Player Matchup

Khepri
Khepri
CHIPSCOOTERDALE
Khepri
Level 24
God Stats
20W - 11L
1,521 SR
Queue Stats
84W - 89L
1,364 Elo+
Party 2
Bakasura
Bakasura
DEMON_dl666
Bakasura
Level 13
God Stats
2W - 1L
1,538 SR
Queue Stats
6W - 11L
1,057 Elo+
Solo
Hachiman
Hachiman
FittedLocket495
Hachiman
Level 26
God Stats
4W - 1L
1,450 SR
Queue Stats
9W - 4L
1,405 Elo+
Solo
Tiamat
Tiamat
HyPerBeaTz88
Tiamat
Level 28
God Stats
19W - 8L
1,260 SR
Queue Stats
168W - 166L
1,339 Elo+
Party 2
Loki
Loki
karlos-farns
Loki
Level 10
God Stats
7W - 15L
1,183 SR
Queue Stats
37W - 49L
1,116 Elo+
Solo
Team Averages
Level 20
1,390 SR
1,256 Elo+

VS

Team Averages
Level 24
1,422 SR
1,392 Elo+
Neith
Neith
DoubleD8011
Neith
Level 22
God Stats
1W - 2L
1,293 SR
Queue Stats
29W - 33L
1,386 Elo+
Solo
Ares
Ares
SF-WaffelmodzZ
Ares
Level 29
God Stats
3W - 4L
1,385 SR
Queue Stats
57W - 76L
1,283 Elo+
Solo
Artemis
Artemis
SpaccaPako
Artemis
Level 22
God Stats
1W - 4L
1,308 SR
Queue Stats
88W - 88L
1,315 Elo+
Party 1
Hel
Hel
b-rex24
Hel
Level 26
God Stats
1W - 1L
1,717 SR
Queue Stats
1W - 1L
1,663 Elo+
Solo
Loki
Loki
berserk_2808
Loki
Level 22
God Stats
37W - 27L
1,403 SR
Queue Stats
87W - 88L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
10,731
537
8,591
17,215
17,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
DEMON_dl666
Bakasura
14
2 / 5 / 3
9,568
478
3,637
13,931
8,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
16
1 / 2 / 6
9,927
496
10,360
11,046
4,300
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
17
7 / 3 / 3
11,146
557
16,265
9,447
6,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 3 / 3
10,281
514
6,169
11,616
4,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 4
9,557
478
12,537
12,251
4,572
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 6 / 2
9,261
463
5,701
15,521
8,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
SpaccaPako
Artemis
12
2 / 3 / 3
7,467
373
5,840
11,661
4,644
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
11
2 / 1 / 4
8,560
428
6,333
10,006
6,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 4 / 4
8,511
426
5,857
10,153
3,500
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
16
Kills
17
17
Deaths
16
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
4
6
1.5
W
Bakasura
DEMON_dl666
Bakasura
2
5
3
0.7
L
4
2
4
3
W
Hachiman
1
2
6
2
W
Tiamat
7
3
3
2.83
L
4
6
2
0.83
L
Artemis
SpaccaPako
Artemis
2
3
3
1.17
L
Hel
2
1
4
4
L
5
4
4
1.75
W
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,022
Damage
36,268
63,255
Taken
59,592
40,993
Mitigated
27,005
12,724
Healing
19,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,591
924
0
0
17,215
17,072
850
2,142
15,073
32,245
0
W
Bakasura
DEMON_dl666
Bakasura
3,637
2,826
0
4,083
13,931
8,638
2,279
2,551
11,380
281
26,916
L
12,537
6,685
516
5,099
12,251
4,572
663
7,147
4,783
0
57,110
W
Hachiman
10,360
6,108
168
3,783
11,046
4,300
1,706
3,733
7,313
0
58,831
W
Tiamat
16,265
2,097
300
2,169
9,447
6,657
3,327
1,359
8,088
58,267
0
L
5,701
185
0
2,188
15,521
8,129
206
775
14,456
35,780
0
L
Artemis
SpaccaPako
Artemis
5,840
2,824
0
3,095
11,661
4,644
774
7,359
3,826
0
23,089
L
Hel
6,333
378
1,567
3,586
10,006
6,160
809
4,407
5,459
36,327
0
L
5,857
2,020
111
3,258
10,153
3,500
758
4,274
5,598
0
27,974
W
6,169
1,321
0
2,221
11,616
4,326
2,093
2,249
9,367
0
60,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,653
Gold Earned
43,356
440
Minions Killed
333
0
Camps Cleared
0
1,822,443
Distance Traveled
1,434,514
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,731
537
38
2
0
376,467
0
W
Bakasura
9,568
478
97
5
0
391,100
0
L
Neith
9,557
478
117
6
0
317,888
0
W
Hachiman
9,927
496
96
5
0
359,623
3
W
Tiamat
11,146
557
110
6
0
329,880
8
L
Ares
9,261
463
51
3
0
354,447
0
L
Artemis
7,467
373
46
2
0
223,596
2
L
Hel
8,560
428
66
3
0
289,943
0
L
Loki
8,511
426
53
3
0
248,640
2
W
Loki
10,281
514
99
5
0
365,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role