Player Matchup

Cerberus
Cerberus
Arlenius
Cerberus
Level 27
God Stats
1W - 0L
1,166 SR
Queue Stats
29W - 39L
1,346 Elo+
Solo
Fenrir
Fenrir
IHATEIU
Fenrir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,577 Elo+
Solo
Jormungandr
Jormungandr
Skycat11
Jormungandr
Level 18
God Stats
2W - 1L
1,293 SR
Queue Stats
39W - 44L
1,402 Elo+
Solo
Kali
Kali
Sprekken
Kali
Level 7
God Stats
3W - 2L
1,292 SR
Queue Stats
4W - 4L
1,351 Elo+
Solo
Artemis
Artemis
xxxZIMxxx
Artemis
Level 28
God Stats
5W - 4L
1,667 SR
Queue Stats
88W - 82L
1,495 Elo+
Solo
Team Averages
Level 20
1,384 SR
1,434 Elo+

VS

Team Averages
Level 18
1,402 SR
1,389 Elo+
Scylla
Scylla
 
Scylla
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Morfred11
Morgan Le Fay
Level 26
God Stats
10W - 10L
1,433 SR
Queue Stats
61W - 56L
1,459 Elo+
Party 2
Sol
Sol
SteverinoSV
Sol
Level 6
God Stats
2W - 3L
1,195 SR
Queue Stats
4W - 9L
1,177 Elo+
Solo
Nemesis
Nemesis
Zebba02
Nemesis
Level 6
God Stats
1W - 3L
1,273 SR
Queue Stats
29W - 40L
1,434 Elo+
Party 1
Pele
Pele
joseluStalker
Pele
Level 17
God Stats
8W - 9L
1,607 SR
Queue Stats
62W - 67L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arlenius
Cerberus
10
5 / 2 / 4
6,313
526
5,787
6,434
3,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
IHATEIU
Fenrir
13
11 / 2 / 3
8,230
686
8,178
8,806
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
Skycat11
Jormungandr
11
1 / 2 / 9
6,377
531
3,774
5,189
2,360
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
9
2 / 3 / 3
6,016
501
1,854
7,736
2,751
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
xxxZIMxxx
Artemis
11
6 / 3 / 3
6,847
571
5,591
6,957
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 3 / 1
5,634
470
1,958
4,809
956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Morgan Le Fay
Morfred11
Morgan Le Fay
12
7 / 4 / 1
7,353
613
8,002
6,010
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 7 / 1
6,242
520
2,235
7,783
1,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Zebba02
Nemesis
8
0 / 6 / 1
5,060
422
2,246
6,643
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 5 / 3
6,354
530
3,940
9,191
2,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
25
Kills
11
12
Deaths
25
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
1
0.5
W
Cerberus
Arlenius
Cerberus
5
2
4
3.5
W
Fenrir
IHATEIU
Fenrir
11
2
3
6.25
L
Morgan Le Fay
Morfred11
Morgan Le Fay
7
4
1
1.88
W
Jormungandr
Skycat11
Jormungandr
1
2
9
2.75
W
Kali
2
3
3
1.17
L
2
7
1
0.36
L
Nemesis
Zebba02
Nemesis
0
6
1
0.08
L
1
5
3
0.5
W
Artemis
xxxZIMxxx
Artemis
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,184
Damage
18,381
35,122
Taken
34,436
15,011
Mitigated
8,390
8,341
Healing
5,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,958
269
0
223
4,809
956
450
2,591
2,038
21,272
0
W
Cerberus
Arlenius
Cerberus
5,787
205
0
1,703
6,434
3,616
194
899
5,479
18,884
0
W
Fenrir
IHATEIU
Fenrir
8,178
2,528
0
1,363
8,806
4,117
541
2,946
5,790
0
42,627
L
Morgan Le Fay
Morfred11
Morgan Le Fay
8,002
1,061
0
795
6,010
1,935
93
574
5,406
29,255
0
W
Jormungandr
Skycat11
Jormungandr
3,774
384
253
448
5,189
2,360
325
2,045
3,066
24,657
0
W
Kali
1,854
964
0
3,453
7,736
2,751
323
4,378
3,358
0
13,060
L
2,235
171
0
1,977
7,783
1,658
1,110
1,276
6,507
28,480
0
L
Nemesis
Zebba02
Nemesis
2,246
667
0
339
6,643
1,412
525
3,389
3,014
0
11,715
L
3,940
454
0
2,434
9,191
2,429
0
1,251
7,802
0
26,303
W
Artemis
xxxZIMxxx
Artemis
5,591
3,410
0
1,121
6,957
2,167
498
1,723
5,234
0
31,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,783
Gold Earned
30,643
244
Minions Killed
224
0
Camps Cleared
0
1,001,608
Distance Traveled
1,042,910
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,634
470
44
4
0
203,648
0
W
Cerberus
6,313
526
39
3
0
193,042
0
W
Fenrir
8,230
686
74
6
0
228,165
0
L
Morgan Le Fay
7,353
613
46
4
0
205,700
0
W
Jormungandr
6,377
531
43
4
0
222,600
1
W
Kali
6,016
501
30
3
0
193,120
0
L
Sol
6,242
520
53
4
0
195,842
0
L
Nemesis
5,060
422
26
2
0
204,735
0
L
Pele
6,354
530
55
5
0
232,985
2
W
Artemis
6,847
571
58
5
0
164,681
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role