Player Matchup

Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
Junichikaizer
Arachne
Bronze III
Level 31
God Stats
3W - 3L
1,420 SR
Queue Stats
5W - 4L
1,576 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
TheAce30
Baron Samedi
Gold II
Level 148
God Stats
16W - 16L
1,533 SR
Queue Stats
282W - 291L
1,515 MMR
Solo
Ymir
Ymir
Bronze III
dieboossf
Ymir
Bronze III
Level 37
God Stats
0W - 1L
1,512 SR
Queue Stats
12W - 30L
1,508 MMR
Solo
Anhur
Anhur
Bronze III
quantumreaper37
Anhur
Bronze III
Level 31
God Stats
0W - 3L
1,353 SR
Queue Stats
22W - 47L
1,557 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 81
1,464 SR
1,531 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,542 SR
1,561 MMR
Fafnir
Fafnir
Gold IV
ArkelioxDMG12
Fafnir
Gold IV
Level 120
God Stats
6W - 3L
1,638 SR
Queue Stats
97W - 114L
1,364 MMR
Party 2
Merlin
Merlin
Gold I
PapiMora1603
Merlin
Gold I
Level 108
God Stats
14W - 6L
1,615 SR
Queue Stats
152W - 136L
1,680 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
ShinyEeveeOwO
Danzaburou
Bronze III
Level 49
God Stats
1W - 0L
1,267 SR
Queue Stats
4W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold III
insidiouskiller1
Chiron
Gold III
Level 141
God Stats
43W - 44L
1,624 SR
Queue Stats
215W - 216L
1,475 MMR
Party 1
Bakasura
Bakasura
Platinum IV
thegrimkiller33
Bakasura
Platinum IV
Level 136
God Stats
15W - 9L
1,567 SR
Queue Stats
207W - 199L
1,788 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
5 / 2 / 1
11,075
527
13,897
24,243
15,182
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
13
2 / 7 / 2
9,033
430
6,209
15,953
6,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
TheAce30
Baron Samedi
15
2 / 8 / 2
9,209
439
7,351
15,400
6,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
12
0 / 7 / 2
7,774
370
3,679
17,630
10,676
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

12
0 / 10 / 0
7,862
374
2,767
15,348
4,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TsukuyomiTiamatCu ChulainnSolAthena

VS

Bans
GilgameshJanusKing ArthurNu WaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 17
11,053
526
7,298
19,471
20,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
19
11 / 1 / 9
13,008
619
22,325
11,569
5,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ShinyEeveeOwO
Danzaburou
13
0 / 7 / 4
9,417
448
3,625
10,461
3,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
12 / 2 / 7
12,848
612
17,255
15,725
6,790
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
20
10 / 1 / 11
14,290
680
15,219
18,435
9,511
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
82
9
Kills
34
34
Deaths
11
7
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
2
1
2.75
W
1
0
17
9.5
L
Arachne
2
7
2
0.43
W
Merlin
11
1
9
15.5
W
Danzaburou
ShinyEeveeOwO
Danzaburou
0
7
4
0.29
L
Baron Samedi
TheAce30
Baron Samedi
2
8
2
0.38
L
Ymir
0
7
2
0.14
W
12
2
7
7.75
L
0
10
0
0
W
Bakasura
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,903
Damage
65,722
88,574
Taken
75,661
43,250
Mitigated
46,412
24,050
Healing
32,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
13,897
5,575
0
9,659
24,243
15,182
0
7,780
15,566
0
80,037
W
7,298
2,246
1,500
10,579
19,471
20,507
350
2,920
16,551
26,527
0
L
Arachne
6,209
4,442
0
5,188
15,953
6,195
0
5,318
10,249
0
52,029
W
Merlin
22,325
1,304
418
4,381
11,569
5,678
1,176
3,629
7,940
98,586
0
W
Danzaburou
ShinyEeveeOwO
Danzaburou
3,625
907
0
1,182
10,461
3,926
2,274
1,926
8,535
0
32,760
L
Baron Samedi
TheAce30
Baron Samedi
7,351
518
412
4,891
15,400
6,810
194
5,374
9,590
58,571
0
L
Ymir
3,679
159
0
2,469
17,630
10,676
80
7,608
9,030
26,349
0
W
17,255
7,830
1,136
7,225
15,725
6,790
7,591
4,149
11,576
0
98,412
L
2,767
919
0
1,431
15,348
4,387
30
2,742
12,478
0
39,168
W
Bakasura
15,219
11,231
0
5,754
18,435
9,511
3,511
1,817
16,618
0
120,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,953
Gold Earned
60,616
459
Minions Killed
620
0
Camps Cleared
0
1,818,063
Distance Traveled
1,983,639
16
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,075
527
142
7
0
418,088
6
W
Fafnir
11,053
526
19
1
0
394,058
10
L
Arachne
9,033
430
99
5
0
369,242
0
W
Merlin
13,008
619
167
8
0
401,751
11
W
Danzaburou
9,417
448
58
3
0
366,801
0
L
Baron Samedi
9,209
439
110
5
0
327,934
7
L
Ymir
7,774
370
44
2
0
345,426
1
W
Chiron
12,848
612
155
7
0
359,121
7
L
Anhur
7,862
374
64
3
0
357,373
2
W
Bakasura
14,290
680
221
11
0
461,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role