Player Matchup

Chronos
Chronos
Chaos-lordi
Chronos
Level 148
God Stats
1W - 1L
1,730 SR
Queue Stats
49W - 44L
1,632 Elo+
Party 1
Sol
Sol
Finalsmilie2k
Sol
Level 29
God Stats
1W - 0L
1,710 SR
Queue Stats
22W - 12L
1,868 Elo+
Party 1
Olorun
Olorun
Pvriscope
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,482 Elo+
Party 1
Team Averages
Level 68
1,647 SR
1,660 Elo+

VS

Team Averages
Level 12
1,500 SR
1,444 Elo+
Tyr
Tyr
 
Tyr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Caeln
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,795 Elo+
Party 2
Ra
Ra
DEVILMAN66677788
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,037 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Chaos-lordi
Chronos
12
11 / 2 / 9
9,430
1,048
9,972
7,555
2,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
9 / 5 / 8
9,292
1,032
9,116
8,175
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Olorun
Pvriscope
Olorun
11
0 / 3 / 14
7,546
838
1,417
3,819
1,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 9 / 6
7,854
873
5,950
12,415
11,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Caeln
Artemis
12
6 / 7 / 2
7,852
872
5,748
8,179
2,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

4
0 / 4 / 2
5,231
581
119
3,177
1,013
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
20
Kills
9
10
Deaths
20
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
9
6
0.67
L
Artemis
Caeln
Artemis
6
7
2
1
W
Chronos
Chaos-lordi
Chronos
11
2
9
7.75
L
0
4
2
0.25
W
9
5
8
2.6
W
Olorun
Pvriscope
Olorun
0
3
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,505
Damage
11,817
19,549
Taken
23,771
6,413
Mitigated
15,892
4,600
Healing
681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,950
1,499
0
527
12,415
11,896
0
9,579
2,598
0
16,132
L
Artemis
Caeln
Artemis
5,748
2,056
0
100
8,179
2,983
0
7,141
942
0
26,710
W
Chronos
Chaos-lordi
Chronos
9,972
5,034
0
2,048
7,555
2,954
853
32
7,523
17,457
1,085
L
119
32
0
54
3,177
1,013
0
3,001
94
1,482
0
W
9,116
4,266
0
1,931
8,175
2,280
1,173
0
8,175
30,862
0
W
Olorun
Pvriscope
Olorun
1,417
1,022
0
621
3,819
1,179
862
87
3,732
11,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,268
Gold Earned
20,937
86
Minions Killed
51
0
Camps Cleared
0
420,328
Distance Traveled
274,069
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,854
873
17
2
0
138,146
0
L
Artemis
7,852
872
32
4
0
111,432
0
W
Chronos
9,430
1,048
17
2
0
167,280
0
L
Ra
5,231
581
2
0
0
24,491
0
W
Sol
9,292
1,032
46
5
0
133,013
0
W
Olorun
7,546
838
23
3
0
120,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role