Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
CFaCyS
Sylvanus
Level 78
God Stats
22W - 24L
1,604 SR
Queue Stats
340W - 326L
1,529 Elo+
Party 1
Achilles
Achilles
Filtorn
Achilles
Level 95
God Stats
0W - 2L
1,300 SR
Queue Stats
88W - 70L
1,530 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Mantaro
Morgan Le Fay
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,501 Elo+
Party 3
Cu Chulainn
Cu Chulainn
fozzington
Cu Chulainn
Level 36
God Stats
17W - 23L
1,501 SR
Queue Stats
109W - 111L
1,484 Elo+
Solo
Team Averages
Level 52
1,481 SR
1,509 Elo+

VS

Team Averages
Level 80
1,467 SR
1,560 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cabrakan
Cabrakan
Crimms
Cabrakan
Level 40
God Stats
21W - 11L
1,501 SR
Queue Stats
126W - 114L
1,593 Elo+
Party 4
Anubis
Anubis
FNCKingCobra
Anubis
Level 39
God Stats
24W - 22L
1,539 SR
Queue Stats
28W - 28L
1,610 Elo+
Party 2
Bacchus
Bacchus
FireFenix14
Bacchus
Level 123
God Stats
2W - 1L
1,294 SR
Queue Stats
95W - 89L
1,519 Elo+
Solo
Amaterasu
Amaterasu
alrudin
Amaterasu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 35L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
3 / 2 / 2
6,129
557
3,569
9,804
4,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sylvanus
CFaCyS
Sylvanus
10
1 / 3 / 2
6,103
555
4,765
7,891
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
Filtorn
Achilles
10
2 / 5 / 3
6,120
556
2,050
9,419
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Mantaro
Morgan Le Fay
9
0 / 5 / 3
5,402
491
3,337
5,585
1,415
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
fozzington
Cu Chulainn
10
3 / 2 / 0
6,496
591
5,257
6,950
2,509
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 2 / 0
6,799
618
5,431
6,841
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cabrakan
Crimms
Cabrakan
10
2 / 3 / 4
6,166
561
5,767
6,901
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
13
9 / 2 / 2
7,611
692
8,065
7,177
3,492
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
FireFenix14
Bacchus
10
1 / 1 / 9
6,532
594
5,635
6,131
4,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Amaterasu
alrudin
Amaterasu
9
0 / 2 / 1
5,713
519
1,956
6,717
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
9
Kills
17
17
Deaths
10
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
2
2
2
W
Medusa
 
Medusa
5
2
0
2.5
L
Sylvanus
CFaCyS
Sylvanus
1
3
2
0.67
W
Cabrakan
Crimms
Cabrakan
2
3
4
1.33
W
Anubis
9
2
2
5
L
Achilles
Filtorn
Achilles
2
5
3
0.7
W
Bacchus
FireFenix14
Bacchus
1
1
9
5.5
L
Morgan Le Fay
Mantaro
Morgan Le Fay
0
5
3
0.3
W
Amaterasu
alrudin
Amaterasu
0
2
1
0.25
L
Cu Chulainn
fozzington
Cu Chulainn
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,978
Damage
26,854
39,649
Taken
33,767
13,633
Mitigated
16,217
9,579
Healing
13,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,569
289
135
2,619
9,804
4,084
0
4,316
5,408
16,972
0
W
Medusa
 
Medusa
5,431
2,555
0
2,832
6,841
1,757
180
3,179
3,662
0
38,684
L
Sylvanus
CFaCyS
Sylvanus
4,765
1,552
403
2,314
7,891
2,988
470
2,844
4,943
32,136
6,052
W
Cabrakan
Crimms
Cabrakan
5,767
812
0
1,070
6,901
3,555
0
2,005
4,896
26,610
0
W
Anubis
8,065
565
0
3,620
7,177
3,492
0
3,802
3,375
41,811
0
L
Achilles
Filtorn
Achilles
2,050
637
0
2,391
9,419
2,637
0
5,169
4,158
0
29,183
W
Bacchus
FireFenix14
Bacchus
5,635
1,286
0
2,967
6,131
4,450
0
2,639
3,492
23,202
0
L
Morgan Le Fay
Mantaro
Morgan Le Fay
3,337
898
0
189
5,585
1,415
0
3,770
1,749
16,096
0
W
Amaterasu
alrudin
Amaterasu
1,956
773
0
3,492
6,717
2,963
794
0
6,717
0
23,209
L
Cu Chulainn
fozzington
Cu Chulainn
5,257
1,259
0
1,528
6,950
2,509
0
2,916
3,924
794
27,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,250
Gold Earned
32,821
268
Minions Killed
308
0
Camps Cleared
0
1,118,255
Distance Traveled
1,116,426
23
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,129
557
24
2
0
254,245
2
W
Medusa
6,799
618
59
5
0
217,909
3
L
Sylvanus
6,103
555
82
7
0
208,911
4
W
Cabrakan
6,166
561
59
5
0
219,727
1
W
Anubis
7,611
692
87
8
0
206,320
2
L
Achilles
6,120
556
61
6
0
242,213
5
W
Bacchus
6,532
594
46
4
0
238,072
2
L
Morgan Le Fay
5,402
491
38
3
0
202,171
6
W
Amaterasu
5,713
519
57
5
0
234,398
0
L
Cu Chulainn
6,496
591
63
6
0
210,715
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role