Player Matchup

Medusa
Medusa
ElPsyK0ngro0
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,514 Elo+
Solo
Agni
Agni
Gandalf771
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,470 Elo+
Solo
Susano
Susano
ImJustWarmingUp
Susano
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,534 Elo+
Solo
Baron Samedi
Baron Samedi
Lefieri
Baron Samedi
Level 23
God Stats
3W - 3L
1,587 SR
Queue Stats
14W - 9L
1,496 Elo+
Party 2
Ymir
Ymir
Marfellow
Ymir
Level 3
God Stats
1W - 2L
1,725 SR
Queue Stats
16W - 8L
1,496 Elo+
Party 2
Team Averages
Level 15
1,562 SR
1,502 Elo+

VS

Team Averages
Level 11
1,626 SR
1,548 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BechtelxD69
Khepri
Level 18
God Stats
4W - 2L
1,752 SR
Queue Stats
36W - 28L
1,618 Elo+
Party 1
Fenrir
Fenrir
KongScale3
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
1,478 Elo+
Solo
Izanami
Izanami
Ocinox
Izanami
Level 18
God Stats
13W - 8L
1,700 SR
Queue Stats
31W - 19L
1,645 Elo+
Party 1
Guan Yu
Guan Yu
Tor1404
Guan Yu
Level 11
God Stats
5W - 3L
1,677 SR
Queue Stats
7W - 5L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 4 / 3
7,184
479
7,087
8,441
2,682
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 9 / 0
6,242
416
1,445
8,601
2,508
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 4 / 1
7,472
498
2,258
9,701
3,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Lefieri
Baron Samedi
10
2 / 5 / 0
6,252
417
5,115
7,470
2,685
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
9
1 / 5 / 3
6,488
433
1,777
9,767
6,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 1 / 2
7,115
474
2,189
2,229
1,067
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
12
2 / 2 / 10
8,312
554
2,614
5,628
2,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
KongScale3
Fenrir
15
15 / 1 / 4
9,849
657
13,635
11,209
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Ocinox
Izanami
13
7 / 1 / 3
8,548
570
7,822
4,442
1,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Tor1404
Guan Yu
12
2 / 2 / 1
7,687
512
2,116
7,220
3,323
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
47
7
Kills
27
27
Deaths
7
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
1
2
2
W
Khepri
2
2
10
3.5
L
Medusa
1
4
3
0.63
L
1
9
0
0.11
L
2
4
1
0.63
W
Fenrir
KongScale3
Fenrir
15
1
4
17
L
Baron Samedi
Lefieri
Baron Samedi
2
5
0
0.4
L
Ymir
1
5
3
0.5
W
Izanami
Ocinox
Izanami
7
1
3
8.5
W
Guan Yu
Tor1404
Guan Yu
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,682
Damage
28,376
43,980
Taken
30,728
17,839
Mitigated
13,772
8,268
Healing
10,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
2,189
168
0
276
2,229
1,067
566
1,404
825
26,872
0
W
Khepri
2,614
351
0
1,384
5,628
2,962
0
1,475
4,153
17,148
0
L
Medusa
7,087
3,460
0
2,944
8,441
2,682
712
1,175
7,266
0
47,050
L
1,445
366
0
960
8,601
2,508
154
1,348
7,253
27,241
0
L
2,258
686
0
3,088
9,701
3,275
0
0
9,701
0
35,300
W
Fenrir
KongScale3
Fenrir
13,635
5,048
0
5,104
11,209
4,866
0
1,265
9,944
0
58,073
L
Baron Samedi
Lefieri
Baron Samedi
5,115
619
60
556
7,470
2,685
939
770
6,700
28,400
0
L
Ymir
1,777
907
0
660
9,767
6,689
396
1,687
8,080
12,454
0
W
Izanami
Ocinox
Izanami
7,822
5,255
0
1,859
4,442
1,554
0
672
3,770
0
55,465
W
Guan Yu
Tor1404
Guan Yu
2,116
302
133
1,609
7,220
3,323
584
3,521
3,699
0
29,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,638
Gold Earned
41,511
252
Minions Killed
348
0
Camps Cleared
0
1,280,130
Distance Traveled
1,283,005
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,115
474
61
4
0
208,167
4
W
Khepri
8,312
554
28
2
0
283,563
3
L
Medusa
7,184
479
88
6
0
257,985
1
L
Agni
6,242
416
41
3
0
240,109
2
L
Susano
7,472
498
73
5
0
265,719
0
W
Fenrir
9,849
657
90
6
0
307,299
5
L
Baron Samedi
6,252
417
38
3
0
239,665
3
L
Ymir
6,488
433
12
1
0
276,652
4
W
Izanami
8,548
570
102
7
0
245,583
1
W
Guan Yu
7,687
512
67
4
0
238,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role