Player Matchup

Izanami
Izanami
Aidombie
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AlexRivera__
Danzaburou
Level 22
God Stats
21W - 24L
1,501 SR
Queue Stats
92W - 88L
1,282 Elo+
Solo
Set
Set
Gnarbeats
Set
Level 30
God Stats
56W - 67L
1,482 SR
Queue Stats
257W - 277L
1,378 Elo+
Solo
Arachne
Arachne
VSyIiss
Arachne
Level 17
God Stats
0W - 2L
1,200 SR
Queue Stats
8W - 12L
1,242 Elo+
Solo
Olorun
Olorun
arctur1an
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 15
1,437 SR
1,380 Elo+

VS

Team Averages
Level 14
1,488 SR
1,331 Elo+
Tiamat
Tiamat
Bichotercero
Tiamat
Level 14
God Stats
4W - 2L
1,540 SR
Queue Stats
30W - 32L
1,364 Elo+
Solo
Ah Puch
Ah Puch
OwZeta
Ah Puch
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
Shredinski
Neith
Level 8
God Stats
1W - 2L
1,190 SR
Queue Stats
2W - 6L
1,167 Elo+
Solo
Hachiman
Hachiman
mootonwonshu
Hachiman
Level 18
God Stats
1W - 1L
1,842 SR
Queue Stats
1W - 2L
1,190 Elo+
Solo
Tsukuyomi
Tsukuyomi
xXRealRicanXx
Tsukuyomi
Level 28
God Stats
13W - 13L
1,366 SR
Queue Stats
182W - 207L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aidombie
Izanami
4
0 / 3 / 0
6,232
297
349
2,368
437
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
AlexRivera__
Danzaburou
18
8 / 4 / 10
12,444
593
16,583
14,362
5,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
11 / 2 / 4
12,501
595
14,404
18,906
8,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
VSyIiss
Arachne
16
4 / 10 / 7
10,316
491
8,997
16,033
6,472
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
arctur1an
Olorun
17
5 / 4 / 7
10,969
522
10,691
17,542
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 9 / 2
9,703
462
5,594
16,042
7,813
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
OwZeta
Ah Puch
17
8 / 3 / 8
12,103
576
19,866
16,372
7,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
15
2 / 8 / 2
10,668
508
6,932
11,138
4,339
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
mootonwonshu
Hachiman
14
1 / 4 / 4
9,526
454
5,559
13,895
4,804
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
xXRealRicanXx
Tsukuyomi
19
11 / 4 / 6
12,817
610
12,004
18,871
12,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
45
28
Kills
23
23
Deaths
28
28
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Izanami
Aidombie
Izanami
0
3
0
0
L
Danzaburou
AlexRivera__
Danzaburou
8
4
10
3.25
W
Tiamat
1
9
2
0.22
L
11
2
4
6.5
W
Ah Puch
OwZeta
Ah Puch
8
3
8
4
W
Neith
2
8
2
0.38
L
Arachne
VSyIiss
Arachne
4
10
7
0.75
L
Olorun
arctur1an
Olorun
5
4
7
2.13
W
Hachiman
mootonwonshu
Hachiman
1
4
4
0.75
W
Tsukuyomi
xXRealRicanXx
Tsukuyomi
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,024
Damage
49,955
69,211
Taken
76,318
26,811
Mitigated
36,320
21,914
Healing
21,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Aidombie
Izanami
349
349
0
87
2,368
437
0
186
2,182
0
2,515
L
Danzaburou
AlexRivera__
Danzaburou
16,583
7,679
0
3,958
14,362
5,115
1,104
4,731
9,631
0
68,698
W
Tiamat
5,594
791
0
4,032
16,042
7,813
1,300
6,208
9,834
39,064
0
L
14,404
6,925
0
6,433
18,906
8,403
348
4,572
14,334
0
87,911
W
Ah Puch
OwZeta
Ah Puch
19,866
1,422
0
5,230
16,372
7,050
1,172
985
15,387
67,542
0
W
Neith
6,932
4,879
0
495
11,138
4,339
2,749
903
10,235
0
52,729
L
Arachne
VSyIiss
Arachne
8,997
5,621
730
2,167
16,033
6,472
1,126
7,087
8,946
0
35,637
L
Olorun
arctur1an
Olorun
10,691
4,789
159
8,380
17,542
6,384
3,686
8,615
8,658
64,316
0
W
Hachiman
mootonwonshu
Hachiman
5,559
3,973
499
5,582
13,895
4,804
2,037
2,027
11,868
0
50,646
W
Tsukuyomi
xXRealRicanXx
Tsukuyomi
12,004
3,374
0
5,651
18,871
12,314
0
568
18,303
0
85,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,462
Gold Earned
54,817
423
Minions Killed
500
0
Camps Cleared
0
1,649,785
Distance Traveled
1,792,311
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,232
297
3
0
0
101,546
0
L
Danzaburou
12,444
593
116
6
0
376,587
0
W
Tiamat
9,703
462
61
3
0
346,290
1
L
Set
12,501
595
120
6
0
442,423
8
W
Ah Puch
12,103
576
99
5
0
374,925
1
W
Neith
10,668
508
114
5
0
302,768
0
L
Arachne
10,316
491
66
3
0
374,131
2
L
Olorun
10,969
522
118
6
0
355,098
0
W
Hachiman
9,526
454
83
4
0
368,692
4
W
Tsukuyomi
12,817
610
143
7
0
399,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role