Player Matchup

Erlang Shen
Erlang Shen
Crivfam
Erlang Shen
Level 29
God Stats
7W - 11L
1,504 SR
Queue Stats
72W - 125L
1,278 Elo+
Solo
Neith
Neith
KrayKrayLemu
Neith
Level 12
God Stats
0W - 1L
1,048 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Persephone
Persephone
Morepewpew12
Persephone
Level 24
God Stats
23W - 19L
1,654 SR
Queue Stats
58W - 76L
1,304 Elo+
Solo
Cthulhu
Cthulhu
RandyRandom2
Cthulhu
Level 13
God Stats
0W - 1L
1,107 SR
Queue Stats
0W - 5L
1,075 Elo+
Party 2
Loki
Loki
abasninja
Loki
Level 8
God Stats
0W - 1L
1,585 SR
Queue Stats
1W - 4L
1,210 Elo+
Solo
Team Averages
Level 17
1,380 SR
1,273 Elo+

VS

Team Averages
Level 14
1,500 SR
1,469 Elo+
Ares
Ares
FoudLart
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Reaperx1007
Apollo
Level 18
God Stats
6W - 6L
1,642 SR
Queue Stats
110W - 107L
1,467 Elo+
Party 1
Merlin
Merlin
SealTeam1776
Merlin
Level 23
God Stats
8W - 8L
1,443 SR
Queue Stats
51W - 57L
1,396 Elo+
Solo
Yemoja
Yemoja
icemane21
Yemoja
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 14L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
kevin2337
Gilgamesh
Level 17
God Stats
2W - 2L
1,413 SR
Queue Stats
90W - 90L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Crivfam
Erlang Shen
16
8 / 9 / 1
10,575
481
8,100
21,618
10,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 8 / 2
7,961
362
3,656
11,715
3,911
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Persephone
Morepewpew12
Persephone
16
4 / 10 / 3
11,148
507
16,709
18,603
6,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
RandyRandom2
Cthulhu
14
1 / 6 / 3
8,952
407
9,376
21,003
23,811
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Loki
16
2 / 5 / 5
9,720
442
3,848
10,907
6,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
3 / 7 / 15
10,662
485
9,238
14,767
10,530
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
20
12 / 1 / 8
12,748
579
13,980
15,984
6,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
18
9 / 1 / 11
12,150
552
18,161
9,846
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
icemane21
Yemoja
17
4 / 0 / 17
12,043
547
10,267
12,482
12,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
kevin2337
Gilgamesh
20
9 / 7 / 5
14,650
666
14,818
19,137
13,374
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
16
Kills
37
38
Deaths
16
14
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Crivfam
Erlang Shen
8
9
1
0.94
W
Ares
3
7
15
1.5
L
1
8
2
0.25
L
Persephone
Morepewpew12
Persephone
4
10
3
0.55
L
Cthulhu
RandyRandom2
Cthulhu
1
6
3
0.42
W
Apollo
12
1
8
16
W
Merlin
9
1
11
14.5
L
Loki
2
5
5
0.9
W
Yemoja
icemane21
Yemoja
4
0
17
12.5
W
Gilgamesh
kevin2337
Gilgamesh
9
7
5
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,689
Damage
66,464
83,846
Taken
72,216
51,112
Mitigated
46,711
13,150
Healing
19,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Crivfam
Erlang Shen
8,100
3,839
0
5,355
21,618
10,310
0
8,468
12,769
0
58,686
W
Ares
9,238
1,410
0
1,134
14,767
10,530
376
7,145
7,532
19,252
0
L
3,656
1,227
0
685
11,715
3,911
754
4,500
7,093
0
22,810
L
Persephone
Morepewpew12
Persephone
16,709
2,124
0
4,082
18,603
6,460
52
10,202
7,586
62,412
0
L
Cthulhu
RandyRandom2
Cthulhu
9,376
535
0
1,986
21,003
23,811
0
8,377
12,513
42,270
0
W
Apollo
13,980
9,375
0
5,941
15,984
6,720
6,847
4,842
10,902
0
101,903
W
Merlin
18,161
1,391
0
2,914
9,846
3,807
1,093
6,210
3,636
61,950
0
L
Loki
3,848
604
0
1,042
10,907
6,620
0
4,529
6,215
0
30,022
W
Yemoja
icemane21
Yemoja
10,267
3,301
3,045
3,311
12,482
12,280
1,271
5,655
6,407
39,612
0
W
Gilgamesh
kevin2337
Gilgamesh
14,818
4,784
1,280
2,310
19,137
13,374
4,548
1,453
17,654
0
87,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,356
Gold Earned
62,253
352
Minions Killed
468
0
Camps Cleared
0
1,827,740
Distance Traveled
2,054,134
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
10,575
481
94
4
0
347,710
3
W
Ares
10,662
485
18
1
0
436,007
2
L
Neith
7,961
362
45
2
0
336,852
0
L
Persephone
11,148
507
98
4
0
328,576
0
L
Cthulhu
8,952
407
64
3
0
384,933
0
W
Apollo
12,748
579
152
7
0
383,851
2
W
Merlin
12,150
552
116
5
0
415,352
3
L
Loki
9,720
442
51
2
0
429,669
0
W
Yemoja
12,043
547
58
3
0
408,449
1
W
Gilgamesh
14,650
666
124
6
0
410,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role