Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
dragoneye1893
Artemis
Level 118
God Stats
8W - 4L
1,702 SR
Queue Stats
438W - 432L
1,519 Elo+
Party 1
Sobek
Sobek
xXUnehrenMannXx
Sobek
Level 92
God Stats
15W - 11L
1,523 SR
Queue Stats
678W - 658L
1,464 Elo+
Party 1
Team Averages
Level 112
1,575 SR
1,494 Elo+

VS

Team Averages
Level 96
1,683 SR
1,637 Elo+
Ymir
Ymir
Bamboebear
Ymir
Level 5
God Stats
1W - 2L
1,859 SR
Queue Stats
2W - 2L
1,780 Elo+
Solo
Janus
Janus
Engriezer97
Janus
Level 154
God Stats
48W - 41L
1,554 SR
Queue Stats
219W - 169L
1,566 Elo+
Party 2
Neith
Neith
WorthFaun
Neith
Level 130
God Stats
1W - 2L
1,637 SR
Queue Stats
77W - 50L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 0 / 3
7,865
787
4,340
8,245
6,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
11
1 / 0 / 4
6,830
683
6,206
4,635
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 4
7,349
735
2,335
11,105
6,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,895
590
3,366
5,845
2,235
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 2
6,628
663
4,838
4,491
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
WorthFaun
Neith
10
2 / 1 / 1
6,590
659
7,525
6,096
2,067
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
7
Kills
3
3
Deaths
7
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
3
4.5
L
0
3
2
0.33
L
1
3
2
0.67
L
Neith
WorthFaun
Neith
2
1
1
2.5
W
Artemis
1
0
4
3
W
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,881
Damage
15,729
23,985
Taken
16,432
14,438
Mitigated
5,693
7,890
Healing
3,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,340
1,374
0
2,307
8,245
6,230
26
2,035
6,123
13,365
0
L
3,366
926
0
532
5,845
2,235
0
2,192
3,653
7,090
0
L
4,838
682
0
516
4,491
1,391
0
1,971
2,520
27,894
0
L
Neith
WorthFaun
Neith
7,525
3,141
0
2,624
6,096
2,067
0
2,512
3,584
0
26,508
W
Artemis
6,206
1,761
0
2,766
4,635
1,607
1,127
1,369
3,200
0
28,927
W
2,335
213
0
2,817
11,105
6,601
0
4,407
6,458
11,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,044
Gold Earned
19,113
96
Minions Killed
120
0
Camps Cleared
0
532,117
Distance Traveled
532,310
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,865
787
26
3
0
187,957
1
L
Ymir
5,895
590
11
1
0
168,780
2
L
Janus
6,628
663
64
6
0
170,050
3
L
Neith
6,590
659
45
5
0
193,480
3
W
Artemis
6,830
683
54
5
0
161,214
2
W
Sobek
7,349
735
16
2
0
182,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role