Player Matchup

Tiamat
Tiamat
LordVortexEP
Tiamat
Level 105
God Stats
30W - 33L
1,524 SR
Queue Stats
101W - 90L
1,520 Elo+
Solo
Da Ji
Da Ji
SL33PINGF0RREST
Da Ji
Level 33
God Stats
2W - 1L
1,491 SR
Queue Stats
4W - 6L
1,524 Elo+
Solo
Izanami
Izanami
SmileyKiller44
Izanami
Level 33
God Stats
20W - 11L
1,589 SR
Queue Stats
178W - 167L
1,608 Elo+
Solo
Cabrakan
Cabrakan
TabooGuardian54
Cabrakan
Level 108
God Stats
6W - 1L
1,515 SR
Queue Stats
22W - 29L
1,452 Elo+
Solo
Guan Yu
Guan Yu
TextbookCloth37
Guan Yu
Level 97
God Stats
6W - 4L
1,431 SR
Queue Stats
86W - 101L
1,469 Elo+
Solo
Team Averages
Level 75
1,510 SR
1,515 Elo+

VS

Team Averages
Level 50
1,481 SR
1,484 Elo+
Anhur
Anhur
ATrappybear
Anhur
Level 42
God Stats
1W - 10L
1,160 SR
Queue Stats
218W - 212L
1,425 Elo+
Solo
Chaac
Chaac
Firepat544
Chaac
Level 34
God Stats
4W - 7L
1,566 SR
Queue Stats
17W - 28L
1,443 Elo+
Party 1
Arachne
Arachne
Oh_Cantaloupe
Arachne
Level 68
God Stats
5W - 5L
1,546 SR
Queue Stats
243W - 210L
1,528 Elo+
Solo
Hun Batz
Hun Batz
RNGamingYT
Hun Batz
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 83L
1,544 Elo+
Solo
Kukulkan
Kukulkan
Reshram
Kukulkan
Level 63
God Stats
22W - 19L
1,634 SR
Queue Stats
146W - 139L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
3 / 0 / 1
5,758
576
3,323
3,651
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
1 / 0 / 3
5,152
515
2,355
3,148
856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
6,037
604
2,550
5,972
1,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
9
6 / 1 / 2
6,535
654
4,147
3,181
1,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 2 / 1
5,472
547
3,147
6,595
4,566
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
3,806
381
1,389
2,778
439
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chaac
9
2 / 1 / 0
5,176
518
4,519
6,135
3,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arachne
10
1 / 1 / 0
5,332
533
2,826
5,383
2,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
RNGamingYT
Hun Batz
9
1 / 4 / 1
5,331
533
1,221
7,108
2,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Reshram
Kukulkan
9
0 / 3 / 0
4,986
499
1,674
4,545
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
4
4
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Chaac
2
1
0
2
W
Tiamat
3
0
1
3.5
L
Arachne
1
1
0
1
L
Hun Batz
RNGamingYT
Hun Batz
1
4
1
0.38
L
Kukulkan
Reshram
Kukulkan
0
3
0
0
W
1
0
3
2.5
W
1
1
3
2.5
W
Cabrakan
6
1
2
7
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,522
Damage
11,629
22,547
Taken
25,949
11,115
Mitigated
9,822
6,510
Healing
5,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,389
506
99
499
2,778
439
0
858
1,920
0
9,679
L
Chaac
4,519
1,818
0
1,964
6,135
3,426
0
899
5,236
0
18,350
W
Tiamat
3,323
369
0
727
3,651
2,421
165
998
2,551
28,024
0
L
Arachne
2,826
2,177
0
1,605
5,383
2,137
0
821
4,562
0
30,138
L
Hun Batz
RNGamingYT
Hun Batz
1,221
34
0
1,190
7,108
2,173
0
2,578
4,530
0
12,010
L
Kukulkan
Reshram
Kukulkan
1,674
195
0
126
4,545
1,647
0
2,314
2,231
26,439
0
W
2,355
627
0
1,170
3,148
856
0
548
2,574
0
15,755
W
2,550
1,699
0
2,670
5,972
1,672
1,900
0
5,972
0
43,836
W
Cabrakan
4,147
745
0
409
3,181
1,600
280
0
3,181
14,346
0
W
3,147
784
128
1,406
6,595
4,566
181
0
6,119
0
24,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,954
Gold Earned
24,631
269
Minions Killed
209
0
Camps Cleared
0
877,420
Distance Traveled
781,220
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,806
381
18
2
0
83,167
1
L
Chaac
5,176
518
35
4
0
157,649
2
W
Tiamat
5,758
576
65
7
0
158,823
4
L
Arachne
5,332
533
63
6
0
185,808
3
L
Hun Batz
5,331
533
27
3
0
178,014
0
L
Kukulkan
4,986
499
66
7
0
176,582
4
W
Da Ji
5,152
515
32
3
0
202,709
0
W
Izanami
6,037
604
84
8
0
146,296
2
W
Cabrakan
6,535
654
25
3
0
186,700
3
W
Guan Yu
5,472
547
63
6
0
182,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role