Player Matchup

Bacchus
Bacchus
D-SWAG675
Bacchus
Level 76
God Stats
122W - 96L
1,554 SR
Queue Stats
397W - 372L
1,415 Elo+
Party 1
Khepri
Khepri
FEMTO4
Khepri
Level 27
God Stats
52W - 44L
1,695 SR
Queue Stats
122W - 98L
1,403 Elo+
Party 1
Ah Puch
Ah Puch
Midlifecircl
Ah Puch
Level 45
God Stats
4W - 2L
1,768 SR
Queue Stats
393W - 423L
1,324 Elo+
Party 3
Scylla
Scylla
PlantedSeeker55
Scylla
Level 25
God Stats
13W - 19L
1,250 SR
Queue Stats
337W - 372L
1,381 Elo+
Party 3
Cabrakan
Cabrakan
QSwish
Cabrakan
Level 87
God Stats
19W - 15L
1,560 SR
Queue Stats
456W - 405L
1,482 Elo+
Party 1
Team Averages
Level 52
1,565 SR
1,401 Elo+

VS

Team Averages
Level 38
1,448 SR
1,339 Elo+
Ah Puch
Ah Puch
EternalBigfoot
Ah Puch
Level 34
God Stats
3W - 4L
1,626 SR
Queue Stats
73W - 106L
1,289 Elo+
Solo
Neith
Neith
Zaiira
Neith
Level 35
God Stats
81W - 97L
1,490 SR
Queue Stats
308W - 369L
1,358 Elo+
Solo
Osiris
Osiris
alex_02_07
Osiris
Level 34
God Stats
12W - 8L
1,585 SR
Queue Stats
107W - 107L
1,408 Elo+
Solo
Yemoja
Yemoja
black-92-hammer
Yemoja
Level 42
God Stats
3W - 8L
1,362 SR
Queue Stats
108W - 132L
1,306 Elo+
Party 2
Loki
Loki
jondahltomasson
Loki
Level 47
God Stats
1W - 7L
1,179 SR
Queue Stats
167W - 201L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
D-SWAG675
Bacchus
19
9 / 2 / 10
12,887
586
12,065
9,877
6,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
FEMTO4
Khepri
16
5 / 4 / 11
10,693
486
5,604
14,135
14,898
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Puch
Midlifecircl
Ah Puch
18
6 / 5 / 6
11,545
525
20,021
17,665
7,645
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 6 / 9
11,168
508
8,562
12,179
3,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
QSwish
Cabrakan
20
11 / 0 / 6
13,246
602
14,294
18,454
18,770
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 10 / 2
10,906
496
18,301
21,685
7,987
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Zaiira
Neith
15
4 / 8 / 4
9,729
442
11,780
15,889
5,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
alex_02_07
Osiris
9
0 / 5 / 0
7,427
338
2,671
8,133
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 6 / 5
8,831
401
6,191
17,031
9,799
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 6 / 3
10,717
487
5,413
17,805
5,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
30
35
Kills
16
17
Deaths
35
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
D-SWAG675
Bacchus
9
2
10
7
L
7
10
2
0.8
W
Khepri
FEMTO4
Khepri
5
4
11
2.63
W
Ah Puch
Midlifecircl
Ah Puch
6
5
6
1.8
W
4
6
9
1.42
W
Cabrakan
QSwish
Cabrakan
11
0
6
14
L
Neith
Zaiira
Neith
4
8
4
0.75
L
Osiris
alex_02_07
Osiris
0
5
0
0
L
1
6
5
0.58
L
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,546
Damage
44,356
72,310
Taken
80,543
52,054
Mitigated
32,131
22,166
Healing
21,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
D-SWAG675
Bacchus
12,065
869
851
1,886
9,877
6,809
2,602
3,317
6,560
59,864
0
L
18,301
1,379
0
7,084
21,685
7,987
242
16,025
5,363
68,302
0
W
Khepri
FEMTO4
Khepri
5,604
558
510
857
14,135
14,898
536
4,110
10,025
27,190
0
W
Ah Puch
Midlifecircl
Ah Puch
20,021
2,216
0
7,448
17,665
7,645
564
6,484
11,181
79,628
0
W
8,562
1,401
192
2,888
12,179
3,932
1,238
6,963
5,216
48,369
0
W
Cabrakan
QSwish
Cabrakan
14,294
1,883
0
7,534
18,454
18,770
1,787
3,618
14,836
85,839
0
L
Neith
Zaiira
Neith
11,780
7,199
0
3,110
15,889
5,109
1,094
12,769
3,080
0
51,057
L
Osiris
alex_02_07
Osiris
2,671
1,177
0
2,041
8,133
3,561
249
5,752
2,381
0
24,355
L
6,191
1,008
886
2,216
17,031
9,799
0
14,618
2,360
44,143
0
L
5,413
949
0
6,308
17,805
5,675
1,381
10,954
6,813
0
70,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,539
Gold Earned
47,610
486
Minions Killed
451
0
Camps Cleared
0
2,052,867
Distance Traveled
1,585,392
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,887
586
104
5
0
426,147
1
L
Ah Puch
10,906
496
100
5
0
342,245
2
W
Khepri
10,693
486
39
2
0
436,413
2
W
Ah Puch
11,545
525
102
5
0
387,243
4
W
Scylla
11,168
508
95
4
0
406,779
3
W
Cabrakan
13,246
602
146
7
0
396,285
9
L
Neith
9,729
442
98
4
0
327,646
2
L
Osiris
7,427
338
58
3
0
162,492
2
L
Yemoja
8,831
401
68
3
0
335,077
5
L
Loki
10,717
487
127
6
0
417,932
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role