Player Matchup

Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ArielizFez1030
Zhong Kui
Level 104
God Stats
47W - 37L
1,804 SR
Queue Stats
397W - 348L
1,509 Elo+
Solo
Kumbhakarna
Kumbhakarna
ItsJust_aGame0
Kumbhakarna
Level 148
God Stats
2W - 1L
1,536 SR
Queue Stats
452W - 480L
1,444 Elo+
Solo
Hachiman
Hachiman
zl Anemia lz
Hachiman
Level 125
God Stats
6W - 8L
1,322 SR
Queue Stats
724W - 726L
1,457 Elo+
Party 2
Ra
Ra
zl LePRa lz
Ra
Level 107
God Stats
10W - 7L
1,476 SR
Queue Stats
589W - 554L
1,446 Elo+
Party 2
Team Averages
Level 126
1,528 SR
1,471 Elo+

VS

Team Averages
Level 114
1,555 SR
1,519 Elo+
Hercules
Hercules
Kemp l79l
Hercules
Level 127
God Stats
3W - 3L
1,441 SR
Queue Stats
49W - 59L
1,438 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kingevans30
Morgan Le Fay
Level 133
God Stats
3W - 4L
1,707 SR
Queue Stats
15W - 14L
1,665 Elo+
Solo
Cthulhu
Cthulhu
RETURN Tussa
Cthulhu
Level 97
God Stats
3W - 6L
1,520 SR
Queue Stats
99W - 101L
1,512 Elo+
Solo
Sol
Sol
Shamrockroll
Sol
Level 148
God Stats
2W - 3L
1,714 SR
Queue Stats
144W - 140L
1,598 Elo+
Party 1
Baron Samedi
Baron Samedi
Vexingorc6000
Baron Samedi
Level 67
God Stats
14W - 17L
1,391 SR
Queue Stats
437W - 500L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
11 / 2 / 6
10,856
603
14,564
15,070
6,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
ArielizFez1030
Zhong Kui
16
4 / 2 / 6
9,903
550
15,349
14,560
12,445
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
ItsJust_aGame0
Kumbhakarna
12
1 / 1 / 17
8,592
477
6,540
17,350
13,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
zl Anemia lz
Hachiman
15
7 / 6 / 5
9,805
545
11,715
14,687
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
8 / 2 / 10
10,259
570
14,101
11,335
4,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kemp l79l
Hercules
11
1 / 6 / 7
8,184
455
9,271
19,166
16,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
Kingevans30
Morgan Le Fay
15
4 / 7 / 3
10,205
567
7,589
12,670
4,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
RETURN Tussa
Cthulhu
16
1 / 3 / 3
9,394
522
9,414
18,206
11,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 5 / 3
10,462
581
11,900
17,335
5,516
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Vexingorc6000
Baron Samedi
11
2 / 10 / 3
7,840
436
8,734
12,581
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
32
31
Kills
13
13
Deaths
31
44
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
11
2
6
7
W
Zhong Kui
ArielizFez1030
Zhong Kui
4
2
6
3.5
W
Kumbhakarna
ItsJust_aGame0
Kumbhakarna
1
1
17
9.5
L
Hercules
Kemp l79l
Hercules
1
6
7
0.75
L
Morgan Le Fay
Kingevans30
Morgan Le Fay
4
7
3
0.79
L
Cthulhu
RETURN Tussa
Cthulhu
1
3
3
0.83
L
5
5
3
1.3
L
Baron Samedi
Vexingorc6000
Baron Samedi
2
10
3
0.35
W
Hachiman
zl Anemia lz
Hachiman
7
6
5
1.58
W
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,269
Damage
46,908
73,002
Taken
79,958
41,426
Mitigated
42,621
28,160
Healing
27,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
14,564
6,139
0
4,118
15,070
6,563
0
6,732
8,126
0
88,332
W
Zhong Kui
ArielizFez1030
Zhong Kui
15,349
2,141
0
7,878
14,560
12,445
436
8,186
6,264
64,493
0
W
Kumbhakarna
ItsJust_aGame0
Kumbhakarna
6,540
667
1,357
3,650
17,350
13,157
0
8,332
8,761
18,102
0
L
Hercules
Kemp l79l
Hercules
9,271
2,718
246
6,759
19,166
16,815
0
9,743
9,423
0
23,390
L
Morgan Le Fay
Kingevans30
Morgan Le Fay
7,589
1,368
0
1,528
12,670
4,393
0
4,590
8,080
50,870
0
L
Cthulhu
RETURN Tussa
Cthulhu
9,414
927
438
6,660
18,206
11,182
0
9,115
9,091
54,845
0
L
11,900
5,177
0
9,305
17,335
5,516
3,156
6,272
11,063
79,849
0
L
Baron Samedi
Vexingorc6000
Baron Samedi
8,734
618
1,129
1,738
12,581
4,715
198
6,270
6,311
26,558
0
W
Hachiman
zl Anemia lz
Hachiman
11,715
6,186
0
3,867
14,687
4,836
374
7,664
6,909
0
53,626
W
14,101
558
2,497
4,793
11,335
4,425
351
5,848
5,305
66,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,415
Gold Earned
46,085
455
Minions Killed
406
0
Camps Cleared
0
1,746,881
Distance Traveled
1,597,698
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,856
603
132
7
0
384,404
1
W
Zhong Kui
9,903
550
117
7
0
292,047
7
W
Kumbhakarna
8,592
477
9
1
0
392,555
12
L
Hercules
8,184
455
23
1
0
360,517
2
L
Morgan Le Fay
10,205
567
84
5
0
310,184
4
L
Cthulhu
9,394
522
117
7
0
319,312
3
L
Sol
10,462
581
144
8
0
313,325
0
L
Baron Samedi
7,840
436
38
2
0
294,360
3
W
Hachiman
9,805
545
83
5
0
302,621
0
W
Ra
10,259
570
114
6
0
375,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role