Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Izzpwnin
Merlin
Level 158
God Stats
89W - 37L
1,709 SR
Queue Stats
281W - 126L
1,764 Elo+
Solo
Fenrir
Fenrir
SolidK12
Fenrir
Level 78
God Stats
8W - 3L
1,449 SR
Queue Stats
181W - 137L
1,530 Elo+
Solo
Team Averages
Level 128
1,553 SR
1,598 Elo+

VS

Team Averages
Level 90
1,635 SR
1,572 Elo+
Artemis
Artemis
PPDoctor
Artemis
Level 56
God Stats
11W - 9L
1,697 SR
Queue Stats
14W - 11L
1,657 Elo+
Party 1
Hercules
Hercules
TheDragonJew
Hercules
Level 121
God Stats
2W - 4L
1,403 SR
Queue Stats
9W - 10L
1,567 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gamefreak2099
Morgan Le Fay
Level 94
God Stats
1W - 1L
1,807 SR
Queue Stats
15W - 23L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
1 / 4 / 6
7,117
712
6,632
6,999
2,206
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Izzpwnin
Merlin
12
2 / 0 / 8
7,639
764
6,722
3,519
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
SolidK12
Fenrir
13
7 / 0 / 2
8,665
867
4,268
6,458
4,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PPDoctor
Artemis
10
4 / 4 / 0
7,088
709
5,625
7,249
2,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
TheDragonJew
Hercules
9
0 / 2 / 3
6,072
607
2,738
8,876
4,578
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
gamefreak2099
Morgan Le Fay
10
0 / 4 / 2
6,204
620
2,845
6,692
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
4
4
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
4
6
1
W
Merlin
Izzpwnin
Merlin
2
0
8
6
L
Artemis
PPDoctor
Artemis
4
4
0
1
W
Fenrir
SolidK12
Fenrir
7
0
2
8
L
Hercules
TheDragonJew
Hercules
0
2
3
0.75
L
Morgan Le Fay
gamefreak2099
Morgan Le Fay
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,622
Damage
11,208
16,976
Taken
22,817
7,832
Mitigated
9,277
3,565
Healing
2,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,632
1,540
0
0
6,999
2,206
455
911
5,890
0
21,525
W
Merlin
Izzpwnin
Merlin
6,722
191
0
750
3,519
1,147
435
1,105
2,296
37,758
0
L
Artemis
PPDoctor
Artemis
5,625
2,433
0
370
7,249
2,446
0
2,318
4,649
0
24,756
W
Fenrir
SolidK12
Fenrir
4,268
756
0
2,815
6,458
4,479
259
415
5,945
0
10,020
L
Hercules
TheDragonJew
Hercules
2,738
664
0
1,017
8,876
4,578
0
2,298
6,234
0
8,558
L
Morgan Le Fay
gamefreak2099
Morgan Le Fay
2,845
0
0
1,045
6,692
2,253
0
1,338
5,212
21,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,421
Gold Earned
19,364
118
Minions Killed
107
0
Camps Cleared
0
590,248
Distance Traveled
530,315
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,117
712
35
4
0
182,045
5
W
Merlin
7,639
764
66
7
0
188,447
2
L
Artemis
7,088
709
48
5
0
162,698
1
W
Fenrir
8,665
867
17
2
0
219,756
3
L
Hercules
6,072
607
17
2
0
182,291
2
L
Morgan Le Fay
6,204
620
42
4
0
185,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role