Player Matchup

Skadi
Skadi
 
Skadi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
JAM-CHA
Fenrir
Level 91
God Stats
1W - 1L
1,517 SR
Queue Stats
118W - 109L
1,384 Elo+
Solo
Hel
Hel
Kingcandy441593
Hel
Level 65
God Stats
14W - 8L
1,772 SR
Queue Stats
348W - 353L
1,357 Elo+
Solo
King Arthur
King Arthur
LIL_SPEED-BOAT
King Arthur
Level 103
God Stats
3W - 6L
1,576 SR
Queue Stats
305W - 361L
1,403 Elo+
Solo
Ganesha
Ganesha
WuHdUhSkEEt
Ganesha
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,382 Elo+
Solo
Team Averages
Level 85
1,573 SR
1,405 Elo+

VS

Team Averages
Level 91
1,441 SR
1,381 Elo+
Bellona
Bellona
Rafasaur
Bellona
Level 59
God Stats
204W - 228L
1,434 SR
Queue Stats
277W - 328L
1,338 Elo+
Solo
Chronos
Chronos
SubjectOfTrial
Chronos
Level 76
God Stats
40W - 24L
1,396 SR
Queue Stats
111W - 104L
1,391 Elo+
Solo
Chiron
Chiron
VALOcrazy42
Chiron
Level 100
God Stats
35W - 30L
1,474 SR
Queue Stats
479W - 570L
1,419 Elo+
Solo
Arachne
Arachne
alaskaairborne77
Arachne
Level 116
God Stats
80W - 65L
1,515 SR
Queue Stats
534W - 612L
1,472 Elo+
Solo
Ymir
Ymir
station 13579
Ymir
Level 105
God Stats
14W - 18L
1,388 SR
Queue Stats
542W - 585L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
5
0 / 2 / 0
3,571
510
1,015
2,854
664
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
JAM-CHA
Fenrir
6
1 / 1 / 2
4,015
574
1,587
5,556
1,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

6
0 / 1 / 0
3,771
539
480
2,242
590
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
LIL_SPEED-BOAT
King Arthur
7
1 / 1 / 1
4,350
621
2,843
5,432
1,915
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ganesha
WuHdUhSkEEt
Ganesha
6
0 / 2 / 0
3,365
481
402
4,972
2,167
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Rafasaur
Bellona
9
1 / 0 / 0
4,990
713
3,531
5,036
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 0
5,170
739
2,671
3,310
1,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
7
2 / 0 / 2
4,538
648
2,723
2,079
474
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

7
1 / 2 / 1
4,239
606
1,246
5,382
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
2 / 0 / 3
4,763
680
3,264
3,352
1,314
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
7
7
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
L
Fenrir
JAM-CHA
Fenrir
1
1
2
2
L
0
1
0
0
L
King Arthur
LIL_SPEED-BOAT
King Arthur
1
1
1
1.5
W
Bellona
Rafasaur
Bellona
1
0
0
1
W
1
1
0
1
W
Chiron
2
0
2
3
L
Ganesha
WuHdUhSkEEt
Ganesha
0
2
0
0
W
1
2
1
0.75
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,327
Damage
13,435
21,056
Taken
19,159
6,958
Mitigated
6,749
5,941
Healing
7,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
1,015
423
0
468
2,854
664
0
910
1,944
0
13,555
L
Fenrir
JAM-CHA
Fenrir
1,587
225
0
2,264
5,556
1,622
0
1,826
3,730
0
11,037
L
480
127
0
1,006
2,242
590
0
1,375
867
12,505
0
L
King Arthur
LIL_SPEED-BOAT
King Arthur
2,843
423
0
2,093
5,432
1,915
0
0
5,432
0
19,930
W
Bellona
Rafasaur
Bellona
3,531
1,232
0
2,459
5,036
2,505
377
0
5,036
0
23,156
W
2,671
704
0
1,148
3,310
1,054
2,170
480
2,830
24,381
0
W
Chiron
2,723
1,089
540
866
2,079
474
476
156
1,923
0
15,675
L
Ganesha
WuHdUhSkEEt
Ganesha
402
145
0
110
4,972
2,167
0
1,824
3,148
3,635
0
W
1,246
887
13
2,256
5,382
1,402
36
191
5,191
0
11,464
W
3,264
406
0
0
3,352
1,314
240
55
3,297
21,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,072
Gold Earned
23,700
128
Minions Killed
212
0
Camps Cleared
0
625,712
Distance Traveled
688,233
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
3,571
510
27
4
0
88,781
3
L
Fenrir
4,015
574
23
3
0
144,022
0
L
Hel
3,771
539
29
4
0
94,706
0
L
King Arthur
4,350
621
48
7
0
155,406
3
W
Bellona
4,990
713
56
8
0
144,284
3
W
Chronos
5,170
739
51
7
0
146,245
0
W
Chiron
4,538
648
26
4
0
122,226
0
L
Ganesha
3,365
481
1
0
0
142,797
0
W
Arachne
4,239
606
30
4
0
139,892
0
W
Ymir
4,763
680
49
7
0
135,586
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role