Cupid
Platinum IV
Andsagersaurus
Cupid
Platinum IV
Level 129
God Stats
7W - 4L
1,736 SR
Queue Stats
151W - 107L
1,986 MMR
Solo
Cerberus
Cerberus
Platinum I
Blood ThirstyGR
Cerberus
Platinum I
Level 160
God Stats
5W - 6L
1,623 SR
Queue Stats
242W - 238L
1,986 MMR
Solo
Guan Yu
Guan Yu
Platinum I
BobbySmurfah
Guan Yu
Platinum I
Level 88
God Stats
3W - 2L
1,734 SR
Queue Stats
89W - 80L
2,037 MMR
Solo
Bastet
Bastet
Diamond V
Hatakeryuko
Bastet
Diamond V
Level 140
God Stats
0W - 2L
1,778 SR
Queue Stats
47W - 57L
2,011 MMR
Solo
Merlin
Merlin
Diamond IV
LeSousa93
Merlin
Diamond IV
Level 142
God Stats
14W - 5L
1,982 SR
Queue Stats
151W - 139L
2,027 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Sqouki
Pele
14
3 / 0 / 2
8,173
629
5,214
10,338
3,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
TACITHYDRAV
Cernunnos
13
1 / 2 / 0
7,716
594
6,361
6,488
2,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
TH3lMADlHATT3R
Sun Wukong
15
0 / 2 / 2
8,317
640
5,175
9,471
3,698
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
2 / 1 / 1
7,921
609
3,239
5,649
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 4 / 2
6,823
525
5,315
9,395
6,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Cu ChulainnAthenaKing ArthurSetGilgamesh

VS

Bans
PersephoneNemesisLokiMercuryFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
7,629
587
3,934
8,100
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
11
0 / 1 / 2
6,188
476
2,111
8,960
3,958
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
BobbySmurfah
Guan Yu
10
0 / 2 / 2
5,873
452
2,715
10,066
6,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
11
5 / 3 / 1
6,995
538
6,215
7,499
2,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Merlin
LeSousa93
Merlin
10
0 / 1 / 1
6,253
481
5,090
4,930
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
8
Kills
8
9
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
L
Cerberus
0
1
2
1
L
Guan Yu
BobbySmurfah
Guan Yu
0
2
2
0.5
L
Bastet
5
3
1
1.83
L
Merlin
LeSousa93
Merlin
0
1
1
0.5
W
Pele
Sqouki
Pele
3
0
2
4
W
Cernunnos
TACITHYDRAV
Cernunnos
1
2
0
0.5
W
Sun Wukong
TH3lMADlHATT3R
Sun Wukong
0
2
2
0.5
W
2
1
1
2.5
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,304
Damage
20,065
41,341
Taken
39,555
19,050
Mitigated
16,565
10,972
Healing
13,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,934
2,353
171
4,136
8,100
2,500
0
2,073
6,027
0
50,093
L
Cerberus
2,111
46
0
2,087
8,960
3,958
0
2,108
6,852
27,568
0
L
Guan Yu
BobbySmurfah
Guan Yu
2,715
230
0
4,377
10,066
6,560
0
1,723
8,343
0
25,279
L
Bastet
6,215
2,192
0
520
7,499
2,059
0
1,048
6,451
0
33,963
L
Merlin
LeSousa93
Merlin
5,090
286
0
1,756
4,930
1,488
76
1,602
3,328
41,736
0
W
Pele
Sqouki
Pele
5,214
1,702
0
1,192
10,338
3,153
132
1,783
8,525
0
66,022
W
Cernunnos
TACITHYDRAV
Cernunnos
6,361
2,838
0
1,111
6,488
2,710
654
343
6,115
0
56,107
W
Sun Wukong
TH3lMADlHATT3R
Sun Wukong
5,175
1,896
0
4,917
9,471
3,698
73
1,257
7,974
0
61,822
W
3,239
220
0
2,378
5,649
3,270
621
1,899
3,702
50,893
0
W
5,315
589
0
1,374
9,395
6,219
0
1,919
7,476
18,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,950
Gold Earned
32,938
490
Minions Killed
385
0
Camps Cleared
0
1,319,867
Distance Traveled
1,162,102
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,629
587
97
7
0
226,223
3
L
Cerberus
6,188
476
77
6
0
254,006
3
L
Guan Yu
5,873
452
47
4
0
242,897
2
L
Bastet
6,995
538
64
5
0
260,730
6
L
Merlin
6,253
481
100
8
0
178,246
4
W
Pele
8,173
629
120
9
0
302,924
2
W
Cernunnos
7,716
594
115
9
0
240,225
0
W
Sun Wukong
8,317
640
136
10
0
246,885
2
W
Tiamat
7,921
609
102
8
0
250,484
5
W
Bacchus
6,823
525
17
1
0
279,349
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role