Player Matchup

Fenrir
Fenrir
FartFactory4135
Fenrir
Level 91
God Stats
34W - 35L
1,521 SR
Queue Stats
629W - 668L
1,418 Elo+
Solo
Olorun
Olorun
ReptarsWatching
Olorun
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
374W - 387L
1,415 Elo+
Solo
Guan Yu
Guan Yu
TorsoMan965
Guan Yu
Level 89
God Stats
10W - 11L
1,445 SR
Queue Stats
96W - 115L
1,372 Elo+
Solo
Sol
Sol
lnsaneDr
Sol
Level 111
God Stats
2W - 6L
1,507 SR
Queue Stats
592W - 567L
1,457 Elo+
Solo
Sylvanus
Sylvanus
slayer_raw
Sylvanus
Level 109
God Stats
39W - 45L
1,446 SR
Queue Stats
558W - 606L
1,404 Elo+
Solo
Team Averages
Level 101
1,484 SR
1,413 Elo+

VS

Team Averages
Level 84
1,411 SR
1,409 Elo+
Danzaburou
Danzaburou
El_Viejito_2000
Danzaburou
Level 89
God Stats
4W - 9L
1,261 SR
Queue Stats
440W - 449L
1,402 Elo+
Solo
Tiamat
Tiamat
EmoGustav
Tiamat
Level 81
God Stats
23W - 23L
1,514 SR
Queue Stats
199W - 217L
1,324 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Jolly Bros
Morgan Le Fay
Level 61
God Stats
9W - 7L
1,510 SR
Queue Stats
116W - 125L
1,439 Elo+
Solo
King Arthur
King Arthur
TheCartographer0
King Arthur
Level 109
God Stats
3W - 4L
1,286 SR
Queue Stats
68W - 71L
1,375 Elo+
Solo
Kali
Kali
TozePup
Kali
Level 82
God Stats
7W - 6L
1,484 SR
Queue Stats
73W - 71L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 4
9,370
446
8,442
12,252
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 7 / 2
9,682
461
7,520
20,685
7,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
TorsoMan965
Guan Yu
16
2 / 5 / 1
9,878
470
7,271
16,371
18,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
3 / 6 / 2
9,564
455
9,528
14,908
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sylvanus
slayer_raw
Sylvanus
14
1 / 7 / 5
7,809
372
7,444
16,816
11,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
El_Viejito_2000
Danzaburou
18
9 / 2 / 9
12,686
604
13,752
16,530
6,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
EmoGustav
Tiamat
17
5 / 3 / 5
11,237
535
10,794
11,204
7,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
Jolly Bros
Morgan Le Fay
16
5 / 4 / 4
10,893
519
14,059
10,365
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TheCartographer0
King Arthur
17
3 / 2 / 5
11,064
527
10,039
14,182
10,884
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kali
TozePup
Kali
17
6 / 2 / 12
11,652
555
11,120
19,850
8,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
13
Kills
28
28
Deaths
13
14
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
El_Viejito_2000
Danzaburou
9
2
9
6.75
W
Tiamat
EmoGustav
Tiamat
5
3
5
2.5
L
4
3
4
2
W
Morgan Le Fay
Jolly Bros
Morgan Le Fay
5
4
4
1.75
L
3
7
2
0.57
W
King Arthur
TheCartographer0
King Arthur
3
2
5
2.75
L
Guan Yu
TorsoMan965
Guan Yu
2
5
1
0.5
W
Kali
TozePup
Kali
6
2
12
6
L
3
6
2
0.67
L
Sylvanus
slayer_raw
Sylvanus
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,205
Damage
59,764
81,032
Taken
72,131
46,947
Mitigated
36,372
28,869
Healing
27,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
El_Viejito_2000
Danzaburou
13,752
7,332
0
6,127
16,530
6,597
5,630
6,850
9,620
0
72,049
W
Tiamat
EmoGustav
Tiamat
10,794
1,161
0
4,132
11,204
7,036
779
3,971
7,233
63,247
0
L
8,442
1,401
0
3,974
12,252
4,958
0
2,742
9,356
0
55,103
W
Morgan Le Fay
Jolly Bros
Morgan Le Fay
14,059
1,619
0
2,916
10,365
3,453
189
4,780
5,585
49,590
0
L
7,520
3,894
683
8,055
20,685
7,978
896
7,652
12,427
54,991
0
W
King Arthur
TheCartographer0
King Arthur
10,039
1,748
0
5,000
14,182
10,884
416
1,846
11,594
0
56,456
L
Guan Yu
TorsoMan965
Guan Yu
7,271
656
85
5,073
16,371
18,541
0
949
15,344
169
55,437
W
Kali
TozePup
Kali
11,120
7,820
0
9,297
19,850
8,402
1,594
6,934
12,856
0
61,960
L
9,528
2,967
0
5,569
14,908
4,214
0
4,243
10,388
67,304
0
L
Sylvanus
slayer_raw
Sylvanus
7,444
1,755
750
4,680
16,816
11,256
245
7,570
8,664
27,169
4,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,303
Gold Earned
57,532
513
Minions Killed
531
0
Camps Cleared
0
1,723,567
Distance Traveled
1,889,261
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,686
604
129
6
0
413,428
2
W
Tiamat
11,237
535
103
5
0
359,229
0
L
Fenrir
9,370
446
88
4
0
322,711
0
W
Morgan Le Fay
10,893
519
90
4
0
365,008
2
L
Olorun
9,682
461
129
6
0
306,142
2
W
King Arthur
11,064
527
108
5
0
359,500
4
L
Guan Yu
9,878
470
119
6
0
383,082
7
W
Kali
11,652
555
101
5
0
392,096
3
L
Sol
9,564
455
127
6
0
369,248
9
L
Sylvanus
7,809
372
50
2
0
342,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role