Player Matchup

Tyr
Tyr
Amara8888
Tyr
Level 147
God Stats
6W - 4L
1,486 SR
Queue Stats
126W - 129L
1,479 Elo+
Solo
Merlin
Merlin
Chocosetsu
Merlin
Level 99
God Stats
10W - 10L
1,437 SR
Queue Stats
179W - 212L
1,461 Elo+
Solo
Gilgamesh
Gilgamesh
Daduwrld
Gilgamesh
Level 109
God Stats
11W - 13L
1,382 SR
Queue Stats
409W - 557L
1,441 Elo+
Solo
Team Averages
Level 118
1,435 SR
1,460 Elo+

VS

Team Averages
Level 85
1,578 SR
1,531 Elo+
Chaac
Chaac
JonnyPool2002
Chaac
Level 67
God Stats
2W - 3L
1,572 SR
Queue Stats
12W - 21L
1,459 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Taybro98
Morgan Le Fay
Level 88
God Stats
6W - 2L
1,663 SR
Queue Stats
91W - 79L
1,528 Elo+
Solo
Medusa
Medusa
justintimberdank
Medusa
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 7 / 6
16,721
597
19,420
57,370
62,591
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Chocosetsu
Merlin
20
2 / 5 / 9
17,261
616
32,014
22,092
10,579
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Daduwrld
Gilgamesh
20
6 / 10 / 3
20,264
724
20,050
54,606
29,555
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 15
17,603
629
26,640
34,644
44,167
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morgan Le Fay
Taybro98
Morgan Le Fay
20
11 / 3 / 7
17,619
629
50,100
24,411
11,474
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 5 / 10
17,135
612
32,464
26,444
11,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
11
Kills
22
22
Deaths
11
18
Assists
32
Player
Kills
Deaths
Assists
KDA
W
3
7
6
0.86
W
Merlin
Chocosetsu
Merlin
2
5
9
1.3
W
Gilgamesh
Daduwrld
Gilgamesh
6
10
3
0.75
L
5
3
15
4.17
L
Morgan Le Fay
Taybro98
Morgan Le Fay
11
3
7
4.83
L
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,484
Damage
109,204
134,068
Taken
85,499
102,725
Mitigated
67,514
40,298
Healing
39,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,420
5,603
0
23,283
57,370
62,591
350
23,508
33,862
0
61,773
W
Merlin
Chocosetsu
Merlin
32,014
1,619
1,975
5,020
22,092
10,579
2,210
6,373
15,719
116,582
0
W
Gilgamesh
Daduwrld
Gilgamesh
20,050
4,337
479
9,541
54,606
29,555
1,031
20,219
34,387
3,960
75,543
L
26,640
7,157
0
18,102
34,644
44,167
360
12,177
22,467
0
82,209
L
Morgan Le Fay
Taybro98
Morgan Le Fay
50,100
3,810
1,834
13,159
24,411
11,474
617
10,229
14,182
118,338
0
L
32,464
18,911
0
5,910
26,444
11,873
959
10,389
16,055
0
101,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,246
Gold Earned
52,357
310
Minions Killed
307
0
Camps Cleared
0
1,447,474
Distance Traveled
1,535,410
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
16,721
597
62
2
0
520,462
1
W
Merlin
17,261
616
161
6
0
459,658
5
W
Gilgamesh
20,264
724
87
3
0
467,354
1
L
Chaac
17,603
629
88
3
0
536,262
1
L
Morgan Le Fay
17,619
629
119
4
0
514,743
1
L
Medusa
17,135
612
100
4
0
484,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role