Player Matchup

Fenrir
Fenrir
Gold II
Gordon1
Fenrir
Gold II
Level 135
God Stats
4W - 3L
1,534 SR
Queue Stats
116W - 112L
1,551 MMR
Solo
Agni
Agni
Platinum V
Kikoxx12
Agni
Platinum V
Level 146
God Stats
9W - 5L
1,500 SR
Queue Stats
193W - 192L
1,605 MMR
Solo
Tyr
Tyr
Gold III
jaff23
Tyr
Gold III
Level 103
God Stats
19W - 24L
1,445 SR
Queue Stats
171W - 177L
1,549 MMR
Solo
Hou Yi
Hou Yi
Silver I
zlatankick
Hou Yi
Silver I
Level 160
God Stats
4W - 1L
1,800 SR
Queue Stats
176W - 174L
1,602 MMR
Solo
Sylvanus
Sylvanus
Gold II
Трейвор
Sylvanus
Gold II
Level 129
God Stats
2W - 0L
1,629 SR
Queue Stats
193W - 175L
1,580 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,582 SR
1,577 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 100
1,603 SR
1,577 MMR
Osiris
Osiris
Gold I
DariusDumi
Osiris
Gold I
Level 108
God Stats
2W - 2L
1,756 SR
Queue Stats
139W - 134L
1,540 MMR
Solo
Sobek
Sobek
Gold III
Hrondar
Sobek
Gold III
Level 119
God Stats
4W - 7L
1,403 SR
Queue Stats
89W - 98L
1,578 MMR
Solo
Danzaburou
Danzaburou
Platinum III
IFilonI
Danzaburou
Platinum III
Level 67
God Stats
24W - 20L
1,621 SR
Queue Stats
92W - 89L
1,790 MMR
Party 1
Sol
Sol
Gold III
JigglyBalllz
Sol
Gold III
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
297W - 304L
1,566 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
XxMAAZxX
Tsukuyomi
Gold IV
Level 55
God Stats
10W - 7L
1,733 SR
Queue Stats
51W - 56L
1,411 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gordon1
Fenrir
18
6 / 4 / 20
12,753
638
13,387
18,884
9,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
20
8 / 5 / 17
13,582
679
15,414
15,920
6,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
jaff23
Tyr
18
8 / 6 / 8
12,814
641
12,109
22,556
20,657
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hou Yi
zlatankick
Hou Yi
20
18 / 0 / 8
15,188
759
25,093
14,934
7,386
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
17
3 / 4 / 18
12,013
601
9,892
15,373
12,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
GilgameshSetTiamatScyllaAthena

VS

Bans
ApolloCu ChulainnAresJanusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DariusDumi
Osiris
15
6 / 9 / 2
9,669
483
12,090
21,624
25,920
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sobek
Hrondar
Sobek
15
1 / 8 / 7
9,861
493
4,115
19,851
15,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
IFilonI
Danzaburou
16
2 / 8 / 1
10,559
528
7,647
16,768
5,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 10 / 2
9,668
483
11,413
22,066
5,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tsukuyomi
XxMAAZxX
Tsukuyomi
16
4 / 8 / 5
9,949
497
7,562
16,897
6,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
36
43
Kills
19
19
Deaths
43
71
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Osiris
DariusDumi
Osiris
6
9
2
0.78
W
Fenrir
Gordon1
Fenrir
6
4
20
4
L
Sobek
Hrondar
Sobek
1
8
7
0.56
L
Danzaburou
IFilonI
Danzaburou
2
8
1
0.31
L
6
10
2
0.7
W
Agni
8
5
17
3.3
L
Tsukuyomi
XxMAAZxX
Tsukuyomi
4
8
5
0.81
W
Tyr
jaff23
Tyr
8
6
8
2
W
Hou Yi
zlatankick
Hou Yi
18
0
8
22
W
Sylvanus
3
4
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,895
Damage
42,827
87,667
Taken
97,206
56,929
Mitigated
58,906
46,100
Healing
20,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
DariusDumi
Osiris
12,090
4,456
0
4,040
21,624
25,920
0
4,767
16,753
0
44,375
W
Fenrir
Gordon1
Fenrir
13,387
4,561
0
7,443
18,884
9,802
3,352
4,235
14,423
0
72,754
L
Sobek
Hrondar
Sobek
4,115
336
0
3,788
19,851
15,912
0
6,145
13,484
23,703
0
L
Danzaburou
IFilonI
Danzaburou
7,647
4,214
0
3,656
16,768
5,030
0
3,329
13,303
0
79,241
L
11,413
3,495
0
5,358
22,066
5,936
1,053
6,678
14,984
56,851
0
W
Agni
15,414
1,845
427
5,960
15,920
6,279
4,132
5,648
10,009
80,805
0
L
Tsukuyomi
XxMAAZxX
Tsukuyomi
7,562
1,694
0
3,995
16,897
6,108
0
3,113
13,666
0
65,773
W
Tyr
jaff23
Tyr
12,109
1,431
0
11,607
22,556
20,657
588
2,088
18,942
0
58,545
W
Hou Yi
zlatankick
Hou Yi
25,093
15,443
0
9,057
14,934
7,386
5,043
2,499
12,421
0
128,961
W
Sylvanus
9,892
3,145
3,491
8,115
15,373
12,805
266
3,451
11,748
45,725
9,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,350
Gold Earned
49,706
599
Minions Killed
462
0
Camps Cleared
0
1,958,615
Distance Traveled
1,704,198
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,669
483
67
3
0
297,230
0
W
Fenrir
12,753
638
105
5
0
413,776
6
L
Sobek
9,861
493
46
2
0
369,768
6
L
Danzaburou
10,559
528
139
7
0
337,831
3
L
Sol
9,668
483
89
4
0
321,602
7
W
Agni
13,582
679
131
7
0
378,397
3
L
Tsukuyomi
9,949
497
121
6
0
377,767
4
W
Tyr
12,814
641
110
6
0
418,691
3
W
Hou Yi
15,188
759
170
9
0
399,209
7
W
Sylvanus
12,013
601
83
4
0
348,542
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role