Player Matchup

Scylla
Scylla
Gold V
AFTERGIRTH2622
Scylla
Gold V
Level 39
God Stats
3W - 0L
1,716 SR
Queue Stats
15W - 5L
1,775 MMR
Party 2
Fenrir
Fenrir
Gold V
RbOt DeF
Fenrir
Gold V
Level 160
God Stats
3W - 0L
1,226 SR
Queue Stats
14W - 7L
1,745 MMR
Party 2
Terra
Terra
Gold V
RbotCloudz
Terra
Gold V
Level 147
God Stats
1W - 2L
1,123 SR
Queue Stats
31W - 18L
1,574 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,355 SR
1,698 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 111
1,588 SR
1,668 MMR
Sun Wukong
Sun Wukong
Gold III
JormCultist
Sun Wukong
Gold III
Level 102
God Stats
14W - 18L
1,514 SR
Queue Stats
754W - 771L
1,479 MMR
Party 1
Eset
Eset
Gold I
LicknUrBiscuits
Eset
Gold I
Level 87
God Stats
3W - 7L
1,431 SR
Queue Stats
309W - 317L
1,719 MMR
Party 1
Cthulhu
Cthulhu
Gold III
Sn4kb4r
Cthulhu
Gold III
Level 143
God Stats
1W - 2L
1,819 SR
Queue Stats
63W - 51L
1,806 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 5
8,819
882
13,579
8,874
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
RbOt DeF
Fenrir
12
5 / 2 / 10
8,390
839
6,581
9,658
4,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Terra
11
1 / 0 / 11
7,410
741
2,407
8,001
4,822
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
AphroditeMedusaChaacGilgameshAthena

VS

Bans
PersephoneHou YiGuan YuCu ChulainnArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JormCultist
Sun Wukong
10
1 / 5 / 0
6,698
670
5,300
10,101
4,453
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 6 / 0
6,380
638
4,109
6,307
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Sn4kb4r
Cthulhu
10
0 / 4 / 1
6,293
629
6,267
10,737
6,956
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
15
Kills
2
2
Deaths
15
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
9
0
5
11.5
L
Sun Wukong
JormCultist
Sun Wukong
1
5
0
0.2
L
1
6
0
0.17
W
Fenrir
RbOt DeF
Fenrir
5
2
10
5
W
Terra
1
0
11
6.5
L
Cthulhu
Sn4kb4r
Cthulhu
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,567
Damage
15,676
26,533
Taken
27,145
12,421
Mitigated
13,785
9,536
Healing
5,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,579
1,186
72
3,061
8,874
3,314
788
3,685
5,189
45,797
0
L
Sun Wukong
JormCultist
Sun Wukong
5,300
616
0
2,157
10,101
4,453
0
4,365
5,571
0
24,529
L
4,109
110
365
588
6,307
2,376
0
3,976
2,099
13,917
0
W
Fenrir
RbOt DeF
Fenrir
6,581
1,244
0
1,369
9,658
4,285
0
3,258
6,400
0
24,000
W
Terra
2,407
34
1,934
3,100
8,001
4,822
442
3,433
4,568
9,518
0
L
Cthulhu
Sn4kb4r
Cthulhu
6,267
413
0
2,025
10,737
6,956
0
6,984
3,489
18,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,619
Gold Earned
19,371
132
Minions Killed
85
0
Camps Cleared
0
621,106
Distance Traveled
525,527
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,819
882
81
8
0
190,096
2
L
Sun Wukong
6,698
670
33
3
0
181,555
2
L
Eset
6,380
638
20
2
0
164,512
0
W
Fenrir
8,390
839
37
4
0
214,100
2
W
Terra
7,410
741
14
1
0
216,910
0
L
Cthulhu
6,293
629
32
3
0
179,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role