Player Matchup

Aphrodite
Aphrodite
Diamond II
 
Aphrodite
Diamond II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond I
MMVaccis
Tsukuyomi
Diamond I
Level 158
God Stats
5W - 2L
1,709 SR
Queue Stats
241W - 222L
2,429 MMR
Solo
Anhur
Anhur
Diamond I
Scar
Anhur
Diamond I
Level 66
God Stats
2W - 2L
1,675 SR
Queue Stats
55W - 29L
2,515 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
ScoFoZo
Sun Wukong
Diamond II
Level 128
God Stats
9W - 7L
1,555 SR
Queue Stats
454W - 450L
2,303 MMR
Solo
Raijin
Raijin
Diamond II
Sure
Raijin
Diamond II
Level 160
God Stats
0W - 4L
1,318 SR
Queue Stats
111W - 112L
2,270 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 134
1,552 SR
2,204 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,630 SR
2,444 MMR
Baron Samedi
Baron Samedi
Diamond III
GeorgeVaz
Baron Samedi
Diamond III
Level 156
God Stats
9W - 7L
1,902 SR
Queue Stats
311W - 292L
2,194 MMR
Solo
Loki
Loki
Diamond I
KrackedChimp
Loki
Diamond I
Level 160
God Stats
7W - 9L
1,233 SR
Queue Stats
290W - 300L
2,340 MMR
Party 2
Achilles
Achilles
Masters
Laeku
Achilles
Masters
Level 160
God Stats
25W - 16L
1,852 SR
Queue Stats
716W - 695L
2,893 MMR
Party 1
Jing Wei
Jing Wei
Platinum II
Log0ut
Jing Wei
Platinum II
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 47L
2,092 MMR
Party 2
Janus
Janus
Masters
moswal
Janus
Masters
Level 160
God Stats
9W - 6L
1,661 SR
Queue Stats
239W - 113L
2,700 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
20
2 / 3 / 4
12,333
474
16,377
25,252
25,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tsukuyomi
MMVaccis
Tsukuyomi
18
2 / 10 / 3
12,332
474
18,360
25,330
11,116
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anhur
Scar
Anhur
20
6 / 6 / 2
12,641
486
18,645
20,360
9,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ScoFoZo
Sun Wukong
18
3 / 6 / 6
12,720
489
14,344
30,778
36,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
Sure
Raijin
20
1 / 7 / 4
12,268
472
16,791
20,248
9,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GilgameshPersephoneSetTiamat

VS

Bans
AthenaSobekThe MorriganXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GeorgeVaz
Baron Samedi
20
1 / 5 / 7
13,864
533
20,623
29,760
26,772
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
6 / 1 / 15
15,177
584
19,898
18,409
8,971
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Laeku
Achilles
20
8 / 0 / 15
15,742
605
19,919
33,789
47,151
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
Log0ut
Jing Wei
20
3 / 5 / 7
13,925
536
12,754
22,480
9,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
moswal
Janus
20
14 / 3 / 10
16,468
633
26,084
18,453
8,693
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
14
Kills
32
32
Deaths
14
19
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
3
4
1.33
W
Baron Samedi
GeorgeVaz
Baron Samedi
1
5
7
0.9
W
6
1
15
13.5
W
Achilles
Laeku
Achilles
8
0
15
15.5
W
Jing Wei
Log0ut
Jing Wei
3
5
7
1.3
L
Tsukuyomi
MMVaccis
Tsukuyomi
2
10
3
0.35
L
Anhur
Scar
Anhur
6
6
2
1.17
L
Sun Wukong
ScoFoZo
Sun Wukong
3
6
6
1
L
Raijin
Sure
Raijin
1
7
4
0.43
W
Janus
moswal
Janus
14
3
10
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,517
Damage
99,278
121,968
Taken
122,891
91,529
Mitigated
101,071
42,566
Healing
53,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
16,377
909
9,536
18,000
25,252
25,215
142
11,471
13,185
91,859
0
W
Baron Samedi
GeorgeVaz
Baron Samedi
20,623
2,214
2,190
15,387
29,760
26,772
283
14,056
15,421
94,491
0
W
19,898
5,451
0
7,437
18,409
8,971
2,189
3,516
14,790
0
110,668
W
Achilles
Laeku
Achilles
19,919
5,525
0
10,954
33,789
47,151
340
8,948
24,468
0
42,344
W
Jing Wei
Log0ut
Jing Wei
12,754
9,948
0
10,543
22,480
9,484
5,755
3,377
19,002
0
120,036
L
Tsukuyomi
MMVaccis
Tsukuyomi
18,360
4,563
0
4,890
25,330
11,116
27
6,894
18,213
0
93,337
L
Anhur
Scar
Anhur
18,645
11,162
0
3,639
20,360
9,449
46
5,426
14,740
0
109,211
L
Sun Wukong
ScoFoZo
Sun Wukong
14,344
3,410
0
4,702
30,778
36,182
401
12,655
17,327
0
52,157
L
Raijin
Sure
Raijin
16,791
893
0
1,799
20,248
9,567
112
9,428
10,469
111,382
0
W
Janus
moswal
Janus
26,084
1,812
416
6,129
18,453
8,693
1,081
3,698
14,471
130,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,294
Gold Earned
75,176
714
Minions Killed
751
0
Camps Cleared
0
2,469,748
Distance Traveled
2,643,824
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
12,333
474
175
7
0
506,137
6
W
Baron Samedi
13,864
533
157
6
0
407,437
4
W
Loki
15,177
584
165
6
0
621,900
6
W
Achilles
15,742
605
43
2
0
574,173
4
W
Jing Wei
13,925
536
175
7
0
497,899
4
L
Tsukuyomi
12,332
474
148
6
0
486,969
6
L
Anhur
12,641
486
144
6
0
460,755
4
L
Sun Wukong
12,720
489
50
2
0
542,022
9
L
Raijin
12,268
472
197
8
0
473,865
7
W
Janus
16,468
633
211
8
0
542,415
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role